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Thread: Decreasing the Cost of Units for the AI

  1. #1
    Miles
    Join Date
    May 2008
    Location
    New Orleans, LA
    Posts
    317

    Default Decreasing the Cost of Units for the AI

    has anyone tried this? does the AI build more units if you lower the cost? i think i might try this... matte gave the ai great bonuses (if you haven't tried his mod, go for it... its a blast) but has anyone lowered the costs of units for maybe a 'ruthless ai mod'? i will give it a go tomorrow and see if it makes any difference... unless someone else feels like giving it a go tonight and posting results? thoughts/criticisms welcome! please constructive only though, that's how we get things done!
    Slovenic by birth, Christian by the Grace of God.

    WWI Total War Mod Member
    Družina Kagana

  2. #2
    Senator
    Join Date
    Mar 2007
    Location
    Australia
    Posts
    1,350

    Default Re: Decreasing the Cost of Units for the AI

    yeah i used his mod playing on vh/vh but loading times took like 2 minutes on my system due to the massive amount of units under the ai's control..


  3. #3
    Miles
    Join Date
    May 2008
    Location
    New Orleans, LA
    Posts
    317

    Default Re: Decreasing the Cost of Units for the AI

    lol maybe i won't try it out then... you have a pretty strong rig also don't you? this would kill average systems...
    Slovenic by birth, Christian by the Grace of God.

    WWI Total War Mod Member
    Družina Kagana

  4. #4
    Senator
    Join Date
    Mar 2007
    Location
    Australia
    Posts
    1,350

    Default Re: Decreasing the Cost of Units for the AI

    Quote Originally Posted by Mikhail Tomasovic View Post
    lol maybe i won't try it out then... you have a pretty strong rig also don't you? this would kill average systems...
    not really. i have a e5200 @2.5ghz , 4850 512mb, 4 gigs of ddr2 ram.
    with vanilla settings playing on vh/vh loading times only take 40 secs max though.


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