Historical Regions and Provinces Research Project
I decided to start a grand research project of regions and provinces which is aimed to recreate the realism of the Empire setting period and to focus more on strategy in the game. I look for the people with some historical skills and good general knowledge about specific parts of the world.
We all notice the map now is much bigger challenge than in Rome or Medieval II as we not only have provinces and capitals, but villages, industry, agriculture and so on in the field. So now we really must painstakingly cover a province after province to finally get the global picture of 1700's.
We also face the extreme challenge of administrative changes of revolutionary and Napoleonic era. So we will do the best to present it in the way which would fit both in the historical corectness and game ballance.
But there are also good news: as far as we know there's no province limit in the game. The problem might be how the game (and our hardware) would react with such a number of regions.
The ultimate goal is to create a realism mod with accurate provinces on the game map but not inflicting major harm to the game ballance. More: some factors included in the mod actually should reverse the overpowered factions like Russia or Great Britain.
The utmost model is Rome Total Realism, which was not only extremally well done from the historical point of view, but also kept the game ballance on the very high levels. Other model to follow is Europa Universalis III for its complexity and strategy. The project is meant to be usable with other modifications.
For now we work on provinces: its shape and its nationality.
Also we want to make most of the factions playable.
I'm still not sure whether the starting date should be 1700. We might alter it to the other time (what I have in mind is 1648, 1683, 1703, 1707 and 1713).
Later we think about adding some new factions. First to go are Ukraine (Zaporozhian Cossacks) - a protectorate of Russia, and the second is Hungary - a vassal of Austria during the Rakoczi Uprising.
Most important thing will be to reduce the expansionist power of Russia and Great Britain. From my game experience I noticed these factions are extremally overpowered in the beggining of the game. So I'd love to increase the possibilities of Russian peasant revolts (like the Pugachev's Rebellion in 1773-74 and some minor before and later) and Irish and Scottish rebellions in Britain.
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Possible future features:
- a chance to move the capitals (best example would be Russian Saint Peterburg, one of the most impressive cities I've ever seen, built at the mouths of river Neva near the former settlement of Nyen).
- more special buildings (like Zwinger Palace in Dresden or Teatro alla Scala in Milan).
- improved diplomacy as well. One - the protectorates should be included in the victory conditions as conquered provinces. Two - if you vassalize a country it may rebel against you sooner or later. Three - if you annect a country, it rebelles immediatly and you recieve a note of protest from all other major powers and your relations suffer. We sholuld also limit foreign policy of the protectorates; for sure they shouldn't be allowed to declare a war by themselves.
- make possible to build some industrial and cultural buildings in the cities (like manufactures, iron workshops, universities, theatres etc.).
- regional micromanagment resulting in a possibility to recruit some units in the field (like militias, peasants and similar) and to draw taxes only under the conditions of political stability.
- agents (at least rakes/spies) should be recruitable.
- bribes, especially to make the foreign spies work for you and to corrupt some members of enemy government.
- if it proves to be true we want to reinstall back the family trees with crossed nationality monarch families and rivalries.
- double recruitment (just an idea, but maybe possible): in the first turn the unit is recruited as a conscript (with basic stats) and after one more turn in the recruitment queue becomes regular (with better stats, but of course for a double price).
- and, of course, more factions (Hungary, Ukraine, Wallachia, Moldavia, Swiss Confederacy, and so on).
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We must keep in mind it was the census which always was the base of any administrative divisions. So if we want to recreate the regions of the XVIII century we need to know exactly how many people lived in the specific area. A Russian province of the age, even though much bigger territorially, couldn't match the German or Dutch province where simply lived more people.
All factors must depend on census: tax income, army, possibilities of development, etc.
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Since I'm from Poland I will start with the region I know the best and also its neighbours.
But I need people who could take care of country by country. Since the map files (descr_prov and similar) aren't found yet for a time matter we don't concentrate on game map changes. For now.
Actually involved:
Errabundi (chief coordinator, researcher)
Fedakyn (researcher)
Major contributors:
Simon754
RussianBoyar
Ziem
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Last updated (18.07.2009 23.00 CET). Wait for more to come.
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To the Moderators: it's not only a research thread but also a mod thread so before you move this to the research section, please read this part and stop.