Hello, after searching through 20 pages of threads and looking through the pack files myself for acouple hours ive decided to make a thread asking whether someone out there has found out how/where to edit what technologies a faction starts out with.
Before you answer please know that i've read almost the threads in here, i know i can just set research points to 0. I know i can just CREATE a new technology. I dont want to do that, im interested solely in changing INDIVIDUAL factions start techs. Furthermore, to possibly figure out how to change a CULTURES start techs and make certain techs "culture only"
If this has already been discovered, please share. If not, then this will be a very valuable find for future projects.
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My immediate goal: Enable American Indians to have the Light Infantry doctrine/Light infantry behavior tech right off the bat. Considering we learned proper skirmish warfare from the indians, i think its abit daft that they have no way of utilizing the technology in game. All they have are units that can hide while walking and run away when you get close to them. They should be able to use the behavior too.
Also, I dont want all the european powers to get the same technology right off the bat! Europeans should still be fighting the same way and have to discover this tech. I dont want this change to affect anybody but the American Indians. This was THEIR style of warfare that we later adapted
So i went to thinking about just CREATING a technology that requires a building only the natives have.. But then i remembered, they still dont have colleges to research my new native only technologies! (and they really shouldn't have colleges).
Since none of the natives start with colleges, there is no way for them to research technologies unless they take a province with one already in it.. So even if you do set the research points to 0 for the tech, you still have to conquer a province with a school in it just to start researching. So im also thinking about a special native building you can build to replace western schools. However, this would require an entire mod and i would also have to edit the campaign map so that the indian factions each started with one of them in the beginning.. So, not a favorable route to go.
SO, back to square one... How to change a factions starting technologies?