Nice one, Sorkenlol. I rewrote the part MrThib mentioned.
Nice work wiz.
For the backup part of the textures that's not really important because the original are still in the model.pack.
and for the last part, how to change the units model, my tutorial cover that too, unless you mean editing 3D models to make your own or create some from scratch.
I meant 3D models (corrected now and thanks for the heads-up). I'm just reading your tutorial now, so i'll be updating this guide once I've done and field-tested it.
edit: you are right about the backup thingie
Last edited by Aldgarkalaughskel; March 23, 2009 at 10:55 AM.
@wiz:
yes, there's no 3D model exporter/importer for now, we can just swap the existing ones.
And feel free to post there any sort of feedback or if something I try to explain isn't clear enought (english is not my language and I've ended writing it at 3am so that's higly probable).
Ok I creates I followed the directions and the unit show up in the game, but for whatever reason the name I gave the unit doesn't appear, I just get the class, (Light Infantry) I made an entry into the localization file yet it still doesn't show up, how can I fix this?
the best way for the custom loc file is to put it in a different pack and set is type to mod. That way you can keep the original untouched and it will overwrite the default at start. for whatever reason the loc pack don't seem to work in mods pack.
Thanks for the feedback, it seems that Sorkenlol is right and you have to implement the screen name changes in patch_en.pack too. I updated the guide with this info. For a more detailed tutorial on this, consult this thread:
http://www.twcenter.net/forums/showthread.php?t=239103
Oups, sorry I've read my previous post and it make no sense at all. it should have been:
Now that make sense.the best way for the custom loc file is to put it in a different pack and set is type to movie. That way you can keep the original untouched and it will overwrite the default at start.
for whatever reason the loc pack don't seem to work in mods pack.
that's because of loading order: boot/release/patch/mod/movie.
That's the best way to go.
Never change the original if you can avoid it.
Finks ...
If the skins are the same size as M2TW, maybe the models are the same as well!! .. does this mean it might be very easily to port M2TW figures into ETW .. has anyone tried using old tools?
R
oOo
Rome 2 refugee ...
oOo
I've decided to post this post in several threads in the hopes of getting as much feedback as possible, so don't be surprised if you see this popping up a few times..
For the past few hours, I've been working on a new grenadier uniform for the Dutch Republic, based on an actual drawing of a Dutch grenadier. Editing the .dds file was easy. I've had some experience editing textures for Civilization IV: Colonization and Europa Universalis III, which all use the same system..
Unfortunately, I cannot for the life of me figure out the gloss files this game uses. I remember a particular file for Europa Universalis III which used a similar system, but for some reason I managed to succesfully do there what I cannot do now..
Here's the problem: I added a historically accurate type of decoration to the jacket. This type isn't available in any of the other .dds textures or gloss maps, so I thought; why not make one myself? After first trying to get it to work without a custom gloss job (the original gloss shined through) and trying a black / white gloss map (the units are either all black or light gray), I've come to my wits end..
So, if there's anyone out there who might be able to help me out, I would be more than grateful! Tips, suggestions, criticism, anything is welcome as long as I manage to get this done and move on to the next project..
Here's the unit I'm talking about:
I've also uploaded the Photoshop .psd and .dds files in a .rar file for those of you who might want to check it out: http://files.filefront.com/DutchGren.../fileinfo.html
Like I said: any help would be greatly appreciated!
Finally I succeeded in creating Swiss Line Infantry for the United Provinces! After working on it for about 5 hours I managed to get it running, though I still have to adapt some stats and unit cards and change the the colour of their pants etc.
After some editing in the Gloss map, I have been able to add blue pants for the Swiss Line Infantry
Last edited by Van Diemen; March 24, 2009 at 06:10 AM.
Is there a way to make them unlockable by a research? My riflemen can be recruited anytime, I want them to only be able to be recruited when you've researched "Machined Rifling", can I do this?
if i make a unit for just Spain, will putting spain in the "unit's to exclusive faction permissions" do the trick or does Spain mean Spain cultured factions such as Portugal too?
Honor ... means that a man is not exceptional; fame, that he is. Fame is something which must be won; honor, only something which must not be lost. ~ Schopenhauer
those units looks nice
'I have never made but one prayer to God, a very short one: "Oh Lord, make my enemies ridiculous." And God granted it.' -Voltaire
Supporter of Toontotalwars : Continental,British,Hessian,Spanish & French Armies All-in-One Mod Packs: http://www.twcenter.net/forums/showthread.php?t=244468
And
The Great war mod(check this out)
http://www.twcenter.net/forums/forum...reat-War-(TGW)
When I have some more time (this weekend) I will try to create some more units for the United Provinces, especially some more "mercenaries" like Swiss grenadiers and Scottish line infantry and if people like them I can always upload them of course. Though first I would still like to improve the current unit by adding a unit card, text etc.
In the unit_required_technology you can set prerequisite technolgies.
Aronnov - The units_to_exclusive factions does set it up so that only the single faction you put can create the unit, you can put more than one faction per unit in that file or add an entry in unit_to_groupings which adds units to groups.