Hi guys!
After the whole mortar issues we have half the threads complaining about, I decided to see if I can find a similar, unbalanced, no skillz setup. Basically, find a unit as overpowered as mortars and a tactics as lame as forting on a hill, but in the sea.
I have it. 7 wins in a row ranked...I'd have more but its hard to get sea battles going.
Faction:
Pirates
Settings:
Early
Medium
Fleet:
10 Galleons, increase rank with leftover points,
Pirates do not get more ships between early and late. Heavy first rates have wicked broadsides and too large a crew. Large resources means they'll have way too many 2nd rates to fight in an early game and you'll have to many ships to manage.
So what's the plan? Split into two fleets of five. Envelop the enemy. Use chain shot initially and halt his first 2-3 ships. Switch to cannon shot and weaken his boys. You'll have him surrounded (more ships, and faster than his 3rd and 2nd rates) so then you do what pirates do best...board! Pick ships that are dismasted, switch to grapeshot and kill him in boarding actions.
Pirates, like in the game, are rediculous in boarding actions. You can beat anything but a heavy 1st rate.
Chain shot is lame-o. It is overpowered. I usually stop after only a few volleys because I even feel bad about using it, and the whole plan of this exercise is to prove this is an unbalanced fleet. If he splits his navy though I have no mercy. I will totally dismast one part of his fleet with one of my squads, then attack his remaining fleet with all my ships. Just to show how lame chain shot is.
Willing to post replays if desired. Please discuss your thoughts on this fleet, my lameness, and the over-powered nature of chain shots and pirates in general in early fleet battles.
YARR!