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Thread: All Factions Unlocked + Playable Emergents in Grand Campaign

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  1. #1
    Cipher*'s Avatar Ashigaru
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    Icon14 All Factions Unlocked + Playable Emergents in Grand Campaign

    NOTE: This mod is outdated. Im now updating this mod for it to be compatible with the latest CA Path. I advice you not to download this until the updated version comes out

    Yes as what the Title says All Factions are Unlocked and Playable Emergent Factions

    Download:
    Code:
    http://rapidshare.com/files/222935585/factionsandemergents_v1_03.zip

    Installation
    1. Make a backup of your "\data\campaigns\main" first
    2. Extract the archive to "\data\campaigns\main"
    3. Overwrite Existing File.

    Complete List of Playable Emergent Factions:
    Americas:
    United States - Capital: Williamsburg, Virginia
    Quebec - Capital: Quebec, New France
    Mexico - Capital: Santa Fe, New Mexico
    1
    Colombia - Capital: Caracas, New Andalusia

    Europe
    Ireland - Capital: Dublin, Ireland
    Scotland - Capital: Edinburgh, Scotland
    Hungary - Capital: Preburg, Hungary
    Norway - Capital: Christiana, Norway
    Naples & Sicily - Capital: Naples
    Greece - Capital: Athens, Greece
    Mamelukes - Capital: Egypt

    India
    Afghanistan - Capital: Kabul, Afghanistan
    Punjab - Capital: Lahore, Punjab


    Not Playable
    Hessen

    Notes:
    1 - Mexico, New Spain should be the capital of mexico but its already the capital of New Spain so if I use it the game will crash.

    Frequently Asked Questions:
    Q. Why is there no government for the Emergent Factions?
    A. Because of the game scripting etc.
    S. Capture other factions regions to gain a new government

    Q. When I am playing the emergent factions that are unlocked are not doing anything?
    A. They dont have a government although they move sometimes.
    S. Give them a region so that they gain a government.

    Q. Are there going to be Victory Conditions for every faction?
    A. Yes I already done one for Quebec

    Q. Why cant I research a Technology?
    A. Because you dont have an active school in the region.
    S. Steal a region with a school to be able to research technologies.

    Faction Related Problems:
    Spoiler Alert, click show to read: 
    Scotland
    - Dont Capture the capital of Great Britain which is London or the game will crash.

    Ireland
    - Same as scotland

    Afghanistan
    - No problems so far.

    United States
    - The game crashes after 15-16 Turns.

    Special Thanks
    1. Just for making the ESFEditor
    2. DeadlyBlowfish for making a fix for Prectorates.
    3. GeorgiaPeanuts for the tutorials.


    Btw if you found any problems etc. please do let me know and I will try to fix it

    Changelog:
    1.03
    - Added the last few emergent factions.
    - Fixed New Spain bug.
    - Fixed Greece Bug.
    1.02
    - Added Hungary with its capital Hungary.
    - Added Colombia with its capital New Granada and adiitonal region New Andalusia.
    - Added Mexico with its capital New Spain. (New Spain is the spawn point of mexican rebels)
    - Changed the Capital of New Spain to New Mexico
    1.01
    - Army not movable in greece is now fixed.
    Last edited by Cipher*; August 11, 2009 at 05:53 PM.


  2. #2
    Graf zu Adler's Avatar Suguchi
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    Default Re: [BETA] All Factions Unlocked + Emergents Playable in Grand Campaign

    Great! But I'll keep this only for starting campaigns with these factions, as I want to have a proper campaign for example with britain, without having to retake my home country...though that'd make for an interesting campaign, too...




  3. #3
    Murakawa
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    Default Re: [BETA] All Factions Unlocked + Emergents Playable in Grand Campaign

    Thx for the mod. I really like the Knights of St.John they are one of my favs.

  4. #4
    aronnov's Avatar Kirā
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    Default Re: [BETA] All Factions Unlocked + Emergents Playable in Grand Campaign

    Testing this out tonight with US.

    do we need to still edit the scripting.lua and remove GB etc from getting thirteen colonies?

    *edit*

    n/m. i see the scripting.lua file attached.
    Last edited by aronnov; April 01, 2009 at 01:28 PM.
    Honor ... means that a man is not exceptional; fame, that he is. Fame is something which must be won; honor, only something which must not be lost. ~ Schopenhauer

  5. #5
    BanditKS's Avatar Taihō no heishi
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    Default Re: [BETA] All Factions Unlocked + Emergents Playable in Grand Campaign

    I cant more any of my troops out of Greece. I tried to make enough ground troops to pop the next set of units outside my capital but it just crashed the game after the turn ended with my capital city full of troops. so other than seeing tiny Greek flags above the buildings there isn't much i can do.
    Last edited by BanditKS; April 01, 2009 at 08:17 PM.



  6. #6
    Kabe difendā
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    Default Re: [BETA] All Factions Unlocked + Emergents Playable in Grand Campaign

    another bug is that the US (maybe other places too) get to recruit way too many units at the beginning than what should be possible.

  7. #7
    Vor's Avatar Sōkō yumi
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    Default Re: [BETA] All Factions Unlocked + Emergents Playable in Grand Campaign

    Quote Originally Posted by dizbmikuni View Post
    another bug is that the US (maybe other places too) get to recruit way too many units at the beginning than what should be possible.
    They can recruit three per turn, same as GB and France and many others. I assume it's down to the city size.

  8. #8
    Murakawa
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    Default Re: [BETA] All Factions Unlocked + Emergents Playable in Grand Campaign

    Quote Originally Posted by BanditKS View Post
    I cant more any of my troops out of Greece. I tried to make enough ground troops to pop the next set of units outside my capital but it just crashed the game after the turn ended with my capital city full of troops. so other than seeing tiny Greek flags above the buildings there isn't much i can do.
    to fix this you can follow instructions on how to remove other faction units outside of the city

    http://www.twcenter.net/forums/showthread.php?t=242764

  9. #9
    BanditKS's Avatar Taihō no heishi
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    Default Re: [BETA] All Factions Unlocked + Emergents Playable in Grand Campaign

    Quote Originally Posted by xallas View Post
    to fix this you can follow instructions on how to remove other faction units outside of the city

    http://www.twcenter.net/forums/showthread.php?t=242764
    ok i will just wait i don't want to putz around with code.



  10. #10
    Vor's Avatar Sōkō yumi
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    Default Re: [BETA] All Factions Unlocked + Emergents Playable in Grand Campaign

    I've crashed twice as the US when the Pirates attack the port of one of the caribbean islands I traded with the French. Leeward Island I think it was.

  11. #11
    Wimmer
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    Default Re: [BETA] All Factions Unlocked + Emergents Playable in Grand Campaign

    can you make two campains 1 witch all the emerging factions playable and one without the emerging factions playable
    then if i play with britain i must not ficht agains somany factions in the begin

    *can you also put a playable flemisch faction in it

  12. #12
    Cipher*'s Avatar Ashigaru
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    Default Re: [BETA] All Factions Unlocked + Emergents Playable in Grand Campaign

    Updated to v1.01: Greece problem fixed

    I've crashed twice as the US when the Pirates attack the port of one of the caribbean islands I traded with the French. Leeward Island I think it was.
    I'll see what I can do with this. Though I checked everypart of the Port Settings etc and nothing is wrong with it. This is strange as I think the problem is with the diplomacy or trade routes
    Last edited by Cipher*; April 02, 2009 at 05:45 AM.

  13. #13
    Cipher*'s Avatar Ashigaru
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    Default Re: [BETA] All Factions Unlocked + Emergents Playable in Grand Campaign

    Updated to v1.02:

    Added New Playable Emergents

  14. #14
    Wimmer
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    Default Re: [BETA] All Factions Unlocked + Emergents Playable in Grand Campaign

    witch emergents are now playable
    can you put flanders in it

  15. #15
    Cipher*'s Avatar Ashigaru
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    Default Re: [BETA] All Factions Unlocked + Emergents Playable in Grand Campaign

    Quote Originally Posted by leopold 1 View Post
    witch emergents are now playable
    can you put flanders in it
    The Playable Emergents can be seen in the First post and for Flanders I will try to include it in the next update

  16. #16
    Vor's Avatar Sōkō yumi
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    Default Re: [BETA] All Factions Unlocked + Emergents Playable in Grand Campaign

    Playing as the US will crash the game in 1707. Tried it dozens of times.

  17. #17
    Cipher*'s Avatar Ashigaru
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    Default Re: [BETA] All Factions Unlocked + Emergents Playable in Grand Campaign

    Quote Originally Posted by Vor View Post
    Playing as the US will crash the game in 1707. Tried it dozens of times.
    Hurm the crash happened to me as well tho I'll see what I can find out and fix this thing

  18. #18
    aronnov's Avatar Kirā
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    Default Re: [BETA] All Factions Unlocked + Emergents Playable in Grand Campaign

    Quote Originally Posted by Cipher* View Post
    Hurm the crash happened to me as well tho I'll see what I can find out and fix this thing
    i noticed in the scripting.lua file attached in the download, that the lines:

    Spoiler Alert, click show to read: 
    if conditions.FactionName("britain", context) and not conditions.FactionIsHuman("britain", context) then
    scripting.game_interface:grant_faction_handover("britain", "thirteen_colonies", 6, 15, context)
    elseif conditions.FactionName("spain", context) and not conditions.FactionIsHuman("spain", context) then
    scripting.game_interface:grant_faction_handover("spain", "new_spain", 6, 15, context)
    elseif conditions.FactionName("france", context) and not conditions.FactionIsHuman("france", context) then
    scripting.game_interface:grant_faction_handover("france", "louisiana", 6, 15, context)
    end


    are still in there. I've removed them for GB and have gotten past 15 turns. I'm only on turn 16 though so waiting to see if i get the usual crash at 17 turns (going from 1708-1709).
    Last edited by aronnov; April 02, 2009 at 12:11 PM.
    Honor ... means that a man is not exceptional; fame, that he is. Fame is something which must be won; honor, only something which must not be lost. ~ Schopenhauer

  19. #19
    Cipher*'s Avatar Ashigaru
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    Default Re: [BETA] All Factions Unlocked + Emergents Playable in Grand Campaign

    Quote Originally Posted by aronnov View Post
    i noticed in the scripting.lua file attached in the download, that the lines:

    Spoiler Alert, click show to read: 
    if conditions.FactionName("britain", context) and not conditions.FactionIsHuman("britain", context) then
    scripting.game_interface:grant_faction_handover("britain", "thirteen_colonies", 6, 15, context)
    elseif conditions.FactionName("spain", context) and not conditions.FactionIsHuman("spain", context) then
    scripting.game_interface:grant_faction_handover("spain", "new_spain", 6, 15, context)
    elseif conditions.FactionName("france", context) and not conditions.FactionIsHuman("france", context) then
    scripting.game_interface:grant_faction_handover("france", "louisiana", 6, 15, context)
    end


    are still in there. I've removed them for GB and have gotten past 15 turns. I'm only on turn 16 though so waiting to see if i get the usual crash at 17 turns (going from 1708-1709).
    hurm will try your suggestion but removing this lines will mean that the thirteen colonies will not be handed over to britain when your playing as britain

    Tho ill test it by removing only this line:
    Spoiler Alert, click show to read: 
    if conditions.FactionName("britain", context) and not conditions.FactionIsHuman("britain", context) then
    scripting.game_interface:grant_faction_handover("britain", "thirteen_colonies", 6, 15, context)

  20. #20
    Tyrionder's Avatar Yoshihara
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    Default Re: [BETA] All Factions Unlocked + Emergents Playable in Grand Campaign

    uhmm... when i play as the greeks the ottoman guys are standing in my city.... and when i play as columbia.. it crashed... also crashed after second turn on hungary..... when other people are going and on mexico and ireland.... crashed on new spain turn and crashed on greece
    Last edited by Tyrionder; April 02, 2009 at 02:39 PM.

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