There are 3 files that are used in skinning a unit:
diffuse
gloss
normal
I am guessing that the normal map file is what gives the clothing height or depth as in a crease or fold or a collar lying over the jacket. How do you flatten the normal map and thus remove the collar or fold/crease? If you cannot flatten the map, is it possible to cover it so that you can effectively erase a portion of the normal map kind of like you can by painting the alpha channel of the diffuse black?
Basically what I am trying to do is get rid of a big collar around the neck of one unit and change it to a raised collar. When I recolor the jacket I can still see the raised outline of the old collar on my unit. I don't know if this is apart of the model itself or just the normal map that controls this. I am just experimenting since we cannot change the models atm and hoping it is just the normal map.
I hope I am making sense.