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Thread: Completely new and revised remodelled Preussens gloria (V1.2) 27/5/2012

  1. #941
    Splenyi's Avatar Senshi
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.1) 10/4/2012

    Quote Originally Posted by panzerschreck View Post
    Mega, would it be possible to make a more detailled face for the infantry? Your officer and drummer have perfect faces but the rest of the regiment have less detailled face, it looks a bit strange...
    Agreed. A more detailed face would make the overall impression of the soldiers much, much better

  2. #942
    A_Menzel's Avatar Yari-hei
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.1) 10/4/2012

    Quote Originally Posted by panzerschreck View Post
    Mega, would it be possible to make a more detailled face for the infantry? Your officer and drummer have perfect faces but the rest of the regiment have less detailled face, it looks a bit strange...
    I think you mean to address me.
    That's easier said than done.
    You won't notice, but I had been testing with different faces. Then I actually gave up, because it's not worth it. They look all the same anyway.
    If you want "details" to show, you'll probably get best results by implanting vanilla faces like these. I tested with the 3rd Regiment. Do you like them better?
    I actually do not dislike the original faces in this mod (the one on the drummer, which I have not touched the texture), because it looks flat and kind of "generic".



    I may know much about the uniforms of the Prussian Army, but I do not know how to show faces effectively in computer games. I wish someone could help. Could you?

  3. #943
    Megasalexandros's Avatar Senshi
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.1) 10/4/2012

    Hello guys, hello my friend menzel, iam sorry for the late reply, i have been re installing all my lost software the only thing that i could not find yet is ...well photoshop, and i'll then have to re-install many plugins, like the one for the normal maps.
    I will upload today the updated version of Pruessens gloria, so stay tuned.
    The faces can be done certainly, iam not sure what face textures i should use , i have been searching for photographs of people that look somewhat aristocratic in order to use the texture for the creation of the officer, thats how i've found the current texture of the officer.
    I will probably have to search for another face in order to use it for the foot soldiers and it wont be as easy as it sounds, cause i will then have to recreate every single texture including gloss and normal maps, but i'll see what i can do.

    As for your work Menzel, it is as always outstanding, and iam yet to play the final version you've send me, if you have made further improvements in to the textures all those days and it is easy for you to upload them for me, so as to then implement them in the update i would be really happy!


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  4. #944
    panzerschreck's Avatar Mapper
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.1) 10/4/2012

    Quote Originally Posted by A_Menzel View Post
    I think you mean to address me.
    That's easier said than done.
    You won't notice, but I had been testing with different faces. Then I actually gave up, because it's not worth it. They look all the same anyway.
    If you want "details" to show, you'll probably get best results by implanting vanilla faces like these. I tested with the 3rd Regiment. Do you like them better?
    I actually do not dislike the original faces in this mod (the one on the drummer, which I have not touched the texture), because it looks flat and kind of "generic".



    I may know much about the uniforms of the Prussian Army, but I do not know how to show faces effectively in computer games. I wish someone could help. Could you?
    I don't, but Fiklitos and wangrin knows. Fiklitos has a very simple technic to do very good faces, he explained once to me, if you ask him, he will tell you precisely.

  5. #945
    A_Menzel's Avatar Yari-hei
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.1) 10/4/2012

    Quote Originally Posted by Megasalexandros View Post
    Hello guys, hello my friend menzel, iam sorry for the late reply, i have been re installing all my lost software the only thing that i could not find yet is ...well photoshop, and i'll then have to re-install many plugins, like the one for the normal maps.
    I will upload today the updated version of Pruessens gloria, so stay tuned.
    The faces can be done certainly, iam not sure what face textures i should use , i have been searching for photographs of people that look somewhat aristocratic in order to use the texture for the creation of the officer, thats how i've found the current texture of the officer.
    I will probably have to search for another face in order to use it for the foot soldiers and it wont be as easy as it sounds, cause i will then have to recreate every single texture including gloss and normal maps, but i'll see what i can do.

    As for your work Menzel, it is as always outstanding, and iam yet to play the final version you've send me, if you have made further improvements in to the textures all those days and it is easy for you to upload them for me, so as to then implement them in the update i would be really happy!
    Welcome back, Megasalexandros! I am so glad to see you here again.
    I was a bit worried you might have given up.
    I did make few more retextures, so I will send you the updated mod later, along with the submod to replace the uniforms of the 1st Bataillon of the Guards to Gala-Uniform. It's taking a while to upload.
    Nevermind the faces. I do not think it is a matter of finding the right faces, but rather how it shows well after the distortion.
    I had been testing with various photos of football players, actors, musicians, etc. Some appear good and some don't.
    Although people have ignored, I think the vanilla (from later patch, actually) faces do look more detailed and better than photos of real people.
    Unlike the historical uniforms, this is not a matter of accurate or inaccurate, but more of taste. Some people might like this face, others might not.

  6. #946
    Megasalexandros's Avatar Senshi
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.2) 27/5/2012

    Ok the update is ready, it includes all the uniforms made by Menzel, the fusilier caps made by me, and a patch for the older version of the tricorn
    please inform if there are some problems with it cause i cant check it via my pc right now , i have to install Empire first.


    MACEDONIA ETERNAL GREEK KINGDOM

  7. #947
    Amalric's Avatar Ashigaru
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.2) 27/5/2012

    Hello you two,
    nice to see, that you keep up the good work. Very beautiful and astonishing units.

    I currently play a darthmod campaign with the units.

    -Any plans for the unitnames, i don´t see them.
    -Two units miss pictures in the recruitmentslots.
    -Have you intendet the super prussian arty? Accuracy 145?

  8. #948
    Megasalexandros's Avatar Senshi
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.2) 27/5/2012

    Quote Originally Posted by Amalric View Post
    Hello you two,
    nice to see, that you keep up the good work. Very beautiful and astonishing units.

    I currently play a darthmod campaign with the units.

    -Any plans for the unitnames, i don´t see them.
    -Two units miss pictures in the recruitmentslots.
    -Have you intendet the super prussian arty? Accuracy 145?
    Yes i know about the unit names were not included i never intended to include them , Reitar have made a loc file for them, i am not sure if it works though for everyone.
    I also know that 2 icons are missing , the issue will be addressed in a future release .
    I have modded the artillery accuracy for my configuration so yes i have forgotten to edit them back to the original state.It is easy to fix them yourself via pfm


    MACEDONIA ETERNAL GREEK KINGDOM

  9. #949
    Herr Doctor's Avatar Kirā
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.2) 27/5/2012

    Brilliant update. Thank you very much for all of your work.

    The only thing I would really like to see in this mod is the beautiful Prussian drum by Menzel. It is really nice and much closer to real Prussian ones.


  10. #950
    Megasalexandros's Avatar Senshi
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.2) 27/5/2012

    Quote Originally Posted by Herr Doctor View Post
    Brilliant update. Thank you very much for all of your work.

    The only thing I would really like to see in this mod is the beautiful Prussian drum by Menzel. It is really nice and much closer to real Prussian ones.
    Apart from the Fusilier cap, all the new infantry textures are made by my Friend A_MENZEL, give him credit for it
    As for the drum, of course it is again him who can help, if he wants he can upload it as an attachment here in the thread

    Thanks for your support Herr


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  11. #951
    Splenyi's Avatar Senshi
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.2) 27/5/2012

    Why don'y you guys use Wangrin's drums?

    I've been using them in my NTW mod.

    You can have 9 sets of drums, each with 2 variation textures.

    I can show you guys how to add them into the game, it's not very hard, but Menzel will need to create the textures.

  12. #952
    A_Menzel's Avatar Yari-hei
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.2) 27/5/2012

    Quote Originally Posted by Herr Doctor View Post
    Brilliant update. Thank you very much for all of your work.

    The only thing I would really like to see in this mod is the beautiful Prussian drum by Menzel. It is really nice and much closer to real Prussian ones.
    Thank you Herr Doctor, you are the first one to notice my drum. I made this for my personal use, and I thought nobody cared.
    I uploaded it here, but this will replace the vanilla drum, so everyone would start to use the drum of the Prussian 12th Regiment.

    Quote Originally Posted by Splenyi View Post
    Why don'y you guys use Wangrin's drums?
    I've been using them in my NTW mod.
    You can have 9 sets of drums, each with 2 variation textures.
    I can show you guys how to add them into the game, it's not very hard, but Menzel will need to create the textures.
    I think I mentioned somewhere, but of all the drums of Prussian army, only few, maybe five or six are known today. That's why I have not bothered to change the drums.
    The design was basically similar with brass body, only the rim was coloured differently for each regiment. I think all German states, including Austria, shared similar designs.
    So what should I do? Should I make the textures for the known drums, then you would assign them to certain regiments?
    Attached Files Attached Files

  13. #953
    Flikitos's Avatar Libertas aut Mortis
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.2) 27/5/2012

    Really nice A_Menzel, we need guys like you in IS. Maybe you could help us (with Megasalexandros) when we will have to adapt Prussian Gloria to IS 2.2.1 as a sub_mod?

  14. #954
    wangrin's Avatar Unguibus et Rostro
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.2) 27/5/2012

    Quote Originally Posted by A_Menzel View Post
    I think I mentioned somewhere, but of all the drums of Prussian army, only few, maybe five or six are known today. That's why I have not bothered to change the drums.
    The design was basically similar with brass body, only the rim was coloured differently for each regiment. I think all German states, including Austria, shared similar designs.
    So what should I do? Should I make the textures for the known drums, then you would assign them to certain regiments?
    For NPI I only create 2 textures representatives of French drums.
    You could do the same for Prussia, Austria and other German States : create 1 or 2 textures that are representatives of their drums.

    Note that NPI drum are bigger than vanilla ones.
    « He who joyfully marches in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would suffice. » Albert EINSTEIN

  15. #955
    Herr Doctor's Avatar Kirā
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.2) 27/5/2012

    Quote Originally Posted by A_Menzel View Post
    Thank you Herr Doctor, you are the first one to notice my drum. I made this for my personal use, and I thought nobody cared.
    I uploaded it here, but this will replace the vanilla drum, so everyone would start to use the drum of the Prussian 12th Regiment.
    Very good one. Thanks for upload.


  16. #956
    A_Menzel's Avatar Yari-hei
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.2) 27/5/2012

    Quote Originally Posted by Flikitos View Post
    Really nice A_Menzel, we need guys like you in IS. Maybe you could help us (with Megasalexandros) when we will have to adapt Prussian Gloria to IS 2.2.1 as a sub_mod?
    I am honoured and am willing to take part, but I have done only textures.
    What should I do?
    Quote Originally Posted by wangrin View Post
    For NPI I only create 2 textures representatives of French drums.
    You could do the same for Prussia, Austria and other German States : create 1 or 2 textures that are representatives of their drums.
    Note that NPI drum are bigger than vanilla ones.
    Thank you for your suggestion. I will later try to use your drum.
    Last edited by A_Menzel; May 29, 2012 at 09:35 AM.

  17. #957
    Flikitos's Avatar Libertas aut Mortis
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.2) 27/5/2012

    The best thing would be for now to work on a roster with one unit per type (one line Infantry Reg, One Grenadier) except for Guards units and foreign troops.

    I guess there is enough informations in PG.

  18. #958
    A_Menzel's Avatar Yari-hei
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.2) 27/5/2012

    Quote Originally Posted by Flikitos View Post
    The best thing would be for now to work on a roster with one unit per type (one line Infantry Reg, One Grenadier) except for Guards units and foreign troops.

    I guess there is enough informations in PG.
    Are you saying that we should make a generic infantry unit, instead of "named" regiments like in PG?

    I was thinking of making a generic unit, by designing an uniform which did not exist, but nonetheless looks authentic.

    Prussian Roster should look different from other armies in some aspects. For example, there were many foreigners serving in the Prussian army, but they were not serving in seprate units like in the French army. So there shouldn't be foreign troops. (Though there was a swiss guard under Frederick I)

    Militia was abolished by the Soldier King in 1713, and even the use of the word was prohibited. The rear area defense was carried out by "Garnison-Regiment" and "Land-Regiment", though his son, the Great had to raise some militia units for the defense of some areas during the war. He did not like the idea of armed citizenry either.

    I also think that the number of good Prussian musketeers should be limited, and be augumented by not-so-good fusiliers and unreliable "Frei" troops.
    Perhaps the Prussians should not have the regular light infantry, and should use "Frei" troops as light troops, or Frei-Jäger as the substitute for the light infantry.
    That's my idea about the Prussian roster, and I haven't mentioned the cavalry yet.

  19. #959
    wangrin's Avatar Unguibus et Rostro
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.2) 27/5/2012

    The idea is not to create a generic unit but to pick one of the unit that is the most representative and use it as a generic Prussian fusilier or musketeer or grenadier unit.

    In I.S, we have to create 3 units rosters for each faction (at least, major ones) : early era (War of Spanish Succession), mid era (Seven Years' War) and late era (French Revolutionary Wars).
    Troops will have to be categorized into "class" : elite and average line infantry fusilier, line infantry grenadiers, militia, etc.
    Then, units will be named depending of factions.
    For instance, French SYW light troops will be "Fusiliers de Montagne", "Chasseurs de Fischer", "Volontaire Royaux" or "Légion Royale" and "Volontaires de Clermont-Prince".
    Prussian light troops or "Freikorps" will be named from Prussian regiments, maybe "Le Noble" or others regiments.
    We have to choose units that were particularly representative or were particularly important.


    Prussian early units roster :
    1. Infantry
      • Guard :
        • Grenadier-Garde
        • Fusilier-Leibgarde
      • Elite Line : ?
      • Line :
        • Prussian infantry fusiliers (choose between Markgraft Christian Ludwig, Annalt Dessau, Varenne, Alt Dohna, Kronprinz, Kanitz, Donhoff, Holstein-GBeck, Markgraft Albercht Van Brandenburg, Anhalt Zerbst, Van Schlagrendorff)
        • Prussian infantry grenadiers (same as above)
      • Provincial : ?
      • Militia :
        • Prussian Militia
    2. Cavalry
      • Guard :
        • Gardes du Corps
        • Trabant Leibgarde
        • Gendarmes
      • Elite Line : ?
      • Line :
        • Prussian regiment of Horse (choose between Hamel, Markgraft Philipp Wilhem, Kronprinz, Schlippenbach, Heyden, Wartensleben, Anhalt)
      • Dragoons :
        • Prussian dragoons (choose between Leibregiment, Sonsfeld, Markgraft Albrecht, Ansbach, Derfflingen, Lottum)
      • Provincial : no
      • Militia : no
    3. Artillery
      • Prussian artillery
    « He who joyfully marches in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would suffice. » Albert EINSTEIN

  20. #960
    Megasalexandros's Avatar Senshi
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    Default Re: Completely new and revised remodelled Preussens gloria (V1.2) 27/5/2012

    Quote Originally Posted by wangrin View Post
    The idea is not to create a generic unit but to pick one of the unit that is the most representative and use it as a generic Prussian fusilier or musketeer or grenadier unit.

    In I.S, we have to create 3 units rosters for each faction (at least, major ones) : early era (War of Spanish Succession), mid era (Seven Years' War) and late era (French Revolutionary Wars).
    Troops will have to be categorized into "class" : elite and average line infantry fusilier, line infantry grenadiers, militia, etc.
    Then, units will be named depending of factions.
    For instance, French SYW light troops will be "Fusiliers de Montagne", "Chasseurs de Fischer", "Volontaire Royaux" or "Légion Royale" and "Volontaires de Clermont-Prince".
    Prussian light troops or "Freikorps" will be named from Prussian regiments, maybe "Le Noble" or others regiments.
    We have to choose units that were particularly representative or were particularly important.


    Prussian early units roster :
    1. Infantry
      • Guard :
        • Grenadier-Garde
        • Fusilier-Leibgarde

      • Elite Line : ?
      • Line :
        • Prussian infantry fusiliers (choose between Markgraft Christian Ludwig, Annalt Dessau, Varenne, Alt Dohna, Kronprinz, Kanitz, Donhoff, Holstein-GBeck, Markgraft Albercht Van Brandenburg, Anhalt Zerbst, Van Schlagrendorff)
        • Prussian infantry grenadiers (same as above)

      • Provincial : ?
      • Militia :
        • Prussian Militia


    2. Cavalry
      • Guard :
        • Gardes du Corps
        • Trabant Leibgarde
        • Gendarmes

      • Elite Line : ?
      • Line :
        • Prussian regiment of Horse (choose between Hamel, Markgraft Philipp Wilhem, Kronprinz, Schlippenbach, Heyden, Wartensleben, Anhalt)

      • Dragoons :
        • Prussian dragoons (choose between Leibregiment, Sonsfeld, Markgraft Albrecht, Ansbach, Derfflingen, Lottum)

      • Provincial : no
      • Militia : no

    3. Artillery
      • Prussian artillery


    Thats a magnificent roster there my genius friend Wangrin!

    Thats what i was trying to come up with , i guess that your roster is based on the book of the early Prussian army isnt it?


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