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Thread: Balanceogram

  1. #1

    Default Balanceogram



    Here is a post for those people who complain about spam and such, say cavalry is pointless, or just complain in general. I present: The Balanceogram! Of course everything CAN kill everything, but to demonstrate the validity of every unit I have made this sexy diagram.

    Skirmishers: When used properly skirmishers can be effective against anything, especially if you use long rifles or w. jaegers. Stakes can protect flanks, artillery, or whatever you don't want to have charged, but the best way to use skirmishers is against lines of infantry. Because of their range you can get the first volley off and then retreat to a safe distance. Since they can go in loose formation, your line inf behind can also fire through the unit with minimal friendly-fire casualties. Place skirmishers on the flanks to demoralize line inf while firing or in melee engagements for optimal results.

    Line Infantry: The standard units that everyone brings to the battlefield. Downsides include poor agility and short range, while benefits include bulk numbers and square formation. Line infantry is generally used to beat...other line infantry, but for balance purposes they have been specifically tailored to repel cavalry via the square. If you see an unprotected charge coming on a flank jump into square to buy yourself some time. That unit will become bogged down and quickly lose moral from flanks being exposed.

    Cavalry: When I heard people putting a limit on skirmishers I was floored, or banning the use of long rifles and w. jaegers. The simple solution to beating skirmishers is cavalry. Yes skirmishers can put stakes down, and yes sometimes their stealthing ability can cause cav to be surprised, but if you keep any eye on skirmishers you will notice where they are. If you keep your ear to the ground you will be able to track long rifles skulking through the grass. For most skirmishers (even elite ones) all it takes is a swift charge to the side or back to rout. I usually use light dragoons who have a piss poor charge, but still do the trick. Generally speaking cavalry can be used to flank line infantry as well, but normally those pesky skirmishers have to be dealt with before this is a possibility. Lastly, they can be used as a quick method for riddening the artillery menace of your enemy, especially if they abandon their position or have invested too heavily in art. If anything, heavy cav is unbalanced due to fatigue, so use them sparingly if you use them at all.

    Artillery: Universal killing machines. Generally speaking they do not do too much against skirmishers because of loose formation, but can kill over a dozen men with a single percussion hit even while loose. Art kills everything and when properly protected (with its infinite ammo) can cause numerous tactical problems for your opponent.

  2. #2

    Default Re: Balanceogram

    Wauw !
    very sexy indeed

    Nice post
    You must not fear death, my lads; defy him, and you drive him into the enemy's ranks.
    Napoleon Bonaparte

  3. #3

    Default Re: Balanceogram

    Pretty good overall, if you are dealing with late period at least. But I dissagree that skirm > line. Skrimishers can be very useful VS line, when supporting their own line, ambushing, or massivly micromanaged. But every time I have had someone try to go head to head vs my line with skirmishers, they loose. You don't have enough men, and you don't have enough melee defense. Rush your line forward into range, stop, blam blam, half the skirmishers are wiped out. Good greif, if your line has enough moral, the skirmishers will run out of ammo before they rout them all.

  4. #4

    Default Re: Balanceogram

    True, but I never said they can beat line one on one

  5. #5
    Laetus
    Join Date
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    Default Re: Balanceogram

    I still don't quite understand why people put so much emphasis on skirmishers. As far as I know they should be there to supplement the line and be put on the flanks. But that's also where your cavalry goes. Isn't cavalry better at supporting the line than skirmishers? What disadvantage would one have to bring more (light) cavalry to substitute some skirmishers?

  6. #6

    Default Re: Balanceogram

    Quote Originally Posted by Emperion View Post
    I still don't quite understand why people put so much emphasis on skirmishers. As far as I know they should be there to supplement the line and be put on the flanks. But that's also where your cavalry goes. Isn't cavalry better at supporting the line than skirmishers? What disadvantage would one have to bring more (light) cavalry to substitute some skirmishers?
    In any instance, the build u take will be a risk if it has an emphasis on more cav/line/skirmish troops than normal... balanced builds work well but can be too predictable. Mixing it up a bit can have a big impact on ure opponents frame of mind.

    If u have the majority of troops with range, then uve got to squeeze as much of that advantage out as possible. Do as much damage as possible before having to engage or get ure line troops involved.

    Cavalry placement to me is dependant on map and terrain, at all times u want ure opponent to have to come to u when u have a positional advantage.

  7. #7

    Default Re: Balanceogram

    Barrett fared well using a skirmisher heavy build, making it to the finals in The Duel

  8. #8

    Default Re: Balanceogram

    I have problem using 4 skirmisher let alone an entire army of skirmishers, well played barret.

  9. #9

    Default Re: Balanceogram

    YellowMelon and RTKBarrett are noobs. unsticky this thread.

    no really, I am not surprised you did this....gj.


    I speak Spanish to God, Italian to women, French to men, and German to my horse.--King Charles V of France

    http://www.brethrentw.com

  10. #10

    Default Re: Balanceogram

    +rep I think CA had this on their whiteboard while they were laying down the code for ETW.

  11. #11
    Linkster2o's Avatar Civis
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    Default Re: Balanceogram

    I would make one addition
    Melee Units: Have no use apart from looking cool.

    Actually I've seen some players use Mathara warriors against me fairly effectivily, they can be nasty if they charge your line while they are already enaged, keeps them from firing.
    A CA bootlicker and proud of it!
    Loyal to Vanilla ETW, why? I'm to lazy to create my own mods...

  12. #12
    {GODS}Scipio_Africanus's Avatar Ordinarius
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    Default Re: Balanceogram

    add light drags .

  13. #13
    Yojimbo's Avatar Pig tail Sock
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    Default Re: Balanceogram

    art is hugely overated. it takes forever to get anywhere, misses alot, causes minimal casualties, and dies instantly if anything gets near it. I only use art for morale lowering as it never kills anything.

  14. #14

    Default Re: Balanceogram

    Very sexy. I think line infantry is more useful than that, though.

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