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Thread: --- The Great Campaign Expanded--- Faction Inclusion Mod

  1. #21
    DeadlyBlowfish's Avatar Tiro
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    Default Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    If so, would be awesome, I'd be happy to integrate them if it's wanted.
    IMPORTANT:
    If you wish to use, modify, build on or do just about anything to or with any of my mods, feel free to do whatever you want. All I ask is to have my name in the credits somewhere :-)

  2. #22
    Legionario's Avatar Semisalis
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    Icon10 Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    great man you did it again!
    just one question,I do not have downloaded the unpacker/editor,as I understood from another thread,it would be possible to add some more units to Pirates ( wich in my opinion would be correct,surely not cavalry but at least some firearms guys and cannons) and scoop away the "6" units limit....
    could you do it? Just asking,'cause I really do not have the time to learn the process and do it......
    Anyway again my compliments for your achievements,you put down a very nice and playable package....
    rep 2 u....

    P.S.
    sorry for bothering you again but, I have to use one, or the other?
    I mean or the "late campaign"..... or the "grand campaign"....??
    right?
    They cannot exist together......
    Last edited by Legionario; March 17, 2009 at 01:37 PM.
    E fra chi lo ascoltò,alcuni erano buoni
    molti erano malvagi,
    e molti non erano niente,
    come tutti gli uomini...in qualsiasi luogo....

  3. #23
    DeadlyBlowfish's Avatar Tiro
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    Default Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    Hey Legionario,

    I'm actually writing a unit and building restructure mod at the moment, it should be compatible with both of my mods and hopefully many others!

    Thanks for the kind words,

    DB
    IMPORTANT:
    If you wish to use, modify, build on or do just about anything to or with any of my mods, feel free to do whatever you want. All I ask is to have my name in the credits somewhere :-)

  4. #24
    Legionario's Avatar Semisalis
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    Default Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    Ok, and what about this?

    P.S.
    sorry for bothering you again but, I have to use one, or the other?
    I mean or the "late campaign"..... or the "grand campaign"....??
    right?
    They cannot exist together......
    E fra chi lo ascoltò,alcuni erano buoni
    molti erano malvagi,
    e molti non erano niente,
    come tutti gli uomini...in qualsiasi luogo....

  5. #25
    DeadlyBlowfish's Avatar Tiro
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    Default Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    I personally prefer the Late Campaign, due to the increased number of factions n'all.

    Of course, the choice is yours.
    IMPORTANT:
    If you wish to use, modify, build on or do just about anything to or with any of my mods, feel free to do whatever you want. All I ask is to have my name in the credits somewhere :-)

  6. #26
    helmersen's Avatar Praepositus
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    Default Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    A word of advice: The late campaign takes an waful long time between turns, I think it is because of the naval powers, so the boats takes longer time to load. Anyway, Im having more fun playing early era, so choosing this one might not be bad
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  7. #27

    Default Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    Just tried the mod and started playing with Bavaria.
    Works great so far, the only problem is I cannot use my trade ports, I have two free slots, but the game says I have no free slots.
    Is it because of the mod or do you think it is a vanilla bug?

  8. #28
    DeadlyBlowfish's Avatar Tiro
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    Default Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    Best way to find out is to try and trade with Bavaria using another faction. :-)

    In terms of coding, however, the fault is on CA's side.
    IMPORTANT:
    If you wish to use, modify, build on or do just about anything to or with any of my mods, feel free to do whatever you want. All I ask is to have my name in the credits somewhere :-)

  9. #29

    Default Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    Best way to find out is to try and trade with Bavaria using another faction. :-)
    You mean start a new campaign with another faction?

  10. #30
    DeadlyBlowfish's Avatar Tiro
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    Default Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    Just to see if trading works.
    IMPORTANT:
    If you wish to use, modify, build on or do just about anything to or with any of my mods, feel free to do whatever you want. All I ask is to have my name in the credits somewhere :-)

  11. #31
    helmersen's Avatar Praepositus
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    Default Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    So.. I guess we all are Drummers and Fifers, no?
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  12. #32

    Default Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    Is there a way to change the faction in my current campaign?

  13. #33

    Default Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    I downloaded this mod hoping it would allow me to play all factions, and it did. But how come the year is not 1700? i thought that was the point of this mod. to keep the current year and unlock all the factions.

    whats the difference between this mod and the Late campaign mod?

    I downloaded the zip file.

  14. #34
    DeadlyBlowfish's Avatar Tiro
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    Default Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    The year... is... 1700... :S

    I'll double check my zip file
    IMPORTANT:
    If you wish to use, modify, build on or do just about anything to or with any of my mods, feel free to do whatever you want. All I ask is to have my name in the credits somewhere :-)

  15. #35
    DeadlyBlowfish's Avatar Tiro
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    Default Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    Alright, redownload please, the link for the zip file was to the wrong zip.

    Fixed :-)
    IMPORTANT:
    If you wish to use, modify, build on or do just about anything to or with any of my mods, feel free to do whatever you want. All I ask is to have my name in the credits somewhere :-)

  16. #36

    Default Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    yeah. i downloaded the rar and it worked.

    thanks. keep up the great work

  17. #37

    Default Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    Quote Originally Posted by DeadlyBlowfish View Post
    What factions are you using freitach, tishar?
    Pirates, GB, France, Prussia all CTD

  18. #38
    DeadlyBlowfish's Avatar Tiro
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    Default Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    Strange....

    Does anyone else have the same problem with these factions? I've had the files tested on multiple computers and they work fine.

    freitach: is your copy.... legal? Campaign mods seem to struggle with pirate copies. The error just seem s odd....
    IMPORTANT:
    If you wish to use, modify, build on or do just about anything to or with any of my mods, feel free to do whatever you want. All I ask is to have my name in the credits somewhere :-)

  19. #39
    Landwalker's Avatar Semisalis
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    Default Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    I have a couple of questions for anyone who might be able to answer:

    1) If you play as the Thirteen Colonies, do you automatically become America when you break your protectorateship with Great Britain?

    2) When playing as the colonies, do you have access to the full roster of the United States (as when playing America in the custom battles)?

    Cheers.
    Last edited by Landwalker; March 17, 2009 at 07:38 PM.

  20. #40
    BanditKS's Avatar Ordinarius
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    Default Re: --- The Great Campaign Expanded--- Faction Inclusion Mod

    awesome Mod deadly, I cant wait to see/download updates to this mod!
    Also i cant wait to see what you do with the pirates, this could be the only mod with proper looking pirates and not a "Pirates of the Caribbean" rip off. + rep to you!



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