Thread: EB-Twitter updates Discussion

  1. #4061

    Default Re: EB-Twitter updates Discussion

    Quote Originally Posted by QuintusSertorius View Post
    No it hasn't stopped. Just because you can't see one narrow subset of the outputs we choose to share, doesn't mean nothing is happening.
    I was talking about new units.

  2. #4062

    Default Re: EB-Twitter updates Discussion

    Quote Originally Posted by Neuchatel View Post
    I was talking about new units.
    Units are being worked on. We don't preview works in progress, only the finished, integrated, end product.

  3. #4063

    Default Re: EB-Twitter updates Discussion

    OK guys, I need my fix. I'm sure you have something stored away.

  4. #4064

    Default Re: EB-Twitter updates Discussion

    No updates for a while. Is the mod dying ?

  5. #4065

    Default Re: EB-Twitter updates Discussion

    Summer etc.
    изишо је тад домаћин тмури
    и сву штенад потрпо у џак.

  6. #4066

    Default Re: EB-Twitter updates Discussion

    No, it's summer and most of the modellers are enjoying the season.

    We're still at work, I'm looking at mechanics to make the Seleukids a more varied experience. Just scripted some random nomadic raids into two areas, there's some other things we're discussing.

  7. #4067

    Default Re: EB-Twitter updates Discussion

    Something that we can't really preview, but should be mentioned, is that Kull has done a lot of work on the audio elements - mostly making sure things that are already in place actually work. Many units now have vocalisations where they didn't before, along with other responses.

  8. #4068

    Default Re: EB-Twitter updates Discussion

    Thats great!

  9. #4069

    Default Re: EB-Twitter updates Discussion

    I'd be happy if the non-Latin units stopped speaking (cursing, actually) in Latin lol

  10. #4070

    Default Re: EB-Twitter updates Discussion

    Fantastic!

  11. #4071

    Default Re: EB-Twitter updates Discussion

    Quote Originally Posted by Rad View Post
    I'd be happy if the non-Latin units stopped speaking (cursing, actually) in Latin lol
    That should all be gone. Everyone now curses in the proper language. All 8 of the proper languages, that is.

    As an aside, here's something that seems odd, and is most apparent in custom battles but sometimes happens in the campaign. The general unit (which is the first one you select from the custom battle screen) uses the native language of the UNIT, not the faction. So if you see that sort of thing in v2.3, it's not a bug.
    Last edited by Kull; July 09, 2017 at 12:01 PM.
    EBII Council

  12. #4072

    Default Re: EB-Twitter updates Discussion

    Quote Originally Posted by Kull View Post
    As an aside, here's something that seems odd, and is most apparent in custom battles but sometimes happens in the campaign. The general unit (which is the first one you select from the custom battle screen) uses the native language of the UNIT, not the faction. So if you see that sort of thing in v2.3, it's not a bug.
    I've had that happen for all units not just the general. When I was playing as the Boii and recruited Etruscans and Leves from Northern Italy, they had the Roman shouts both on battlefield and the stratmap. Or are you saying that's fixed now except for the general's unit?
    Last edited by BHL 20; July 09, 2017 at 12:49 PM.

  13. #4073

    Default Re: EB-Twitter updates Discussion

    Quote Originally Posted by BHL 20 View Post
    I've had that happen for all units not just the general. When I was playing as the Boii and recruited Etruscans and Leves from Northern Italy, they had the Roman shouts both on battlefield and the stratmap. Or are you saying that's fixed now except for the general's unit?
    I should have explained better. What you describe has not changed - set up any large mixed army in custom battles and as you click each one they will use the unit accent as assigned in EDU (just realize the implementation in 2.2 is less than optimal). Anyway, I was talking about the ARMY voice, which is that of the general unit, not the faction. Let's say you play a custom battle as Ptolemaioi but your General unit (the first one clicked) is Punic. If you group the army and start giving it formation commands, those will be in Punic, even though it's a Greek army. Sort of makes sense, but it seems weird the first time you experience it.
    EBII Council

  14. #4074

    Default Re: EB-Twitter updates Discussion

    Quote Originally Posted by Kull View Post
    That should all be gone. Everyone now curses in the proper language. All 8 of the proper languages, that is.

    As an aside, here's something that seems odd, and is most apparent in custom battles but sometimes happens in the campaign. The general unit (which is the first one you select from the custom battle screen) uses the native language of the UNIT, not the faction. So if you see that sort of thing in v2.3, it's not a bug.
    That's great news, Kull! Have you removed the English voices that some units had as well?

  15. #4075

    Default Re: EB-Twitter updates Discussion

    Quote Originally Posted by Paltmull View Post
    That's great news, Kull! Have you removed the English voices that some units had as well?
    All are gone!
    EBII Council

  16. #4076

    Default Re: EB-Twitter updates Discussion

    Quote Originally Posted by Kull View Post
    All are gone!
    Awesome!

  17. #4077

    Default Re: EB-Twitter updates Discussion

    Quote Originally Posted by QuintusSertorius View Post
    Something that we can't really preview, but should be mentioned, is that Kull has done a lot of work on the audio elements - mostly making sure things that are already in place actually work. Many units now have vocalisations where they didn't before, along with other responses.
    This is GREAT. One of the highlights of the mod is hearing all the units speak in their native languages, and the ones that were silent though they had voices in EB1 were noticeable.

  18. #4078
    alex33's Avatar Centenarius
    Join Date
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    Vindobona, Pannonia
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    Default Re: EB-Twitter updates Discussion

    It seems a new gang has come in to take all the glory!

    I really enjoy seeing those things! Keep up the great work!



  19. #4079

    Default Re: EB-Twitter updates Discussion

    Wow, that's a lot of updates! Thanks for pointing it out alex33!

  20. #4080
    Morrowgan's Avatar Centenarius
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    Nov 2010
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    Default Re: EB-Twitter updates Discussion

    Massive update
    Member of the Beyond Skyrim Project

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