Page 10 of 11 FirstFirst 1234567891011 LastLast
Results 181 to 200 of 219

Thread: Conquest Total War (1000 A.D. - 1400 A.D.)

  1. #181

    Default Re: Conquest Total War (1000 A.D. - 1400 A.D.)

    have you finished makeing Georgian units???
    make your way to god like a man its the way of true life.....

  2. #182
    Petar's Avatar Miles
    Join Date
    Oct 2009
    Location
    Bulgaria
    Posts
    306

    Default Re: Conquest Total War (1000 A.D. - 1400 A.D.)

    I'm a student of architecture so I can lend a hand for anything in my sphere. Also can draw concept art for units/buildings or interface. Particularly interested in the Balkan area, Byzantine & Bulgarian empires but I don't mind helping for any other region too.

  3. #183
    raistlinmajere8's Avatar Ordinarius
    Join Date
    Feb 2009
    Location
    Colorado
    Posts
    740

    Default Re: Conquest Total War (1000 A.D. - 1400 A.D.)

    I really think this would be amazing if you could implement this mod on a pretty awesome scale. Like total conversion. The ETW engine and campaign map interface with all its new features would be so freakin cool for a medieval mod. Seriously. I really wish I could help you guys out..... but alas I am no modder. I'd do research if you needed that haha...

  4. #184

    Default Re: Conquest Total War (1000 A.D. - 1400 A.D.)

    To bad there is no way to implement the family aspect into it. I kinda liked that aspect of the previous game. This one is much more visually pleasing though.

  5. #185
    Keyser Soze's Avatar Domesticus
    Join Date
    Jul 2008
    Location
    Bratislava
    Posts
    2,437

    Default Re: Conquest Total War (1000 A.D. - 1400 A.D.)

    nice idea, and yes there are great possibilities with no hardcode limits. some notices,
    - to obtain "all" world/europe will be very, very much work I´m afraid.
    - Holy Roman Empire would be divided to small states (look at HRR mod for M2TW/Kingdoms). look at attached picture
    - era between 1000 AD and 1400 AD is maybe too long. I do not know if is possible to do in ETW 12 months per turn or 4 seasons per turn.
    - maybe you could focus on any region and any time period.
    - but of course it´s yours idea and mod, it´s on you how it will looks

    good luck with your job
    Last edited by Keyser Soze; October 27, 2009 at 02:42 PM.
    sorry my english.

  6. #186

    Default Re: Conquest Total War (1000 A.D. - 1400 A.D.)

    How is this mod going? Hopefully CA will release some modding tools already...

  7. #187

    Default Re: Conquest Total War (1000 A.D. - 1400 A.D.)

    somebody can tell me if any georgian units have been made?
    make your way to god like a man its the way of true life.....

  8. #188
    KozCDVI's Avatar Domesticus
    Join Date
    Apr 2008
    Location
    Aberystwyth
    Posts
    2,016

    Default Re: Conquest Total War (1000 A.D. - 1400 A.D.)

    Looking forward to this mod!

    Good luck chaps.

    “My mother taught me never to throw stones at cripples. My father taught me to aim for their heads.”
    - Ramsay Snow

  9. #189

    Default Re: Conquest Total War (1000 A.D. - 1400 A.D.)

    hmm... seems the website is down

  10. #190

    Default Re: Conquest Total War (1000 A.D. - 1400 A.D.)

    the Abassid Caliphate flag is very wrong!!
    and you must add the Caliphate of Cordova!,The Fatimid Caliphate and The Mongol Empire!!!@!
    -
    "None are more hopelessly enslaved than those who falsely believe they are free."
    Johann Wolfgang von Goethe
    -
    -
    -


    Golden Conquistador

  11. #191

    Default Re: Conquest Total War (1000 A.D. - 1400 A.D.)

    Great idea!! This goes straight to the top of my wishlist! Best of luck to you

  12. #192

    Default Re: Conquest Total War (1000 A.D. - 1400 A.D.)

    hi i have a question would it be possible to take the assassination clips from medieval 2 total war and put it in the mod so everytime you assassanate someone you would get the clips?

  13. #193

    Default Re: Conquest Total War (1000 A.D. - 1400 A.D.)

    Translate the Irish tuaths. currently only Ulster and connacht is in Irish.
    Munster: Mumhain
    Leinster: Laighin

  14. #194

    Default Re: Conquest Total War (1000 A.D. - 1400 A.D.)

    there will be no mod tools

  15. #195

    Default Re: Conquest Total War (911 A.D. - 1300 A.D.)

    ...What followed was multiple Bulgarian interventions and a succession of Serb rulers. Symeon attacked Serbia (in 917) and deposed Peter, placing Pavel Branovic (a grandson of Mutimir) as Prince of Serbia, subordinate to Symeon (although some scholars suggest that Symeon took control over Serbi directly at this time)...

    ...Thus we see a continuous cycle of dynastic strife amongst Vlastimir's successors, stirred on by the Byzantine and Bulgarians, who were effectively using the Serbs as pawns. Whilst Bulgarian help was more effective, Byzantine help seemed preferable...

  16. #196
    Emperor Justin's Avatar Libertus
    Join Date
    Apr 2010
    Location
    The great state of Pennsylvania
    Posts
    65

    Default Re: Conquest Total War (1000 A.D. - 1400 A.D.)

    What ever happened to this?

  17. #197
    alhoon's Avatar Comes Rei Militaris
    took an arrow to the knee

    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    24,763

    Default Re: Conquest Total War (1000 A.D. - 1400 A.D.)

    Quote Originally Posted by Pikemen View Post
    Some people might ask "why not just play MTW 2?" or "why go through the hassle of making a coversion mod?". Well the answer is simple. Empires Total war is a great game to mod compared to the last total war games.


    MTW 2 is very limited and anyone who has played it know that its AI is terrible, graphics are O.K. (but nothing compared to ETW), and cities are limited. ETW gives us modders a chance to create the mod of our dreams.



    How terribly our hopes were dashed, how sharp the drop. The optimism of April 2009, when the game was new and we thought that everything would be possible, the AI would be fixed and there would be total conversion mods by now.


    Quote Originally Posted by PedroL View Post
    Hope this Help.
    Spoiler Alert, click show to read: 



    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 



    well if you people need help...PM me...(I'm a researcher)

    Still, the above maps are awesome when finally the maps are cracked. Although tools for mapping would require professional programs since now that's what's needed.
    Last edited by alhoon; May 24, 2011 at 02:00 AM.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  18. #198
    General Maximus's Avatar Vicarius Provinciae
    Join Date
    Dec 2009
    Location
    Bhopal, India
    Posts
    11,292

    Default Re: Conquest Total War (1000 A.D. - 1400 A.D.)

    Sounds like a very nice idea. I hope the almighty Crusaders and Teutonic Knights return with good and heavy units (their speciality, which led to downfall of the Crusaders).

    BTW, can you change the 'Roman Empire' to 'Byzantine Empire'? Historically they began calling themselves Byzantines after they lost Rome in 476.

    One more question that bothers me is that there were few naval battles in the Medieval age, all of them being close to the coast (here enters Shogun 2!) except one or two. So I suggest that you implement the galley in the early age and the Carrack for the later period. Probably you can increase the timeline to 1492, so that only Europe comes in, not America (which can be if you want).

    I know very well about every era of every continent, and I am a young historian, so I can gladly offer my help when needed.
    I can also help in historical guidance if you ever create more than one campaign, for example: the Crusades, Hundred Years War etc.

    I also know a huge deal about the military tactics and troops of the era, as well as the siege equipment and politics.
    Last edited by General Maximus; March 14, 2012 at 05:46 PM.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  19. #199
    PunitorMaximus's Avatar TWTEAW Mod Leader
    Join Date
    Dec 2010
    Location
    Austria (that one in europe)
    Posts
    2,881

    Default Re: Conquest Total War (1000 A.D. - 1400 A.D.)

    have you done some modding yet?

  20. #200
    LordKainES's Avatar Ducenarius
    Join Date
    Oct 2009
    Location
    Spain
    Posts
    932

    Default Re: Conquest Total War (1000 A.D. - 1400 A.D.)

    Great idea, I hope you can do it!!!

    BTW correct the flags of Leon and Castile, yours are actually the flags of actual authonomy regions, not the medieval kingdoms.

    Greetings!

    KINGDOM OF CASTILE




    KINGDOM OF LEON:


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •