Guilliman's Balance mod
Greetings everyone.
This mini mod changes some aspects of the game to slow it down. Most units take twice as long to build, less economy income etc.
Personally I'm enjoying it a lot more then vanilla, so hoping to share it with everyone. If people have comments/ideas or find some things over/under powered I'll see to make adjustments.
Do note the British still are easy mode and America, apart from the native Americans isn't well managed (spain/france). They don't seem to spent too much on units there making conquering them easymode.
Alright, the list of changes and updates so far
Economychanges:
-Reducing global income by 20%
-Increasing all unit cost by 50%
Unit changes:
-Reducing bow range to same range as standard line infantry muskets
-Native American Tribesman, auxiliary tribesmen ,warriors and auxiliary warriors unit size reduced to 120 (from 160)
-Increase Generals bodyguard group size by 50%
-Reduce Morale globally by 50% (rounding up, so no unit will have less then 2 morale points)
-Reduce all musket wielding infantry accuracy by 20%
-Increase all musket wielding infantry reload skill by 20%
-Increase all artillery reload skill by 50%
-Increase all artillery cannons by 2 per group (with proper horses and units to matchs the extra cannons).
-Increase all build times of units by 100%
-Reduce Galleys hull defence by 20%
-Increase all ships reload skill by 20%
-Remove unit limits.
Technology changes:
-Increase Tech points per turn for all schools/colleges etc by 25% (effectively +25% research speed.-found to make it less hectic and boring, also buffs AI to have more effective cannons early on, they seem to love teching it)
Thats it for the moment. Comments, suggestions? I welcome all critical thinking. I will start putting this in my game to test some values and both land and see battles. Adjustments will be made depending on comments. I estimate first public release to be in a few days at most!
One minor question I have. I'm unable to get a self made patch_<insert mod name here>.pack to work. For the time being this mod will replace patch.pack (I will keep an original patch.pack on my website to download incase anyone didn't backup his original). If anyone can help me with how to setup a patch pack for my mod so the game uses that instead of the original patch.pack It would be really appreciated.
*NEW* update 17/03/09: Added to list.
-Remove unit limits.
*NEW* update 17/03/09 *2:
-All artillery that have minimum range have had that reduced to 100 yards (from 200-250yards)
-Native American Tribesman, auxiliary tribesmen ,warriors and auxiliary warriors unit size reduced to 120 (from 160)
-All Admiral ships have received a small increase in hull strength
-Special edition ships have been slightly buffed ("HMS Victory" and "Constitution")
-Ships are build slightly faster (6 turns became 4, 8 turns became 6)
-some minor economy changes to make it slightly easier early game
-Artillery range that was 400yards increased to 500 yards.
Download V1.0
Download it here: http://www.megaupload.com/?d=NUYWD4ZX
How to install:
.1 -Backup your patch.pack by copying it somewhere out of the data folder.
.2 -Place the new patch.pack into the data folder and you're good to go.
Notes:
If you don't like the mod and want to remove it, simply delete patch.pack in your data folder and place the one you backuped (see .1 above) back into the data folder.
Also note everytime the game patches trough steam the mod will be replaced with the new patch. So if the mod randomly stops working, check if there was a game update .
Enjoy.