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Thread: Second mod "Feudal system" (TotalWorld=TW+RPG)

  1. #61
    Opifex
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    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    Nice!


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  2. #62

    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    Very innovative, keep up the good work.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  3. #63
    Cromagnon2's Avatar Senator
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    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    Maybe it is a good idea to add more and move all the agricultural buildings to the villages and be able to build some health and squalor reducing buildings in cities like hospitals and sewers.
    Oh and those woodsmen should only be available in rural villages near forests, not cities.

  4. #64

    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    too bad there's no realtime naval in M2...

  5. #65

    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    Any Updates. Please

  6. #66

    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    Quote Originally Posted by Medieval4Life View Post
    Any Updates. Please


  7. #67
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  8. #68

    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    Am I blind? Can't see what is new on that picture

  9. #69
    Cromagnon2's Avatar Senator
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    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    Quote Originally Posted by Silesian_Noble View Post
    Am I blind? Can't see what is new on that picture
    They seem to be the same as the Vladimir Suszdal militia, but the faction flag seems new

  10. #70

    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    This looks very promising, good work

  11. #71

    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    hey i noticed you made around 5 different skins in that unit and you game is in russian (im russian too), im a mapper also, if you need help with map PM me.

  12. #72

    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    We are developing the quest system , which will be used in a game for the player to receive bonuses.
    Quest is a scene in Shiva, the example is forward.
    We can't make a connection of the game for getting into Shiva, without entrance into the engine. That is why we had made a decision to use the following combination : Alt +Tab. The window of the game will closed and the player will be able to get through quest. When he will be back into the game, he will give an answer and the counter of bonuses of Duke would make a calculation. The character of Duke will change and after that the new GP will take place.
    That's now we realise same of RPG elements in the mod of feudal system. We are offering you to solve the first quest, just as an example.

    Excuse me for an error. Use this reference. Will not regret.

    scene in shiva, click here

    You have to give a right quest about who is a betrayer in Duke's surrounding. It is mongolian diplomat, he wants to give a Duke some documents. It is shown in the scene. But some people are not letting him to do so, and the conflict arises. But mongol diplomat has his time to say a truth. As a result many characters act suspiciously. Who is a real betrayer? On the screenshots there are all the names of the acting characters. It will help you.




    Last edited by Sargon-1; September 07, 2009 at 01:43 PM.

  13. #73

    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    that's fantastic




  14. #74
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    How can we solve this riddle, when everybody on the screenshots acts equally suspiciously... Any hints?

    Oh, and of course, your game concept is great!!!

    Under the patronage of m_1512

  15. #75

    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    Quote Originally Posted by wudang_clown View Post
    How can we solve this riddle, when everybody on the screenshots acts equally suspiciously... Any hints?

    Oh, and of course, your game concept is great!!!
    The good detective has some variants of the answer, but only one answer is true.

    It is necessary to think logically. All is similar to a life, Total Realism. It will be the unique help.

    Rise to the place of each character and think up his history.
    The most real history will be the answer.

    At Russian forum, this problem have not solved, yet.

  16. #76
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    Apparently, I'm no detective... A detective has more tools to make his investigation, I have only few images. It can be anybody. And I can't ask about anything. I guess it's one, or few, of the nobles, not a priest. Are those thugs there, in the first image involved in the scheme?

    Under the patronage of m_1512

  17. #77

    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    Send out your spies and assassins.

  18. #78

    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    Excuse me for an error. Use this reference. Will not regret.

    http://www.markahome.ru/gridnica

  19. #79
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    Um, I've installed this S3DWebPlayer three times already, and it still wants to be installed. Nothing happens. What to do?

    Nevermind, I've switched on the other browser and it works. Only damn internet connection is slow, and my fiancee is just watching some movie on the net, damn, damn, damn...
    Last edited by wudang_clown; September 07, 2009 at 02:24 PM.

    Under the patronage of m_1512

  20. #80
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Second mod "Feudal system" (TotalWorld=TW+RPG)

    I must admit, you've done great and beautiful work! I'm amazed! And looking forward to playing this!

    And my answer on who is traitor, is: Mikula Gruz.

    Under the patronage of m_1512

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