I need the blood only mod for ver. 1.3 I tried downloading the one on the blood sounds and smoke mod but the blood only mod link does not work. I cant have smoke because of my rig. Thanks in advance guys!
: Mod Recommendations Here
Or you can search the index here.
Hope this helps and happy mod hunting to you sir.
well thats the problem the link doesnt work. Thanks anyway. Does anyone know an alternate website to get it from?
You need to extract the .rar file and then put the .pack file that gets extracted in the data folder and then activate. http://www.rarlab.com/] Go to the link and download winrar. Install it on your pc and then right click on the .rar file and it should say "extract here" or "Extract Files" just press either one and you will have extracted italright im new - i have modmanager but the only files working are the sikh.pack because it came saying ".pack" windows blocks it whenever its a ".rar" program
Last edited by Evile; July 24, 2009 at 07:23 AM.
Mediocrity holds supremacy,
Integrity still lives so keep your faith in me.
OMG why are you even asking questions like this in this forum... go to the MOD WORKSHOP NOT RELEASED MODS... Geeeeezlol I have one last request!!! how do I change certain unit size? I would like to know how to edit units, and would I be able to make the general unit to only 3 and artillary to have only one artillery peice init?? anyway to do this.
I realise I may be going a step to far now in asking for mods, so wont mind if I'm rejected .
Oh and thanks to everyone for your help etc etc. .
I posted about this elsewhere as well, but my priority element to these games is historical accuracy. Thus I am looking for a mod striving for it, or that has it. Does anyone know if there is one in the making or hosted here that fits that? I would be willing to even help make one as I am a Military Historian. thanks for any constructive input!
I have already discussed this^ as I am new I am just learning where to go, and as I stated I do not beleive those aareas are as acctive as this paticular board!.
@XxGREAT-BRITAINx Go to
For modding tools, tutorials, and resources.
Also you can go to these links for editors on land units (artillery and general in you're case...)
http://www.twcenter.net/forums/showthread.php?t=236355 ------This one here is the one you can use to change unit sizes, range, and various other things. Take a look!
Hope that helped
There isnt a single overhauling mod that does that,yet
In general Just get the mods you think are historical and fun to you,fiddle around with them till you get the immersion you are looking for!
I recommend to start downloading retextures and newly created units,smoke,blood and differnt kinds of soundmods for starters,then look to other categories like battle related mods,overhauling mods,timeframe mods etc
heres what you need:
and for starters the mods in my signature of course(i do only like realism myself)
Good luck and have Fun mate
Pm me if youve got any questions,or need advice
Modded TWE Rules !
You just need to piece it together. There are several completed and WIP historical accuracy reskin mods for Sweden, Prussia, Holland, Saxony, Portugal, Courland, France, Austria, Spain, Russia, Poland, the Italian States and Ottoman Turkey which you would have to go through one by one, to check for both quality and accuracy;
"European Wars", the "SYW" mod and the "Proper Militia" mod are probably the best place to start; the "Seven Years War" mod removes backpacks, adds pole-arms for officers and removes the caveman beards from officers for every faction (though this makes it incompatible with some reskins); "European Wars" also adds an expansive roster of "Early Era" troops, as well as numerous reskins; The "Proper Militia" mod changes out Militia and Provincial Cavalry to have tricorn hats instead of Berets, and in some cases they are reskinned to have fairly historically accurate "Garrison Regiment" uniforms.
And the Hannover and Wurttemburg mods by Pom, plus the new Sverige mod by Preussens Gloria and the Elite Prussian Units mod by pollux, all add new historically accurate (or as close to it as possible with limited tools) units as well as reskins (in the case of Pom's mods, full faction reskins). These are some of my favourites, and some of the simpler (easier to handle) mods. The best way to find stuff out is to spend (a lot of) time looking for it.
As far as rolling all these small mods together, or creating one big historical accuracy mod, that would be tough just because of how much stuff needs to be done.
Last edited by Wolfgang von Zweibrücken; July 21, 2009 at 06:00 PM.
Whats the best mod for realistic musket damage? (deadly at close range, ineffective at long range)
I mean create his Marine unit again, make it look like thiose infantry soldiers and I was refering to Toons' marines.
Last edited by XxGREAT-BRITAINx; August 28, 2011 at 03:22 PM.
Wurtemberg and Saxony;
Bavarian and Westphalian;
All of them. Well me anyway, the historically accurate ones. And if you can find a way to squeeze them all together so they are compatible.
There are currently 1 users browsing this thread. (0 members and 1 guests)