The second mode (Feudal system) is from series Rusichi TW. It is now not Total War, but Total World. What does such replacement mean? Now the duke and his family are main characters. Economic and military relations between dukes and other characters are the essence of GP. How we will program GP? Here are the basic features:
-New and the most detailed district map from all of created
-Real flow of time and the persons moving on a map
-Successes of the duke defines military and economic success of faction
The duke can generate weaker duke as the vassal, i.e. the duke can give to vassal a part of own or others economy
The duke has three age (yiung, average and mature, life expectancy of the duke = 30 years or 30хN turns where N is a number of turns per year), also the duke and his bodyguards have different appearances, skills and forces, depending on them ages
At the mod there are unique units which have other skeleton and fight animations
There will be new tasks with elements RPG, for example hunting of the duke and his bogyguards on bizons and on bears on new battle map. Successful performance of the task will promote increases of a rating of duke.
-New and developed tree of the economy, new system of guilds etc.
Usual Total War remains as a military part of mod's, special AI, capable to support new diplomatic relations (it is very similar to Xeryx AI). New system of recruitment with the account of GP and systems of scrips.