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Thread: Completely new and revised remodelled Preussens gloria (V1.2) 27/5/2012

  1. #61

    Default Re: Prussian_mod(v1.1)

    Is it possible to make this mod packed as a mod.pack? Otherwise I have the Problem that it overwrites my Ingame-Language... and i dont wanna play in english.
    This also could solve the instablity with darth's mod.

  2. #62

    Default Re: Prussian_mod(v1.1)

    congratulations megasalexandros,this mod is excellent.
    i like the historical units with historical uniforms.
    units types with his historical uniforms and historical regiments very good.
    the prussian cavalry and artillery also in a new update of your fantastic mod?.
    great work my friend.

    more countries mod megasalexandros,france,england,russia,spain,austria etc in your mod?,thanks.

  3. #63
    Megasalexandros's Avatar Campidoctor
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    Default Re: Prussian_mod(v1.1)

    Kaiserjoe, thank you very much, of course the same for you, you can use whatever you like from my mod,
    Yassirx . to be honest i dont know how to do it as a separate mod, i tried but it didnt work on my pc , of course you can do this steps.
    Firstly copy your patch file and then open my modded patch file with the patch file manager, after that export the following TSV files. buildings_allowed, unit_stats_land, unit_to_abilities_junction ,units, units_to_exclusive_faction_permissions,warscape_animated_lod,warscape_animated
    Then open your own copied patch file and import one by one those tsv files.
    After that go tho the Patch_skins , and delete the from the text directory ,the localisation.loc
    And anibal at portas, i want to make some minor changes for Great Britain too, of course this mod was made for my own amusement cause i only play with prussia, but i will add a poll and ask all of you what faction do they want from me to change.

  4. #64
    joreto's Avatar Tiro
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    Default Re: Prussian_mod(v1.1)

    The idea for the mod is very cool, but is it posible to make a vesrion without increasing units size ?
    &

  5. #65
    Megasalexandros's Avatar Campidoctor
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    Default Re: Prussian_mod(v1.1)

    You can easily change with your text pad the unit sizes.,
    Just download pack file manager and export the unit_stats_land, the first number is the unit size

  6. #66
    joreto's Avatar Tiro
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    Default Re: Prussian_mod(v1.1)

    Thanks
    &

  7. #67
    SonOfOdin's Avatar More tea?
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    Default Re: Prussian_mod(v1.1)

    Hey mate, my flags are ok(real prussia), my units skins are ok, but I can't seem to find my new units
    I actually didn't put the patch.pack file in the game folder since it crashed my game with the infamous white screen of death

    And yes I use darthmod
    /The Eagle Standard/Under the patronage of Omnipotent-Q/Werder Bremen fan/

  8. #68

    Default Re: Prussian_mod(v1.1)

    Wow The Flag is very Nice

  9. #69
    Megasalexandros's Avatar Campidoctor
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    Default Re: Prussian_mod(v1.1)

    Maybe the combination of darth mod and my mod causes your crashes.
    I think that you must check it uniquely

  10. #70

    Default Re: Prussian_mod(v1.1)

    Hi your mod is exelent but with new update of the game the mod don't marching and can you do him(mod) compatible with darthmod or Imperial Splendour v1.06 !

    thanks !
    sorry for my bad english!

  11. #71
    Megasalexandros's Avatar Campidoctor
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    Default Re: Prussian_mod(v1.1)

    compatible, there are certain files that are intefearing with my mod, you must delete them and then you wont have a problem.
    eg, if a mod has any of the above files buildings_allowed, unit_stats_land, unit_to_abilities_junction ,units, units_to_exclusive_faction_permissions,warscape_animated_lod,warscape_animated
    then it will not play with my mod, you must delete those files from the other mod and then keep only the files that dont match the above

  12. #72

    Default Re: Prussian_mod(v1.1)

    the mod don not work only the flag in the battle why

  13. #73
    Megasalexandros's Avatar Campidoctor
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    Default Re: Prussian_mod(v1.1)

    did you put the patch and the path_skins file in the data folder?

  14. #74

    Default Re: Prussian_mod(v1.1)

    i putt all the files in data wen whant to play the game dont work why

  15. #75
    Megasalexandros's Avatar Campidoctor
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    Default Re: Prussian_mod(v1.1)

    i dont see a specific reason...
    basicly it is not normal, if you put the files then it must work .
    Do you have another mod installed allready, cause if yes this is the problem certainly, if you dont have another mod installed i dont have a positive answer

  16. #76

    Default Re: Prussian_mod(v1.1)

    Yes me to the game crashed !
    to my minde it's because the game was be update !
    yesterday my game marched with your mod and not today !
    Last edited by Sorceleur; April 04, 2009 at 04:53 AM.

  17. #77
    Megasalexandros's Avatar Campidoctor
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    Default Re: Prussian_mod(v1.1)

    i have 2 advises.
    firstly IF there was an update to the game you must either
    Firstly copy your patch file and then open my modded patch file with the patch file manager, after that export the following TSV files. buildings_allowed, unit_stats_land, unit_to_abilities_junction ,units, units_to_exclusive_faction_permissions,warscape_animated_lod,warscape_animated
    Then open your own copied patch file and import one by one those tsv files.
    and
    DO NOT USE THIS MOD WITH OTHER ONES, you will probably have problems

  18. #78
    gary's Avatar Domesticus
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    Default Re: Prussian_mod(v1.1)

    just thought i would let you know that i down loaded and installed you mod.... how ever when i click on the prussian flag in custom battle i get ctd....it seems that it only happens when i dropp the patch pack file in to the data folder... it is fine when i remove it and use the vanilla one..... i will tell you what mods i am using.....

    1.russia_fjodin_patch
    2.united_states_line_mod
    3.UnitedP Linemen
    4,Razors_redcoats
    5.patch_tracers
    6.patch_SmokeModFull3
    7.New Tighter Formations v 1.1
    8.Naval Flag Total Conversion 1.1 for Empire Total
    9.Joedreck mods
    10.horsemod
    11.france_new_mod
    12.Check and Mate v1
    13.Battlefield_Smoke_Mod_ful8
    14.Battlefield_Blood_Mod_V_1_2
    15.austrian_textures
    16.SpainMod

    so what i did was remove check and mate mod which is a campaign and battle mod and, "which happens to share the same name as you patchpack" and drop yours straight in. started the game the clicked on custom battle clicked prussia....ctd, so i removed you pack and replaced it with the default one i use as a back up... then tried custom battle again, there was no ctd and was able to play custom battle......

    so what i am asking is will i have to diable or can you make it compatible with the above... you work looks really good. does your patchpack contain battle and campaign ajustments like check and mate. if not is it possible to rename it so that there i can use both. however i still am wondering why i get ctd any help will be great and will heap lots of rep on you.....thanks mate



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  19. #79
    Vanquisher's Avatar Campidoctor
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    Default Re: Prussian_mod(v1.1)

    Does anyone know what file you need to edit for the regimental flags? I hope someone can help, it must be simple, thanks.

  20. #80

    Default Re: Prussian_mod(v1.1)

    why not make it be a mod instead a patch
    A world project (Excellent)

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