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Thread: Ambient Anti-Soundtrack 2.1 [for v. 1.0xx]

  1. #1

    Default Ambient Anti-Soundtrack 2.1 [for v. 1.0xx]

    I suppose I should also announce my new improved 'soundtrack' here.
    It consists of short tunes with lots of ambient sounds - like wind, birds and other animals, bottles, town atmosphere etc. - instead of the constant music.

    Fancy layout --->


    I don't really like soundtracks. All that music can become rather annoying. But no sound is also too plain.
    So I made an 'anti-soundtrack' with ambient sounds, with the purpose of creating a medieval atmosphere.

    What will you hear?
    Overland map and scenes:
    Simple, faction specific tunes, followed by soundeffects such as:
    wind howling, wooden carts, glasses and bottles (at the taverns) etc.
    Animals - sheep, wolves, birds, bats...
    Battle:
    Only a few tunes, mostly pads to set a certain mood - and sounds of
    Wind blowing, birds,
    heavy breathing (male) and
    heart pounding...

    Experience the joy of killing a man to the sound of chirping birds in the air

    How to install:
    Spoiler Alert, click show to read: 
    There are two ways:
    1. Replace the existing soundtrack by placing the music folder in the mount&blade directory, and click yes to overwriting.
    IMPORTANT: Make a backup of the original music folder if you wish to keep it.

    2. To install the soundtrack in one particular mod, then do as follows:

    - open the 'module' file in the mod you wish to install Ambient Anti-soundtrack into.
    - find the line that says:

    scan_module_sounds = 0

    Replace the 0 with a 1 - like so:

    scan_module_sounds = 1

    Remember to save.

    - Finally place the music files and the music.txt file in the 'music' folder in the mod. Play the mod and listen.



    Credits:
    TheWitcher (a member at Taleworlds forum - not the game) for ideas and use of sounds. Thanks!
    MrRoy for technical assistance on installation.

    Technical stuff:
    Spoiler Alert, click show to read: 
    Composed, produced and recorded with Cubase, using:
    VST - virtual - instruments and royalty free samples/soundeffects by:
    www.soundsnap.com
    www.atomsplitteraudio.com
    A sample by TheWitcher
    and a few personal recordings
    Recorded in ogg. vorbis format 32 bit 44.100 khz. Stereo.
    Last edited by Adorno1; March 26, 2009 at 05:00 AM.
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  2. #2

    Default Re: Ambient Anti-Soundtrack 2.0 [for v. 1.0xx]

    sweet!

  3. #3

    Default Re: Ambient Anti-Soundtrack 2.1 [for v. 1.0xx]

    Thanks to MrRoy at taleworlds you can now install this soundtrack in a single mod instead of replacing the original soundtrack.
    Version 2.1 is out, with no changes to the sound files, mind you:
    http://www.mbrepository.com/modules/...id=10&lid=1085
    (A module_music python file has also been added for modders.)

    See first post on how to install (in spoiler).
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

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