UPDATE (6/5):
Building the Servian Walls, the great, arduous, and incredibly daunting task:
UPDATE (5/27):
I have created an introductory tutorial in the Tutorials subforum, explaining how to edit ground features which is the basic building block when creating custom cities. The tutorial can be found here:
http://www.twcenter.net/forums/index...howtopic=31776
In other news, with the creation of the first tutorial I would like to organize a group of modders together, people who are interested in creating new cities, to facilitate exchange of information and for collaboration and group work.
I am considering a few names for the name of the guild, such as The Crafters Guild or The Masons Guild. I would also like to think of some names that don't have the word "guild" which has medieval connotations. In any case, PM me if you would like to join and are following along the tutorial and are seriously interested in pursuing this.
UPDATE (5/26):
The beta of the citadel on the Capitoline (a work in progress):
UPDATE (5/23):
The walls indicate the size of the vanilla Huge City, and you can see how much bigger the new Rome will be in comparison. You can also see, in the middle, the beginnings of the Roman forum. And finally, the greatest achievement of them all, you can see that the incline going up the hills has the GROUND texture, rather than my own imposed texture, so whatever the ground texture will be like, that's what the ground will be like everywhere, even on the inclines. Maybe it's easier for me to get than to explain...
Original post(4/30):
A shot of the Capitoline Hill with upgraded textures:
The view from the top:
Please note that all texture mappings are provisional, and will all improve even more with release. For now just try to get the general picture of how the textures will look like, and how the hill is structured, i.e. where the paths are, where the armies will be, etc. The 'city square' will be on the right side, so you'll have to imagine battling Roman soldiers uphill, in a futile attempt to reach it That entire half of the hill was historically a citadel, and so it will be once again. I might even require you to bring Rams up the incline, in order to storm the walls of that Citadel. Good luck with that
Last edited by SigniferOne; June 05, 2005 at 01:54 AM.
Nice. Hope you can complete it soon.
"AVDENTES FORTVNA JUVAT"
I guess no one got the big breakthrough: you can now edit the ground to be however you like it to be. You now can make the Athenian Acropolis, the Acrocorinth, Alexandria, Carthage, etc. And for example with the Acropolis, it will not just be a thing standing there, you'll have to go up the stairs onto the very top to capture the city.
Same with Rome, I'm putting the 'capturing square' on the right side of the Capitoline Hill, where the citadel was historically. That's the hill on the left side of which stands the temple (of Jupiter Optimus Maximus). To capture the city you'll have to not only break through the outer walls, but fight up those little narrow steps, and into the inner citadel on the left side of the hill.
:shocked how ????Originally posted by SigniferOne@May 1 2005, 12:13 AM
I guess no one got the big breakthrough: you can now edit the ground to be however you like it to be. You now can make the Athenian Acropolis, the Acrocorinth, Alexandria, Carthage, etc. And for example with the Acropolis, it will not just be a thing standing there, you'll have to go up the stairs onto the very top to capture the city.
Same with Rome, I'm putting the 'capturing square' on the right side of the Capitoline Hill, where the citadel was historically. That's the hill on the left side of which stands the temple (of Jupiter Optimus Maximus). To capture the city you'll have to not only break through the outer walls, but fight up those little narrow steps, and into the inner citadel on the left side of the hill.
Quidquid Latine dictum sit altum viditur
I could have sworn I got that PM, but now it is completely missing from my inbox. Please ask your scripter to resend the PM, because I'm sure it is saved in his "Sent Message" folder. Sorry.
what are those steange green things? I see also ground breackings there , the models do not blens , what u mean with this pic?
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RomeII Realistic Heights mod
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actually modding skyrim [/SIZE]
Nicely done, maybe now even the cities will have the correct landscapes :pI guess no one got the big breakthrough: you can now edit the ground to be however you like it to be. You now can make the Athenian Acropolis, the Acrocorinth, Alexandria, Carthage, etc. And for example with the Acropolis, it will not just be a thing standing there, you'll have to go up the stairs onto the very top to capture the city.
Same with Rome, I'm putting the 'capturing square' on the right side of the Capitoline Hill, where the citadel was historically. That's the hill on the left side of which stands the temple (of Jupiter Optimus Maximus). To capture the city you'll have to not only break through the outer walls, but fight up those little narrow steps, and into the inner citadel on the left side of the hill.
Again, well done signiferone
hannibal89
What strange things? hose are the seven hills man. Oh, and that patch on the Caelian hill where the mountainsides break to form a green patch, that'll be the only pathway up that hill. And that 'broken ground' area on the Aventine Hill is once again simply the way to get into the hill. It's just the angle of this picture, makes it difficult to see.
Great. When the mod is finished is it then possible to not only make custom maps with this landscape but also affect the campaign map? That woulb be the cherry atop of the ice cream :grin .Originally posted by SigniferOne@May 1 2005, 07:13 AM
I guess no one got the big breakthrough: you can now edit the ground to be however you like it to be. You now can make the Athenian Acropolis, the Acrocorinth, Alexandria, Carthage, etc. And for example with the Acropolis, it will not just be a thing standing there, you'll have to go up the stairs onto the very top to capture the city.
Same with Rome, I'm putting the 'capturing square' on the right side of the Capitoline Hill, where the citadel was historically. That's the hill on the left side of which stands the temple (of Jupiter Optimus Maximus). To capture the city you'll have to not only break through the outer walls, but fight up those little narrow steps, and into the inner citadel on the left side of the hill.
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I hope that the terrain can be modeled better because that one there looks like a Motocross race_field *wink*
also it looks like you don't have a clear idea about Rome's geography those "hills" (rhe real ones) are much..much...gentle sloped than that,and there are two rivers wich snake through all this,the Aniene wich join the Tevere there.
E fra chi lo ascoltò,alcuni erano buoni
molti erano malvagi,
e molti non erano niente,
come tutti gli uomini...in qualsiasi luogo....
Who cares about the specifics! This is a huge breakthrough! I looked into this a while ago, but didn't have the time, but all the information was there to change. It was just a matter of time before the team broke through. Great job, guys! I see some great possibilities.
'zilla, what'd you mean by 'affect the campaign map'? Can you clarify.
Legionario, don't you get the principle? It is under my control now, I can make the texture whatever I like it to be. Why are you so focused on the specifics, they are irrelevant.
Furthermore, the hills were a lot sharper in antiquity, so I made them that way.
Also, I just had another application for this discovery: you can surround your city with a moat! Truly the possibilities are endless. We could even, hypothetically, recreate the city of Tyre, and why it was so impregnable.
I just wanted to know if there will be a new rome both in custom (multiplayer) maps and the campaign map *wink* .Originally posted by SigniferOne@May 1 2005, 04:49 PM
'zilla, what'd you mean by 'affect the campaign map'? Can you clarify.
GODzilla(TM)
son of the family of Wilpuri under the patronage of makanyane
- ﺼﺷﻁ[My Computer]ﻁﺾﺣ
- ﺼﺷﻁ[Screenshots]ﻁﺾﺣ
- ﺼﺷﻁ[Youtube Videos]ﻁﺾﺣ
Oh, OF COURSE this will be the Rome in the campaign map. Now you'll have a a hell of a time trying to take Rome. More likely than not, you will be unable to take Rome by siege (and it never was, in the 1,000 years), so you'll have to starve it out or something.
Whoa ho ho. You should form a team dedicated to making cities historically accurate. Imagine Alesia!
"AVDENTES FORTVNA JUVAT"