unit_stats_naval
(columns after bosun)
17 = # of Marines on board
18 = # Alternative crew (dunno what these guys are but they look like gunners but they wander around the ship)
37 = % speed Running with the wind ie-180 degrees (1.0 = 100% of max speed)
38 = 164 degrees from the wind (running with the wind)
39 = 147
40 = 130 (broad reach)
41 = 115
42 = 98 (beam reach)
43 = 82
44 = 65
45 = 49
46 = 32 (close haul)
47 = 16
48 = 0 (into the wind)
49 = Bobbing / rolling with the waves
50 = pitching with the waves
51 = Turn rate at max speed (ie full sail)
52 = 2/3 sail
53 = 1/3 sail
54 = slower vvvv
55 = slower vvv
56 = slower vv
57 = slower v
58 = Turn rate at zero speed (becalmed)
Ok, that probably didn't make sense - try :
51 = Turn rate at max speed (ie full sail)
52 = 2/3 sail
53 = 1/3 sail
54 = 4/15
55 = 1/5th
56 = 2/15th
57 = 1/15th
58 = Turn rate at zero speed (becalmed)
I dunno why the detail in the speed & turn rates...I would also try and get that confirmed by others, im 99% sure its sound.
Quote:
Originally Posted by
Midknight
unit_stats_naval
(columns after bosun)
17 = # of Marines on board
18 = # Alternative crew (dunno what these guys are but they look like gunners but they wander around the ship)
19 =
To update to that...
18 = seamen
19 = guncrew
Marines - capped, you can only have a certain ammount I think this is a % of the gun crew but can't be sure. A 3rd rate can have a max of 55 marines on board
Seamen - Also capped (3rd rate can have 45) without them the ship cannot board. The fight hand to hand as well.
Guncrew - 2 crew / gun so a 3rd rate has 2x 74 gun crew max
A 3rd rate then can have a max crew of 55 marines + 45 seamen + 148 gun crew with a captain, bosun, lietenant = 251 crew
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unit_stats_naval_crew :
1 = Morale (not sure on this)
2 = Accuracy (again not sure)
3 = Melee Skill
4 = Melee defence