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Thread: ETW Mods Recommendations & Queries Here

  1. #501
    Welshman25's Avatar Suguchi
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    Default Re: Larger unit sizes

    The latest Darthmod also increases unit sizes...

  2. #502
    Welshman25's Avatar Suguchi
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    Default Best Revolutionary France Mod?

    I've seen several mods that change Frances uniforms to the proper darker blue color after the revolution. Which one is the best?

    Some things I'm looking for:
    -Uniforms (with the exception of unique monarchy units) change automatically after revolution in campaign
    -In late period custom battles, the French army is the revolutionary one (to match the flag change)
    -The full unit roster changes (again, with the exception of unique monarchy units)

    Any suggestions are appreciated!

  3. #503
    Johan217's Avatar Kei kihei
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    Default Re: Best Revolutionary France Mod?

    Well... my modesty usually forbids me to indulge in self-promotion, but as today is July 14 I'll make an exception

    We've just released the new v1.50 version of The Rights of Man, which includes a complete overhaul of Republican France.

    The Rights of Man v1.50 Bastille Day edition - A happy 14 juillet to all our French friends!
    NEW FEATURES:
    * Unique unit roster for French republic: French units are converted to a republican variant when France becomes a republic in the campaign
    * French units replaced with republican units in Custom Battles (Late Era)
    * New skins for French Dragoons (monarchy) and Bulkeley's Regiment (Special Edition only)
    * New units: French colonial artillery (12lb cannon and howitzer), they replace the generic artillery in the Colonies

    KNOWN ISSUES:
    * Appointed French generals are not converted to the new model after a revolution; starting generals and generals you recruit from buildings work correctly
    * French units on campaign map are still displayed in white after a revolution
    * Note that if you are playing an ongoing campaign, not all units will be converted after a revolution; this works correctly in new campaigns

    Basically every French unit will be converted into a republican variant after a succesful revolution - so they get the blue uniforms, specific officers, etc.



    Most of the French skins (also in the above screenshot) were made by Amiral_Bruix, Mr Thib and Gerard Duval, so give them +rep for letting us use their work.

    More screenshots: http://www.twcenter.net/forums/showthread.php?t=269626

    French Dragoons (pre revolutionary)


    French Dragoons (post revolutionary)


    Hope this is a bit what you've been looking for.
    Last edited by Johan217; July 13, 2009 at 05:38 PM.
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  4. #504
    Trajan's Avatar Capodecina
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    Default Re: Best Revolutionary France Mod?

    http://www.twcenter.net/forums/showthread.php?t=246170

    This is what the Mod Recommendations thread is for.

  5. #505
    Trajan's Avatar Capodecina
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  6. #506
    Trajan's Avatar Capodecina
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  7. #507
    «Ŵesleƴ»'s Avatar Yari-hei
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    Default Re: Mod Recommendations Here

    anyone know how to make there own equitment themes? i want to make my own using whats already in the game just a differant mix im not sure where to start i have looked in the patch.pack and i see where you can change/edit like change line_infantry frome using in there equitment pack the euro_infantry_equitment which has the backpack to using the dragoons with the bag ammo box and the water can but where do you change what is actually in the eq packs?

  8. #508
    Welshman25's Avatar Suguchi
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    Default Re: Mod Recommendations Here

    I've seen several mods that change Frances uniforms to the proper darker blue color after the revolution. Which one is the best?

    Some things I'm looking for:
    -Uniforms (with the exception of unique monarchy units) change automatically after revolution in campaign
    -In late period custom battles, the French army is the revolutionary one (to match the flag change)
    -The full unit roster changes (again, with the exception of unique monarchy units)

    Any suggestions are appreciated!

  9. #509
    hooahguy14's Avatar Sōkō yumi
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    Default mod that reduces unit upkeep/cost?

    im looking for a mod that reduces the upkeep and/or recruitment for troops/ships. i know the radious mod does that, but i dont want unlimited elite unit recruitment.
    any mods that do that?
    thanks.

  10. #510
    Chevalier IX's Avatar Baitai kihei
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    Default Re: mod that reduces unit upkeep/cost?

    Check out the Mod Lethal:Gods and Generals it will take care of what you are looking for reducing recruitment and upkeep costs across the board to insure large scale conflict while raising building construction and repair coss to insure your money intake does not become overwhelming

  11. #511
    «Ŵesleƴ»'s Avatar Yari-hei
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    Default Re: Mod Recommendations Here

    Quote Originally Posted by Welshman25 View Post
    I've seen several mods that change Frances uniforms to the proper darker blue color after the revolution. Which one is the best?

    Some things I'm looking for:
    -Uniforms (with the exception of unique monarchy units) change automatically after revolution in campaign
    -In late period custom battles, the French army is the revolutionary one (to match the flag change)
    -The full unit roster changes (again, with the exception of unique monarchy units)

    Any suggestions are appreciated!
    i have used a couple differant ones Im currently using MrThibs revolutionary mod but they do not overwright the old units i think they add the revolutionary units to the roster I dont think there is any way to change lets say the normal line infantry uniforms they would just use that skin all the time revolution or not.

  12. #512
    hooahguy14's Avatar Sōkō yumi
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    Default Re: mod that reduces unit upkeep/cost?

    wow thanks! pity it still has to be updated for 1.3, but looks promising!

  13. #513
    dom385's Avatar Sōkō yumi
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    Default Re: Mod Recommendations Here

    There is a way, i found a mod that did it once. I loved the infantry skins, they were amazing butwasnt to keen on the cavalry, cant remember who it was by though.

  14. #514
    JustaKing's Avatar Ashigaru
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    Default Re: Mod Recommendations Here

    Posted this in the wrong place first, Apologies.

    Hello all...have been searching but didn't find anything.
    In case I'm just blind...could anyone tell me if there is a complete overhaul mod for ETW that reverts back to medieval or ancient times using the new system? I don't know if anyone else feels the same, but I was very disappointed with many areas and the whole package in general of ETW...just my opinion.
    If anyone knows of anything in progress or completed that falls anywhere near what I'm looking for I'd appreciate a head's up. Thanks a bundle.
    "What Makes the Muskrat Guard His Musk??"
    "Why can't you be open-minded about my close-mindedness?"-Daniel Sandow
    "If the truth is that a wise man knows that he knows nothing, then wouldn't he be correct about himself knowing that nothing, and conversely, if he does indeed know nothing, then wouldn't he be a fool instead? Which would make his claim of knowing nothing suspect, which would catapault him back into the ranks of possibly knowing something, unless his knowledge was faulty, continuing this never-ending cycle of inanity. P.S.Yes, I know what the phrase actually means."- Daniel Sandow

  15. #515
    Chevalier IX's Avatar Baitai kihei
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    Default Re: mod that reduces unit upkeep/cost?

    even though it has not been fully updated it still changes enough during the game that it will do what you are looking for even in its current state,and the new elite units not having their prices changed will suit well enough for now for they are only limited to 1 recruitment anyway,so it will make no difference to your grand scheme of things.give it a go

  16. #516
    hooahguy14's Avatar Sōkō yumi
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    Default Re: mod that reduces unit upkeep/cost?

    hmmm..... apparently the mod also makes unlimited recruitment of elites. what if i dont want that? the Check and Mate mod looks good, and doesnt make unlimited recruitment, but also is not up to date.

  17. #517
    Jihada's Avatar Baitai kihei
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    Default PN naval officers

    I know RN marines wore red onboard but not the naval officers. Has anyone modded these to blue or how can I do it ? Minor point but it would irritate me playing GB

    Spoiler Alert, click show to read: 


    Sorry thread typo, PN=RN
    Last edited by Jihada; July 14, 2009 at 08:12 PM.

  18. #518
    Officerpuppy's Avatar Shisai
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    Default Re: PN naval officers

    MM653_naval_crew: Toon Edition
    MM653_naval_crew_v2_0

    Two mods that do the work.

    [Tutorial] How to customize your naval crew

    Tutorial on how you can make your own mods in regards to units that appear aboard ships.

  19. #519
    Jihada's Avatar Baitai kihei
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    Default Re: PN naval officers

    Oh right. Thanks very much.

    Spoiler Alert, click show to read: 


    +rep but it says you disabled it.
    Last edited by Jihada; July 14, 2009 at 09:45 PM.

  20. #520
    Chevalier IX's Avatar Baitai kihei
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    Default Re: mod that reduces unit upkeep/cost?

    wait...really??I didnt notice that previously.guess that is an impovement that i overlooked from the base that I have been playing

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