Results 1 to 12 of 12

Thread: Kingdoms, bloody Kingdoms

  1. #1
    Atatürk's Avatar Türküm. Doğruyum...
    Join Date
    Dec 2008
    Posts
    3,235

    Default Kingdoms, bloody Kingdoms

    Wasn't this mod being developed for Medieval II: Total War without the Kingdoms expansion?

    Have you now decided to make it for the Kingdoms expansion, what possessed you to do so?

    Thanks.

  2. #2

    Default Re: Kingdoms, bloody Kingdoms

    yes it wasfor Medieval we decieded as a team and we did polls and though the first releases will be for Medieval we decieded by moving to Kingdoms we would gain more scripting options and we could use the yes or no script to give a very good game and controling reinforcements aswell as boiling oil and some other stuff.

    Also moving to Kingdoms hosted modifications would possible gain us more publicity we need. I dont even have Kingdoms but i intend to get it and by now its quite cheap so if you cant get it i suggest you do as you can play some magnificent mods and get some good campaigns

  3. #3
    Dewy's Avatar Something Witty
    Join Date
    Jun 2008
    Location
    Australia
    Posts
    4,697

    Default Re: Kingdoms, bloody Kingdoms

    We (the team) thought it best to use the kingdoms options(boiling oil better scripting etc.) any more questions feel free to ask

    - Dewy
    Oh no the picture of my dog disappeared!

  4. #4
    Atatürk's Avatar Türküm. Doğruyum...
    Join Date
    Dec 2008
    Posts
    3,235

    Default Re: Kingdoms, bloody Kingdoms

    Quote Originally Posted by Dewy View Post
    We (the team) thought it best to use the kingdoms options(boiling oil better scripting etc.) any more questions feel free to ask

    - Dewy
    Yes, here's a question.

    Does the 'East of Rome' use any copyrighted music, and if not, does it intend to?

    Stop trying to cause trouble you have been warned
    Last edited by Dewy; March 19, 2009 at 03:47 AM.

  5. #5

    Default Re: Kingdoms, bloody Kingdoms

    No East of Rome will have music made from great muscicians like Arn

  6. #6
    Dewy's Avatar Something Witty
    Join Date
    Jun 2008
    Location
    Australia
    Posts
    4,697

    Default Re: Kingdoms, bloody Kingdoms

    The music in our mod is been made by a fellow member of TWC
    Last edited by Dewy; March 19, 2009 at 03:46 AM.
    Oh no the picture of my dog disappeared!

  7. #7

    Default Re: Kingdoms, bloody Kingdoms

    Good choice was to move EOR to kingdoms platform, has more tweeks and graphics are superior, I belive. I guess now you can apply patches made by Lusted or XAI to improve the AI, if these fit to EOR mod, of course. I just want the best for this mod, chears !

    PS: You should put a sign or something to the old category Medieval II: Hosted Modifications that EOR was moved to the Kingdoms: Hosted Modifications, took me a while to find you here.
    At the first, I thought you quit and all was erased.

  8. #8
    Dewy's Avatar Something Witty
    Join Date
    Jun 2008
    Location
    Australia
    Posts
    4,697

    Default Re: Kingdoms, bloody Kingdoms

    Since this is a dark age mod, those AIs would not be the best i will be making a hard one, that will both work for EOR and be hard for the player
    Oh no the picture of my dog disappeared!

  9. #9
    y2day's Avatar TWC STORE NOW OPEN!
    Content Emeritus spy of the council

    Join Date
    Oct 2007
    Location
    under your bed
    Posts
    9,248

    Default Re: Kingdoms, bloody Kingdoms

    Quote Originally Posted by Nakharar View Post
    Kingdoms we would gain more scripting options and we could use the yes or no script to give a very good game
    Edited your post from above Nak. I think it is a good idea to move to Kingdoms but, Yes and No events are possible in regular MEII I think. Atleast a very talented scripter says so. Not that you need to know now that we have moved to Kingdoms.
    y




    TWC Graphics Workshop Art Competition!!!
    MEMBER OF THE IMPERIAL HOUSE OF HADER

  10. #10
    helmersen's Avatar Praepositus
    Join Date
    Sep 2008
    Location
    Oslo, Norway
    Posts
    5,759

    Default Re: Kingdoms, bloody Kingdoms

    I thank you for moving it to kingdoms This way I can play it hotseat!
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  11. #11

    Default Re: Kingdoms, bloody Kingdoms

    you can play hotseat without Kingdoms you know...

  12. #12
    helmersen's Avatar Praepositus
    Join Date
    Sep 2008
    Location
    Oslo, Norway
    Posts
    5,759

    Default Re: Kingdoms, bloody Kingdoms

    Anyway...
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •