hey all, as you know as it is right now some of the technologies are kind of silly to take so long, like plug bayonets.. i have altered the technology db table and changed the required points to zero for all techs, kind of as an experiment to see how the ai would react and if it would work. has anyone else tried this yet? i am about to start a new game and check it out, but i would appreciate any input.... in the db editor, is the 'unknown' column the amount of turns required for research? or should my changes allow all of them to be researched in one turn a piece?