I would like to open this thread here to collect all the wishes and facts for the mutually desired tournament map. I’m also sure, that there is really some discussion needed around this theme. I wrote shortly in an other map thread something about it, but I’m sure it is worth to make an own thread about it.
The desire for a truly flat map, which gives neither side an advantage with a high ground, is beside group 3 all around common or accepted. It is true, that any high ground will give the player on it 2 sorts of advantage:
a) higher range of his shooting units
b) an advantage in the close hand to hand fight for the guy who is uphill.
c) of course is the ability of the player most important, but in term of two equivalent players the guy on the hill will mostly win and only because he has the named advantages in a) and b).
But from now on is the community divided into 3 factions / groups. It will be worthless to say which group is stronger or something else like this, because at least both are similar.
Group 1
This group wants to have a map as it is given in RTW and M2TW with the flat fertile grassland map. They won’t have not more than flat grassy area and with nothing else on it. Their final arguments are this in collected form:
Group 2
- Only such a map is a truly fair map which gives no side any minimum advantage on the start or during the battle in term of landscape.
- Only with nothing else than grass will hind any sort of obstacle on the battleground that will hinder any movement of any unit of the game.
- This kind of maps are all around accepted in other TW games as the only one true tournament map.
- TW games have in a multiplayer tournament battle nothing to do with historical correctness in term of landscape and using it for tactics.
This group wants to have a map with some life on it, for example some trees, bushes and here in ETW maybe some fences, for both sides fair laid on the map. The map could and must be of course also truly table flat, but must have some realistic touch on it. They never want to have a sterile green painted map which is in their eyes not more than a chessboard with out black and white fields. Their arguments are mostly contra points to group 1:
Group 3
- If a map has no fair given vegetation and “life” on it, any use of the landscape in the tactic is not possible.
- To play on such a sterile map will be at least only a movement like with chess pieces without rule for any sort of piece how to move on the board.
- Fair given advantages are for example some woods and bushes where a player can hide troops from the start on and also during the battle on other places (if the situation makes it possible).
- Trees, bushes and also fair laid fences are here never any obstacle that will give an advantage for one and surly never made the reason, why a battle is won or lost.
- Even in RTW / BI are flat maps with vegetation on it, for example Germanic forest or swampland. If there were any games and tour games on it, no one told any time “I only lost, because there were awesome trees on the map!
This group is a minority at least. Beside all the arguments of group 2, they say, that also a table flat map is bad, because high grounds are also part of tactics. They argue, that the high ground make not a really advantage that will mostly make the final decision of the battle. Even if this makes the decision, the looser made only and nothing more than the wrong tactic!
Only in term of hillcampers which sit on their hill from the start on and with no possibility of the opponent to make moves around to come of his level are bad, as are hills looking more than mountains. They want to have no table flat map, they want to have some highnesses and little highs spread around the complete map.
Personally I am part of group 2, but also have some little understanding for group 3. However, I agree full with arguments of group 2. I will also say, that many players are in a tie situation.
At least I will say, that I’m normally for the solution to make both types of maps and of course from 1v1 up to 4v4.
But I’m here also sceptical in term of some players who follow the arguments of players without using their own brain or to make own tries to become an own meaning. This for example given in term of guys where I personally heard “the honourable and well known player “X” has told that only this kind of map is …. And when he said it, it must be true!”
Finally I will say, that also the given rules are important. If there is f.e. “no artillery” part of the rules (as stupid as it is in ETW), it will change some things at least.
Greetings
Mandelus