does this work for medival 2 total war?
does this work for medival 2 total war?
Umm, no. The game engine is absolutely different.
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It won't let me open unit_stats_land but it lets me open and edit every other file in my_pack.pack Help Please. It says "Unhandled exception has occurred in your application!" I really want to make my own character, but I just can't!
What tool are you using? Pach File Editor or DB-Editor? Try to use the tool you didn't used.
I have that nasty feeling I'm necroposting... but I guess it's better than to open a new topic, so... how do I make a unit region-specific? I thought I found it somewhere but now I forgot it...
Could someone do a GIMP tutorial version?
Why? It's basicly the same you just need the .dds and normal map plugin.
Extract a unit icon via the pack file manager. Then you have the folder structure. When you created the icon add it to the folder then open a pack file manager create a new .pack file. Click right and select add file.
I've tired to follow these instructions and others to solve problems that arose with PFM and DBEditor and the like and am now far more confused than I ever was before. Is there any chance someone could explain how to mod a unit using small words and perhaps a picture or two?
Okay, scratch the above whiny issue. My question now is how do I edit the unit name in PFM 3.2.1 as there is nothing in options and no other box that I can find that would allow me? All I get is a drop down menu with a list to choose from.
Use DB editor, create new table, copy the line of the unit you want to change, paste it into the new table, there is a line for screen name, forget the exact name, but find where it says like 'regiment of horse' exactly like you see in game, edit, click out of box, save, exit
I think I got all that to work but then it won't save. I fully believe it's because I'm a tool but what have I missed?
Did you disable the read only function? Or did you create a new .pack file?
Right, I've got it to save so thank you for that. My next big issue is that it still doesn't appear in the list of names. For instance if I follow this tutorial it isn't in my_pack or whatever it is and nor can I find i anywhere else to adjust recruitment, stats and so on.
Can someone advise what I have done wrong, as I know it is going to be something simple?
Although I've created a custom unit which is showing up as a recruitable unit OK, the Unit Card name at the top is blank. The example I have started with is a custom Line Infantry unit called "16th Foot" (will change the name properly once it sticks and works and have changed one of the unit_stats to make sure it is the right one, and it is!). Am on Windows 7, 64 bit, using PFM 3.1.6 and 3.2.1 as the DBE which replaced 1.12 does not seems to help / crashed a lot:
- Have created the unit in the data folder, called my_pack.pack which shows as recruitable. The 'key' is "16th_foot" which I assume carries on to the localisation pack?
- Have added a new line into the local_en.pack and patch_en.pack files, and created a new my_loc.pack (Pack Type = Mod) in the data folder. This still has all of the entries from the original localisation pack that I copied to be able to create the tables - should I delete the others and just have the new custom entry in it?
- Am updating the User Script in the DME launch window under Edit/User Script, after every new attempt to get it to stick.
- The 'Tag' in the localisation table is "units_on_screen_name_16th_foot", 'Localised string' is "16th Foot" (I think this is the on screen name or am I wrong?)
What am I missing or doing wrong please?
I followed the guide but my game crashes when I try to play with the unit! I edited the model myself, and I'm a bit of a noob in Milkshape 3d. Maybe I did something wrong i ms3d that makes it crash when trying to load the model?
PLEASE HELP! I've been trying to fix this for weeks...
I'm interested in creating a whole new mod for Empire: Total War and I've chosen this post as my starting point. I've read other posts about modding ETW but I'm starting here because even if I never finish my Plains Indians vs US Army 1866-1890 mod I might still be able to play with individual units from the mod like the 7th Cavalry or Sioux Mounted Riflemen.
First thing I noticed was this is not a complete guide; there are multiple detours. Hopefully I will be able to add an amendment to this post that can be used as a map. In regards to creating a custom unit the information seems to be here but is frustratingly lost in sort of fog that is common in a forum based tutorial that spans multiple years and software revisions.
I'll leave this here and move forward. If anyone comes along this way and wants to help or be helped please PM me.
how can i enable cossack infantry for poland-lithuania?