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March 25, 2009, 10:26 PM
#1
Laetus
Just an idea
While going through DarthMod (nice work) I ran across these entries..
default RECRUITMENT_NAVY_CATEGORY_BASE_PROPORTIONS_AUXILIARY 0.1
default RECRUITMENT_NAVY_CATEGORY_BASE_PROPORTIONS_FRIGATE 0.3
default RECRUITMENT_NAVY_CATEGORY_BASE_PROPORTIONS_GALLEY 0
default RECRUITMENT_NAVY_CATEGORY_BASE_PROPORTIONS_INVASION_FLEET 0
default RECRUITMENT_NAVY_CATEGORY_BASE_PROPORTIONS_LINE_OF_BATTLE 0.5
default RECRUITMENT_NAVY_CATEGORY_BASE_PROPORTIONS_MERCHANT 0
default RECRUITMENT_NAVY_CATEGORY_BASE_PROPORTIONS_SPECIALIST 0.1
It seems to me the AI balances it's type of fleet based on this and they all must add up to 1 (or 100%). I happen to be a programmer and I got into it by modding, so I love hacking for stuff. Unfortunately, the thing I don't have is time as I have two hard deadlines that barely allow me to play, much less test. I put this out there that perhaps, PERHAPS that making the invasion fleet for say .4 or .5 and balance the test, the AI might "get it". Something like this:
default RECRUITMENT_NAVY_CATEGORY_BASE_PROPORTIONS_AUXILIARY 0.1
default RECRUITMENT_NAVY_CATEGORY_BASE_PROPORTIONS_FRIGATE 0.2
default RECRUITMENT_NAVY_CATEGORY_BASE_PROPORTIONS_GALLEY 0
default RECRUITMENT_NAVY_CATEGORY_BASE_PROPORTIONS_INVASION_FLEET 0.4
default RECRUITMENT_NAVY_CATEGORY_BASE_PROPORTIONS_LINE_OF_BATTLE 0.1
default RECRUITMENT_NAVY_CATEGORY_BASE_PROPORTIONS_MERCHANT 0.1
default RECRUITMENT_NAVY_CATEGORY_BASE_PROPORTIONS_SPECIALIST 0.1
I would boost the merchant because it seems the AI puts only one or two merchant ships and ignores it afterward on trade outposts.
I put this out there as a suggestion and hope someone "runs with it"
Thanks
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