Rise of Mordor 3D Modelers Wanted
Massive Overhaul Submod Units!
Under the proud patronage of
Frunk of the house of Siblesz
Could you please help me? I would like to disable G5 stakes script. There is already an answer in FAQ, but it is outdated.
I would like some specific information, including which files to edit.
My guess is I have to edit: C:\Steam\SteamApps\common\Medieval II Total War\mods\americas\data\world\maps\campaign\imperial_campaign\campaign_script
and completely delete the stakes. Do I have to keep any part of the script alive?
I used to be a lot more active here on scripting, but this was 5 years ago. I can hardly remember things now. :-)
Greatly appreciate your help!
Thanks
Last edited by Myshkin; October 25, 2015 at 02:20 AM.
Mini-projects under developlemt for TATW and ETW
campaign_script.txt, yes. I would just do this...
Replace all occurrences of ...
...with...Code:unit_deploy_stakes
Code:;unit_deploy_stakes
It just comments out (with a semicolon) the commands that do the actual stake deployment. It can be done in one Find&Replace action in a text editor and can be undone again if you change your mind.
Thanks for your prompt reply.
Do you know, if that would be save game compatible, or do I need to start a new game?
A similar script exists in:
C:\Steam\SteamApps\common\Medieval II Total War\mods\americas\data\scripts\show_me\G5Script2
C:\Steam\SteamApps\common\Medieval II Total War\mods\americas\data\descr_strat
Do any of these need to be edited?
Cheers
Mini-projects under developlemt for TATW and ETW
Not save game compatible no, campaign_script never is.
G5Script2: that's for custom battles. Edit it if you like.
descr_strat: really? That isn't a script file. No, leave this one.
Mini-projects under developlemt for TATW and ETW
I'm considering upgrading to Windows 10; does anyone know if TATW is compatible or will there be issues? It took me a little while to figure out the correct install path and procedures, but I was able to play on my Windows 8 PC. My attempt at using my Windows 8.1 laptop failed miserably. I was able to install TATW but couldn't get any submods to work. It was quite a while back that I installed on 8, so I don't really know if it's a difference in the steps I chose for the install or if it's a software issue.
Rise of Mordor 3D Modelers Wanted
Massive Overhaul Submod Units!
Under the proud patronage of
Frunk of the house of Siblesz
American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
Sons of *******, leave that poor, war torn country in peace.
If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
Let Syria be finally in peace.
A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.
When I try to install the mod it installs, then runs a security scan and then I get a error message saying that the action is not supported, it comes up with the seven zip Icon at the bottom of the screen whats wrong?
American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
Sons of *******, leave that poor, war torn country in peace.
If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
Let Syria be finally in peace.
A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.
Can Dale recruit mercenary ships? I'm pretty sure I read they couldn't make ships even if you have a port (at least at the body of water near Rhun), but one of the online guides I read does say that they can recruit mercenary ships in specific regions. I tried moving a general to those regions and various other regions next to other bodies of water, but no mercenary ships were listed, only bandits. Anyone know for certain?
Hello Stash
Yes, they can.
Mercenary Transport Ships are avilable all along the coasts, in six zones so at most you could get 6 merc ships at one given point; but they are no avilable from scratch, and it takes between 10-50 turns before one is avilable to hire. Also, once it's hired (which the AI can do too), it takes another 10-50 turns before next one becoem avilable, so you need some luck to catch it at the right point in time.
Dale can build ships from the port-buildings, just as any other human factions; only Orcs and Dwarves can not.
However no one can build ships in the small Sea of RHϋn, it was disabled: the AI could not handle it, but spammed ships there, and a player who was either Dale or Rhϋn could abuse it by sending forces across the water and the AI was not smart enough to safeguard against it.
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tτl Acharn - mighty Dϊnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliη Alμ, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Thanks for the feedback. That last part was what I was wanting to do because Rhun was stack spamming me like crazy and my campaign pretty much stagnated. I ended up using an unrelated workaround; I just "borrowed" a dwarven army that the dwarves weren't using and moved him next to the enemy army to team up against them. I was paying them to help, after all...
Hey guys! As you've probably heard, Medieval 2 was just released on Mac through the App Store. I was wondering if theres any way to get the mod to work on Mac. I've been dying to try it. Thanks!
We are not pleased. Part 2 of 2 is corrupted with virus. Can someone UL a clean version somewhere?
From what source? If it's ModDB you mean then it's some anti-virus monitor that got over-sensitive again, happends now and then and is constantly incorrect; it's the same we used for four years now.
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tτl Acharn - mighty Dϊnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliη Alμ, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
It is Chrome itself. But yes it is ModDB, but only the second file.
Chrome will not even allow me to open it...
Last edited by Macilrille; December 22, 2015 at 11:30 AM.
And you can't override it? Because Chrome is wrong.
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tτl Acharn - mighty Dϊnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliη Alμ, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
Sons of *******, leave that poor, war torn country in peace.
If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
Let Syria be finally in peace.
A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.