Originally Posted by
Being Earnest
Here is a small mod.
As is, it will not do anything.
It contains battleconfiguration\musket_prone_fragment.txt that redirects KNEEL commands to play prone animations instead.
It is intended solely for musket-wielding units in light infantry behaviour mode (although you can play around with line infantry that prones during rank fire).
The file also contains an animated_tables.txt where I included, in the beginning of the file, an example animation definition (man_musket_sabre_prone) that contains the musket_prone_fragment.
However, to use this, you need to change a unit's Animation IDRef in unit_stats_land to man_musket_sabre_prone.
In animated_tables.txt, you can add musket_prone_fragment to any animation definition you want, but be sure to list it after other fragments, because the fragments seem to load in order, so any conflicts will be overwritten by the new ones.
To avoid affecting many units at once, you should define new animation ids for specific units as I have.
For my game, I have made it so that only the cossack infantry prones while in light infantry behaviour, while all other units kneel as normal.
This is because I have made cossack_infantry to be the only unit with man_musket_sabre_prone for Animation IDRef.
Warnings:
There is no distinction between kneels in different situations; any unit with the musket_prone_fragment will also prone while taking cover or rank firing.
The animations are occasionally awkward. This is most noticeable when the unit misfires. There is only one animation for misfiring, and that is while the unit is standing. You can witness this in the screenshot.
(By the way, the one kneeling in the screenshot is the officer, who was not affected by musket_prone_fragment, because his animation is separately defined in battle_personalities_tables, which I did not change.)
I have uploaded a screenshot of (yet again) cossacks, only they are in prone light infantry behaviour.
I have noticed that proning indeed reduces the chances of getting hit.
In one of my test custom battles, where I got two proning units to face each other, there was a slight elevation in the terrain between them. They both emptied their ammo without kills, because they had no line of sight on each other. Only near the end, when one side ran out of ammo and some of its soldiers stood up while the other was still firing, did the some of the soldiers who had just stood up get shot and die.
Experiment and have fun.