Hi All,
first sorry for the poor or strange english as it is not my first language...
Here is how i have managed to modify the trade commodities value in my campaign.
All my assumptions about the trade mechanism need to be confirmed since I only played a bit with some files and values...
First you need to create a proper mod pack file, then you can play with values to see what can be made.
You need the pack file manager and you should refers to a tutorial to see how to create mod packs.
- Open Patch.pack
- Extract db\commotidies_tables\commodities in a directory of your choice
- Extract db\commotidies_demand_junction_tables\commotidies_demand_junction in a directory of your choice
- Create a new pack file
- Import the files you have exported
- Modify the pack file type and change it to be mod pack
- Save you pack file
- Go to each imported table and play with values.
From my experiments, I can assume that the column from both tables could have the following purpose :
- The first 'Unknown' column of the commodities table refers to the base price of each commodity.
- The second 'Unknown' column of the commodities table is to be investigated... It could be a value that modify the price of a commodity according to some economic formula used by the game engine, but I was not able to prove that in any case. It could also change the base price of a commodity in the late period of the campaign...
- The first 'Unknown' column of the commotidies_demand_junction table refers to a type of data, there two lines per commodity type in this table. So the value of this collumn change the type of data the line is referring to.
- The second 'Unknown' column of the commotidies_demand_junction table is to be investigated...
I don't know what it's purpose is. It could be used to change the trade profit in the late period of the campaign... - The third 'Unknown' column of the commotidies_demand_junction table refers to profits made for each commodity...
A quick precision about the
commotidies_demand_junction table
- Lines with a ddr_GDP value in the first column refers to the profit made when a commodity is beeing trade. The base price of a commodity multiplied by the value in the third column of these lines should approximatly give the exact profit made from trade for this commodity type.
Those resulting profit values can be seen in the trade panel of the campaign. - Line with a ddr_TW or ddr_textile_production should refers to profit made by buildings. Modifying the third column of these lines should increase the profit generated by building using these commodities.
As I have already mentionned all this information needs to be confirmed, I have played a bit with those values but my assumptions are not 100% correct.
Also modifying those values will change the profit made by trade for ALL factions, resulting in a overall increase in gold for every faction. You can expect to see larger army and fleets even in small factions.
This totaly change the fell when playing a campaing post 1.2 patch.
Enjoy and forgive any mistake I may have made...