Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread
Originally Posted by
Coxy
Thank you. The Help AI factions reference was on the link I linked - I guess like you say it has changed name since that thread was made and hopefully it's the 'Help weakened factions' now. It did this: This widely hated (and, as you guessed, unrealistic) script gives troops to the AI to help them expand, defend, survive and invade better.
One quick question I hope - playing as Gondor I noticed Harad took over 'Barad Harn' at the end of the first turn even though they had no units nearby. Is that another script?
Also - which file do I edit to edit the unit values? (e.g. take 2 turns to create the unit / 4 units to refresh etc)
Thanks
Those features you mention are spread over at least three scripts, the AI Setup script (starts at line 107), the Help Weakened Factions script mentioned before and the AI Invasions script (line 4734). The first gives some extra armies and King's purse as well as the automatic expansion at turn 1. The Help Weakened Factions is the one that spawns some stacks when a faction is struggling and the AI invasions scripts has some scripted invasions by Gondor and the Corsairs of Umbar.