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Thread: Preview: Provinces

  1. #1

    Default Preview: Provinces

    Greetings Europa Barbarorum fans.

    Today we are pleased to announce the first look at some of Europa Barbarorum II's campaign, and in particular the role the Province has to play in this area of the game.



    The Province in TW games, from MTW to MTWII (excluding Shogun and Empire), has essentially stayed the same: a capital settlement surrounded by a territory and a border, with the occasional sea port and resource. Their lack of character, detail and mechanical development led to them being named as merely the "Province of their Capital" in MTWII: southern England was known as the "London Province", the north-east coastline of Italy was known as the "Venice Province". In Europa Barbaroum II we feel that the Province, being the very base of all action on the campaign map, deserves character, deserves detail and deserves development.




    To the game, a province is nothing more than a boundary, a method of dividing up the map. To the game, a province is just one among many, a statistic and a number. However, a province does have a character: in its history, in its people and in its geography. A province should offer unique challenges to a player, and it should play unique roles in a campaign, both in times of peace and in times of war.

    In EBII, the province will offer these challenges and play these roles. Beyond the normal AOR (Area Of Recruitment), provinces in EBII will affect the placement of governments and what political, economic and social policies should be in place. They will affect the growth of a character's traits, and the recruitment of unique ancillaries. And with our new wonder system, not only will they honour and document the glories of the past, but allow the player to create unique wonders of their own for history to venerate.

    We will also offer the tools for role-players and budding historians to learn more, in the game, about the areas they hold and recruit from. By learning about the history, geography and peoples of a province, players will be able to challenge, restrict and alter their gameplay to reflect the world of 272 BC in ways that we cannot represent through the game's mechanics.





    The Province Building

    Medieval 2: Total War offered us new opportunities to bring even more history into the game: to do what we do best. In Europa Barbarorum II, not only will every building, unit and agent get a detailed history and description, but now we can offer this level of information for provinces as well. The geography of the map of a province, its many peoples and their history, will all be featured in informative, individual descriptions. In Latium, the people of the province, their history and the geography of the land that they inhabited, will all be introduced for the player to digest as they play the game. Not only will a description of the province be given, but also tips on how best to utilise its natural resources, along with any tips on how to control it.

    These depictions of the histories and geographies of the EBII map will be contained in the text descriptions of the 198 Province Buildings, one for each province (excluding the Eremos Province). The Province Buildings will be indestructible, and will always be the first in each province's list of buildings. Their descriptions will be split into four main categories:



    Overview: This section will begin by offering a descriptive appreciation of the province in the style of an ancient geographer such as Herodotus.

    Geography: This section will cover the wide subject of the province's natural character. The terrain and climate will be described, along with the predominate natural resources and the province's flora and fauna.

    History:
    This section will describe the major points of this province's history, and will also cover the populations and cultures of EBII's timeframe in the province.

    Strategy:
    An overview of a province's main worth in gameplay terms will be given here, along with any particular challenges that may present themselves in capturing and holding this province as a foreign power.

    Along with a description of the province, the Province Building will also offer unique bonuses for each faction, including bonuses to trade, public order, and unique recruitment opportunities of units specific to that province.

    In the picture above you can see the city of Armavir in the province of Hayasdan, along with the description box for the "Province: Hayasdan" building. Each Province Building will be given a unique UI building image, based on photos taken from the area of the world that the province represents. The Province Building for the province of "Cornovae" will feature a picture that is taken from the south-west of England, while the Province Building for "Persis" will feature a picture taken in southern Iran. These pictures will reflect the major environments of the provinces they represent, and are made possible by the educational tool, Google Earth.

    The picture above also shows the never-before-seen strategy map city models for the Eastern culture group. These strategy map models were made by Salinoc and alin, and are based on the research of The Persian Cataphract. You can also see the small UI building images for the "Province: Hayasdan" building and another building. These showcase a new look for EBII. Buildings will now be strictly divided into four different groups, with each group representing a different aspect of the game world. Some buildings will represent the infrastructure of a province, while others will represent political institutions and practices. These groups will be colour-coded accordingly, to help ease the player into the game, and offering a instant visual clue as to what each building represents and its role in the province.

    Please note that the exaggerated height of the strategy map terrain is because an error in the map_heights.hgt file, which has not been fixed yet. It will be fixed before the first release .




    Province: Hayasdan

    The land of Hayasdan extends from the eastern shore of the Western Euphrates, which the locals call the Kara Su, for some many stadia until it reaches the body of water known as Lake Sevan. From the north it is bordered by the land of the Iberians, who are not related to those people in the west, and to the south the Taurus mountains cut Hayasdan from Mesopotamia.

    Within this great extent are a number of mountain ranges that criss-cross the countryside, cutting off one side of Hayasdan from the other. In winter, it is said, that only native boys can weather the trail from one village to the next, and local shepards are in high demand by merchants and kings alike for their skills as guides during the worst of the storms.

    Of the great Lakes that are well known in these parts, it is Lake Van that offers the most spectacular views, and is said by some to be the most beautiful in the world. It is also said of this Lake, that a great god Vahagn was born of its waters from a reed, and that the storms on this lake are the battles between him and the serpents of Lake Van. At its edge is a great citadel that has long fallen into disrepair. It is said in local stories that a great king did sit up there and command the world from its towers. Now the region is dotted by small towns, but the land is very fertile, supplied with water by canals that are said to have been built by an Assyrian Queen, Semiramis.

    Spoiler for rest of description
    Geography: Hayasdan commands a central position in the middle of three plateaus that link the east with the west. The Armenian plateau is powerfully positioned between the Anatolian and Iranian plateaus, to the west and east respectively, and rises to an average height of between 900 and 2,100 metres above sea level. From Lake Sevan, which sits at a height of 1,800 metres above sea level, and Yerevan, which rests comfortably at only 980 metres, the plateau's elevation varies sharply, something which has shaped and restricted the locations of the region's settlements. The mountains of Hayasdan are the dominant feature of landscape, the ranges reaching an average height of 3,000 metres above sea level, and the peaks often reaching 3,600 metres and more. But it is Mount Ararat, that most famous of mountains, that dominates the landscape not only of the Armenian plateau, but of all of western Asia. Standing at an awe-inspiring 5,100 metres above sea level, it has been, and continues to be, a focal point for the peoples of the Armenian plateau and beyond.

    The Armenian plateau, then, is vastly different to the lands that surround it. Its height largely negates its location in the temperate zone, and the climate consists of harsh winters and short but sharp summer spells. The low average rainfall on the Armenian plateau has shaped the development of sophisticated and large-scale irrigation technologies, some of which, dating from the 8th Century BC, are still in use today. Without such intensive irrigation, the land would almost be untillable. Rather than rain, it is the mountain snow upon which the people of Hayasdan survive, the often heavy winter snowfall being stored and released throughout the spring, summer and autumn.

    The province of Hayasdan, and the Armenian plateau in general, is hydrologically very complex. Famous for its lakes, it also contains the sources of many of the most important rivers in both Anatolia and Mesopotamia. Yet, of the six main rivers that begin in the mountain springs of the Armenian plateau, it is only the Araxes river that does not quickly leave the region. Travelling from west to east along the northern borders of the Hayasdan province, in sight of the Caucasian peaks, the Araxes river begins at a height of over 1,500 metres above sea level. Until it reaches the Plain of Ararat, several thousand feet below its source, the Araxes river is unnavigable and useless as a trade route. Much as Mount Ararat has taken a predominant role in the mythology of the region, so too has the Araxes river, commonly known as "Mother Araxes". Other than the Araxes, Hayasdan also contains the sources of both the Euphrates and the Tigris, though only water flowing through the Euphrates - its western branch in particular - will spend much time in the Armenian plateau at all.

    But it is the lakes and the mountains that have defined the land of Hayasdan for centuries. Of the three major lakes in Hayasdan, none are alike. Lake Sevan, sitting at over 1,800 metres above sea level, is both the smallest and highest of the three. The importance of the second lake, Lake Van, cannot be understated. It was the birth-place of Urartu, the great northern enemy of Assyria, whose empire at times extended over much of the region, even to Syria, Mesopotamia and Media. Van is the deepest of the three Armenian lakes, and lies at a height of about 1,500 metres. The third lake, Urmia, is the largest of the three and the lowest-lying. Largely desiccated, it is far smaller than it used to be, but at 550 sq. metres it is still of great size.

    The mountain ranges of Hayasdan both frame and intersect the large province. To the north are the Pontic Mountains that cut Hayasdan and Pokr Hayk from the southern shore of the Black Sea. To the south is the Taurus Range which separates the Armenian plateau from the lands of Syria and Mesopotamia. Within Hayasdan itself the Armenian mountain range cuts through the centre of the province before turning sharply south at Mount Ararat, and forming the Zagros mountains that separate Lake Van from Lake Urmia. Any approach into Hayasdan is long, arduous and steep. It is only when one has reached the pass over a mountain range that one finally realises that the descent into the valleys beyond is markedly less than the land behind them, and that one has reached a much higher plateau that overlooks much of Anatolia and the Mesopotamian lands below.

    It is within these mountains that the true worth of Hayasdan is found. The most abundant of the metals to be found in Hayasdan is copper, whose use is varied and formed a large part of the economy of the Bronze Age and later Iron Age. Other minerals which can be found are iron, tin, gold and silver. These have not been worked in large quantities until now, and in antiquity mining operations in Hayasdan never reached the output of such mines as can be found in Makedonia and other areas where slaves were a more abundant resource.

    The lands of Hayasdan were well known as an excellent hunting ground, with the asiatic lion, wild goat,sheep, deer, antelope, bear and wild boar all being hunted by the nobility from atop the excellent horses that are also to be found in the Armenian plateau. Large herds of these wild horses, shorter than the Nisean breed, but stout in battle, were cultivated for both trade and war: it is noted in Strabo's The Geography that 20,000 foals per year were offered as tribute to Persia in earlier times. Of the domesticated animals, it is the herds of sheep that are most common in the highlands. The lands of Hayasdan were at times split between the herdsmen of the foothills and the farmers of the valley floors; these different life-styles, one sedentary, one semi-nomadic, may often have led to large disputes over land, as noted in Xenophon's "Cyropaedia".

    Alongside livestock, wheat and barley were also grown on the lower slopes of the mountainside. Lower in the valleys, where the land can be better irrigated, orchards and vineyards were also common. The fruit in Hayasdan was particularly famous for its taste and succulence. Of these, it was the apricot that Hayasdan was most famous for, and the Armenian plateau may be the original home of this delicious fruit: its colour is often associated with royalty in Hayasdan because of this.

    History: The Province of Hayasdan first steps on to the world stage during a period of expansion by the Assyrian empire in the east. The tribes of the Nairi around Lake Van formed a loose coalition of petty kingdoms that became known as Urartu, or Ararat in the books of the Bible that recorded this part of history. Mentioned in Assyrian texts as early as 1250 B.C., Urartu were able to resist Assyrian aggression and expansion around the Zagros Mountains and Lake Urmia for several centuries. Their rise to power began in the 9th century B.C., and they were eventually able to launch several successful campaigns against Assyria and other powers in Syria and Mesopotamia. At their height, under Kings Argishti II and Rusa II, their empire stretched from the western branch of the Euphrates and the Mediterranean coast of Syria, to Lake Urmia and the surrounding lands.

    However, their hegemony was short-lived and in 745 B.C. the Assyrian King Tiglath-Pileser III came to power and after several successful military campaigns against Urartu was able to end their control over much of their old land. After many wars between the two powers, it was Assyria which was to fall first in 612 B.C. as the Medes asserted their control from the East. Shortly afterwards, Urartu was toppled by the migrations of the Cimmerians from across the Caucasus mountains, an event which is recorded in the Bible. The Urartu kingdom could not recover from this assault, and the region fell under the control first of the Median Empire in 585 B.C. and then the Achaemenid Persians in 559 B.C., after Cyrus the Great conquered the Medes.

    Hayasdan at this point was still a collection of tribes that, though once a unified political force, had never moved beyond their separate tribal identities to form a singular people. While his information on Achaemenid Persia has been fairly criticised, Herodotus offers some important evidence of Hayasdan's nature during this period of its history, and lists several tribes in the two satrapies that make up the lands of Hayasdan and Pokr Hayk. Xenophon later adds to this list, and even in Strabo's time a number of tribes and identities are listed amongst the people of Hayasdan.

    During its time as an important satrapy of the Achaemenid Persian empire, the province of Hayasdan could provide an annual tribute which included 20,000 horses and 600 talents of silver. During this period, Hayasdan began to develop into the unified kingdom it would become under the Artaxiad dynasty. In 401 B.C., during the reign of the King of Kings Artaxerxes, part of Hayasdan was given to Yervand, a noble who was possibly of Baktrian descent. His influence at the royal court of the Persian kings was formidable, as evidenced by the reprieves that he was granted on two occasions after leading satrapal revolts against his overlord. After the second of these satrapal revolts in 366 B.C., Hayasdan was given to Codomannus, later Darius III, for some years before he was called upon to take the throne of Achaemenid Persia.

    Under Darius III, Hayasdan was once again left in the hands of a Yervand II, the son of Yervand the Baktrian. It was Yervand II who heroically led the Armenian cavalry at the battle of Gaugamela in 331 B.C.. Some reports claim that Yervand II died on the battlefield, but others suggest that he returned to Hayasdan after Alexander's victory, and declared himself king of that land.

    Alexander's campaign against Persia brought with it the full force of Hellenistic culture that flourished well throughout the East, and Hayasdan was no exception. The political role that the Hellenistic Kingdoms ["kingdoms", unless "Hellenistic Kingdoms" is an official term] played in Hayasdan is unclear, though there was certainly some attempt during the reign of Mithranes I to bring the land under the control of Alexander's successors. In 323 B.C. a Greek was established as a satrap or puppet king of Hayasdan; however, his reign was short-lived and Mithranes I was returned to power after only a year.

    The extent of Hayasdan's independence during the early years of the Successor Kingdoms is not clear, but there is evidence to suggest that they were certainly bold enough to support the revolt of a Kappadokian king against the Seleukid Empire. For this they were chastised, and Seleukid Empire entered into a diplomatic relationship with the Kingdom of Iberia that lasted fifty years and included provisions that were designed to weaken the power of the Kingdom of Hayasdan in the region.

    By 272 B.C., the province of Hayasdan was probably still under the nominal control of the Kingdom of Hayasdan as an independent nation, however the centralised control of the province was certainly not a reality and could not be for some decades to come. Hayasdan was a land that did not facilitate centralised control, but rather advised against it. The same reasons that made it so difficult to conquer and subjugate by foreign powers – the mountainous terrain and extreme weather that effectively made travel and the relay of messages impossible during the winter months – also limited any possible effective control by a central, Armenian government. It wasn't until the reign of King Artashes in 188 B.C., who campaigned successfully against the independent tribes of Hayasdan and united the land under one language, the Armenian language, that Hayasdan began to operate as a modern kingdom nation, capable of mounting successful military campaigns abroad and against the great powers of the day - the Hellenistic states of Syria, Parthia and even Rome herself.

    Strategy: This building represents the individual characteristics of a province. From the cities and villages, to the culture; from the landscape and ground, to the unique artifacts of old and new civilisations each province has a unique character that a faction would do best to heed if it wishes to utilise the resources to their best advantage. This building can offer a faction unique units depending on the Recruitment Buildings present, or can offer extended bonuses to certain Infrastructure Buildings. Additionally some provinces served as Sub-Capitals in history due to their location and traditional importance, some were economically orientated, others militarily or religiously. These provinces give additional bonuses depending on the combination of Civic Buildings you decide to build there. Finally, there can often be some small Public Order bonuses from unique buildings, monuments and natural features detailed in the description above or as separate buildings.



    EBII on Twitter

    We know how terrible it can be for fans - nearly everyone in the EB Team was a fan at some point - waiting for the next preview, the next release. The EB Team have never produced small, two image previews, because we want to offer our fans something more substantial, and because we feel that every element of the game deserves to be covered in depth and individually.

    We know that we have not released much in the way of information on EBII, but this is because a lot of it cannot be released yet. But we can offer you something else in the meantime, something that is both immediate and informative. To that end we have opened a Twitter account so that you can follow what the EB Team are working on, what their hopes are and what they are most looking forward to. If a great new unit has appeared internally, then you'll hear about it here first. We can't give too much away of course (it's only 140 character messages after all), but we hope to offer you an idea of what we are working on.

    You can find us on Twitter here:

    http://twitter.com/EBTeam


    We hope you have enjoyed this preview of some of EBII's new mechanics.

    Please note that unless stated otherwise, ALL pictures, names, and descriptions shown in our previews are works in progress. We continue to improve on all parts of EB, and we will continue to do so long after our initial release.

    Since some areas where these news items are posted cannot handle wide images, we appreciate your restraint from quoting full-size images.

    As always, if you have questions or comments, the best place to post them is here, where the EB team is most active:

    Europa Barbarorum II ORG forum
    Europa Barbarorum II TWC forum

    We give special thanks to Image Shack that provides us with a simple, foolproof, and free way to show you all these pictures each week.

    Have a great day!


    Regards,

    The Europa Barbarorum team.
    Last edited by Foot; April 14, 2009 at 01:45 PM.
    EBII Mod Leader
    Hayasdan Faction Co-ordinator

  2. #2
    Nevada's Avatar Domesticus
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    Default Re: Preview: Provinces

    Great read, looking forward to the final result.

    1st post...



  3. #3

    Default Re: Preview: Provinces

    Sounds very interesting. But with so many provinces, won't all these province buildings use a lot of building slots in the EDB? Also, the strategy part of the Hayasdan province seems rather generic. Will that change?

    Other than that, this should be an easy to grasp and educative way to make gameplay more individual for every faction. Very nice.

  4. #4

    Default Re: Preview: Provinces

    Quote Originally Posted by The Sloth View Post
    Sounds very interesting. But with so many provinces, won't all these province buildings use a lot of building slots in the EDB? Also, the strategy part of the Hayasdan province seems rather generic. Will that change?

    Other than that, this should be an easy to grasp and educative way to make gameplay more individual for every faction. Very nice.
    At the moment they will use 22 building trees out of a total of 128. This will later be cut-down to around 6-9 with the use of HRs, but we cannot do that until the map is finalised.

    The Strategy section is split into two parts. The first paragraph, which is included above, covers the basic premise of the Province building type. The second paragraph will cover the specifics of that level (ie that province). This has not been included in the preview because the specifics have not been finalised yet.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator

  5. #5

    Default Re: Preview: Provinces

    Great preview!

    Edit:
    Btw... Good idea about the color coding of the buildings!
    That surely can be helpful for the player
    Last edited by Pat89; April 06, 2009 at 10:42 AM.

  6. #6

    Default Re: Preview: Provinces

    Thank you EB team. Playing EB feels like reading history, this feature will be a great extend to EB's historical aspects. Thanks.

  7. #7
    Smeel's Avatar Semisalis
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    Default Re: Preview: Provinces

    [in high-pitched voice] Aaawesome

    For animals, the entire universe has been neatly divided into things to
    (a) mate with, (b) eat, (c) run away from, and (d) rocks.

  8. #8

    Default Re: Preview: Provinces

    Just a note...

    This image (below) in "The Province Building" section, doesn't show up because there are no [ IMG ] tags


  9. #9

    Default Re: Preview: Provinces

    Good catch. there is a difference between .org and twc bb code, and I missed that one.

    Foot
    Last edited by Foot; April 06, 2009 at 04:13 PM.
    EBII Mod Leader
    Hayasdan Faction Co-ordinator

  10. #10

    Default Re: Preview: Provinces

    Thanks alot for the effort put in to this preview. Been an EB fan since, well, probably the beginning of EB. And it is indeed quite terrible at some times to be a fan, the waiting I mean. But you guys make it a lot easier with previews like this one.

    Love you're take one the importance of provinces, it makes it so much more fun to capture a province if you can read its history etc.

  11. #11

    Default Re: Preview: Provinces

    This is absolutely wonderful! I am a big EB fan from way back as a lurker, and I just want to extend my great appreciation and respect for the entire EB team for making such wonderful mods!

    I will almost feel bad enslaving provinces now...
    May You Rest In Peace Calvin



  12. #12
    Senator
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    Default Re: Preview: Provinces

    Wow - a wonderful preview!
    + well done on the strat map models - I wish I could rep you guys...

  13. #13

    Default Re: Preview: Provinces

    I Love you EB team , i love you very much...
    im creating a twitter account ;P

  14. #14
    Campidoctor
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    Default Re: Preview: Provinces

    Looks great. I am seriously looking forward to playing this mod even more than a fully functional Empire and its expansions. Shame you can't script individual events and traits for regions to the extent that has been recently discovered in Empire. Keep up the great work gentlemen.

  15. #15

    Default Re: Preview: Provinces

    I agree with CdMan...
    i dont even care about etw , i havent played it...
    but if i get a new computer it will be because of EB2

  16. #16

    Default Re: Preview: Provinces

    Whoooooooo!!! I love this preview!! Thanks a lot!!!
    'Sup Gentlemen...
    "Militant" Atheist (Just kidding)
    http://www.youtube.com/watch?v=VxGMqKCcN6A
    My Political Profile http://www.twcenter.net/forums/showthread.php?p=8819965#post8819965

  17. #17
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: Preview: Provinces

    Excellent preview and excellent description of the Hayasdan building.

  18. #18
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    Default Re: Preview: Provinces

    Looking good guys. Power to your elbows!

  19. #19

    Default Re: Preview: Provinces

    Wonderful...you EB fellows are the greatest modders around. Kudos to you!

    Game of the Fates
    Mod of the week on hold -- I've played nearly every RTW mod out there.
    BOYCOTT THE USE OF SMILEYS! (Okay, just once)
    Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
    I've returned--please forgive my long absence.

  20. #20

    Default Re: Preview: Provinces

    Beautiful work guys...note other mods: Take your time and this is the result. Keep the good work up.

    "I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun."- Andrew Jackson

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