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Thread: Range of the Units

  1. #1

    Default Range of the Units

    In the newest version of PM (1.9) you can edit much more. So does anyone know where I can edit the units range?

  2. #2

    Default Re: Range of the Units

    Check projectiles in projectiles_tables. It won't be hard to find it

  3. #3

    Default Re: Range of the Units

    is there a way to edit the range of a specific unit?

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  4. #4
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Range of the Units

    You can create a custom weapon for them that uses a model already in the game.

    Give it a unique ProjectileIDRef and you should be able to edit just that weapon's stats and equip it on your unit.
    Last edited by l33tl4m3r; March 20, 2009 at 03:16 AM.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  5. #5

    Default Re: Range of the Units

    So is there a guide for that?

  6. #6
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Range of the Units

    Not yet, if no one has gotten to it, I'll try and write one...

    Once I can get FPM to work long enough to move the native american units over to the british and french faction.
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  7. #7

    Default Re: Range of the Units

    Quote Originally Posted by l33tl4m3r View Post
    Not yet, if no one has gotten to it, I'll try and write one...

    Once I can get FPM to work long enough to move the native american units over to the british and french faction.
    wow, if you could do that, it would be perfect. i just made a super unit and i'd love to give them super-range.

    Big Brother/King Kong is watching.

    ATTORNEY: Can you describe the individual?
    WITNESS: He was about medium height and had a beard.
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  8. #8
    Miles
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    Default Re: Range of the Units

    Quote Originally Posted by l33tl4m3r View Post
    You can create a custom weapon for them that uses a model already in the game.

    Give it a unique ProjectileIDRef and you should be able to edit just that weapons stats and equip it on your unit.
    +rep, good call.
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  9. #9

    Default Re: Range of the Units

    To give a unit a unique weapon, clone the row for its current weapon and then change the ID on the new row. That's the first column, so you'll have to disable first-column-as-row-header - at least temporarily. Then change your unit's weapon IDRefs to the new ID.

  10. #10

    Default Re: Range of the Units

    ok so i made a unit that is basically a duplicate of the "guards" unit. So would i just copy the "musket_flintlock" from the "projectiles.tsv", put it at the end of the row and then give it a new id. Then go into the "units_stats_land.tsv" and go to the "Projectile idref" column and change it to the id i changed "musket_flintlock" into?

    EDIT: ok i figured it out. i made a new weapon (duplicate) and gave it to the new infantry. if anyone needs help, let me know and i would be happy to help
    Last edited by muffinhead; March 20, 2009 at 03:16 PM.

    Big Brother/King Kong is watching.

    ATTORNEY: Can you describe the individual?
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    ATTORNEY: Was this a male or a female?
    WITNESS: Guess.

  11. #11
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Range of the Units

    Glad everything worked out for you muffin!
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  12. #12

    Default Re: Range of the Units

    Quote Originally Posted by l33tl4m3r View Post
    Glad everything worked out for you muffin!
    thanks a lot i'd plus rep u again, but it only lets me do it once

    thanks for the help

    now all i need to do is find a way to let my super infantry throw grenades, and it will all b perfect...

    Big Brother/King Kong is watching.

    ATTORNEY: Can you describe the individual?
    WITNESS: He was about medium height and had a beard.
    ATTORNEY: Was this a male or a female?
    WITNESS: Guess.

  13. #13

    Default Re: Range of the Units

    There's a checkbox (or possibly a true/false box) in unit_stats_land that dictates whether a unit has grenades.

  14. #14
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Range of the Units

    Jams - The current version is a true/false.
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