What I thought up of after my first world domination with United Provinces by 1768 on Hard/VeryHard -- muhahahaha
Naval Port Battles -- If enemy occupy port with friendly ships and supporting troops invading (visa-versa) = Port BattleWhy - I want men pouring from ship(s) with cannon(s!) supporting against defending troops to mark my invasion. Or just let me open up with my ships! Because I want to know how 200 Indians booted out my 4x98 gun ships from a port?...anyone..?
But - This would require ships and men to be in the same battle
Officer Sticky (?) -- let me keep a little sticky link at the top of my window that quickly jumps between my "starred" officers and maybe cities (that I do most recruiting from) -- from SOASE
Trade Raid Battle -- For those auto resolvers out there -- make it so every once and awhile we get presented with a battle for raiding trade ship convoys. Since, like animals, we tend to survive in numbers and would group up ships before trying to pass raided routes.Most of the time it would be a auto resolve situation but sometimes they might have a war ship masked as a merchant waiting for you to pull up along side.
Side bonus - This would give an opportunity to show how much we are getting from raiding supply lines and maybe show us how other trade improved because of the higher demand. Also it would help prevent raids from occurring for long durations.
Propagandist [spawned from Art Institute]-- A unit that inspires revolution. Send this guy into a town before you fight and have a chance that the government is overthrown when you launch your attack. Or that citizens and trained units turn to your side or are available for purchase (if mercs come back)
New Town Types! -- If you didn't guess from the "Art Institute" above, there needs to be more types of towns.
Refugees -- Using the same number that determines the city militia, you could make a proportional number of loyal civilians escape an invaded city to either be relocated or resettled as a new town.If I auto resolve an invasion or have no troops - no one escapes if the city is lost.
Fear from being ruled by different religion, government, economy...?
Expansion of Power -- End game fun --Allow me to change my campaign mode once I get the victory screen so I can choose to continue or claim victory. This could be useful for making mini campaigns. Give a queue of goals that preceded each other or arise at certain conditions.
Also give me some kind of way to look back at what I have accomplished. Maybe a map of the world as I conquered it and stats of who got slaughtered in my campaign -- famous battles w/ stats!! -- using saved games?
Famous Battles -- Where'd these markers go? Use monuments!
Population # for High/Low Class -- So I can see their numbers and maybe latter on I could tailor cities to higher/lower class people outside just taxing them differently.
I have more -- most are tweaks I see others working on and hope to see released through mods, patches and expansions.