Page 3 of 12 FirstFirst 123456789101112 LastLast
Results 41 to 60 of 225

Thread: Land Unit Stats Editor v0.1

  1. #41
    Sol Invictus's Avatar Domesticus
    Join Date
    Sep 2004
    Location
    Kentucky
    Posts
    2,262

    Default Re: [Tool] Land Unit Stats Editor v0.1

    Man you modders amaze me sometimes. This looks like an amazing tool. I can't wait until CA releases the official tools and you guys can really go hogwild.

  2. #42

    Default Re: [Tool] Land Unit Stats Editor v0.1

    Great work, hopefully you'll update it when CA releases a patch which fixes that horrible CTD on ai turnphase problem. This seems like a great tool to fill the gap whilst some major mods come out.
    My Workshop - Signatures, Avatars and other work I've done on TW related subjects.
    "It is not these well-fed long-haired men that I fear, but the pale and the hungry-looking."
    - Julius Caesar

  3. #43

    Default Re: [Tool] Land Unit Stats Editor v0.1

    Very nice work. +rep

    Atleast i can fix some parts of the game now .

    EDIT:
    Changing unit sizes doesn't seem to work yet. Changed the unit size of the grenadiers from 80 to 160 (same as other line infantry). Change the values, commited and saved it and imported it in the main.pack. Made no difference so i checked if the DB in the main.pack had the right values. It did.

    EDIT2: My bad, didn't realize that the patch.pack had a newer DB file. Works like a charme now. Thank you!
    Last edited by crazypeon; March 12, 2009 at 06:08 PM.
    There are no bugs in ETW! The AI works perfectly! We will win! -Comical Keiran

  4. #44
    Alkarin's Avatar Praepositus
    Join Date
    Oct 2008
    Location
    Aberystwyth,Wales UK
    Posts
    5,255

    Default Re: [Tool] Land Unit Stats Editor v0.1

    now this is out someone should make a more realistic firing mod
    IE: increase range,reduce accuracy...add more ammunition
    You look great today.

  5. #45

    Default Re: [Tool] Land Unit Stats Editor v0.1

    KnightsofEngland, if you reload the table and the stats are, indeed, changed, then it's not a problem with the editor. It's simply that your game isn't picking up the changes. Try re-packing the changed file back into patch.pack.

    cwm33, firing ranges aren't in this file since I believe they are attached to a particular weapon.

    HellFell, yes I'll be updating it as time permits and as we work out new fields.

    gfzgfx, make sure when editing that you press Commit *before* saving or switching units. The program has a list of units in memory that it uses to then save out... if you dont press commit then it wont update this list and once you are finished you MUST use File -> Save table to actually save it to disk.

  6. #46

    Default Re: [Tool] Land Unit Stats Editor v0.1

    Quote Originally Posted by LtChambers View Post
    Well Delphy and I are already working together via IM, but we still managed to come out with two separate tools *sigh*. I think we need to agree on requirements and work on a common editing program. I've already got a SourceForge project set up for it, too.
    My tool is only a proof of concept one. Just to show that it *can* be done. Also, I prefer specialised small editors over one big monolithic thing. Thats just how I am, I guess, in my many years experience with making modding tools

  7. #47
    izanagi11's Avatar Semisalis
    Join Date
    Jul 2006
    Location
    Chicago, IL
    Posts
    417

    Default Re: [Tool] Land Unit Stats Editor v0.1

    Quote Originally Posted by Delphy View Post
    My tool is only a proof of concept one. Just to show that it *can* be done. Also, I prefer specialised small editors over one big monolithic thing. Thats just how I am, I guess, in my many years experience with making modding tools


    Hey anyways, great job guys. Makes life easier!
    "The shape of you, the shape of me, the shape of everything I see.."

  8. #48

    Default Re: [Tool] Land Unit Stats Editor v0.1

    This is great!! awesome job!!

  9. #49

    Default Re: [Tool] Land Unit Stats Editor v0.1

    Great! Thanks.

    Any chance you're working on one for projectiles aswell? That'd be cool. Impact radius, velocity, etc.

  10. #50

    Default Re: [Tool] Land Unit Stats Editor v0.1

    Nice Job! and Thank you

    This editor works really well.

    By the way, how do I increase the ammo?
    Last edited by ChiuTheWarlord; March 13, 2009 at 06:07 AM.

  11. #51
    joedreck's Avatar Artifex
    Join Date
    Jan 2007
    Location
    Frankfurt am Main
    Posts
    2,009

    Default Re: [Tool] Land Unit Stats Editor v0.1

    I didn't try it and I didn't read the posts, but it looks fantastic. Very simple, I can see on first time, what i'm searching for . Remember me the soccer editors.

    I don't think CA's tools could be more simple.

    Very good job. Hope for an editor, with all functions together. From unpack, over changes to repack in one editor.

    +REP for you.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
    Vote Brain Slug for president.

  12. #52

    Default Re: [Tool] Land Unit Stats Editor v0.1

    Quote Originally Posted by Delphy View Post
    Hi All,

    Here's the quick and dirty land unit stats editor I promised.



    Some notes:

    - Works only on unpacked unit_stats_land
    - Works ONLY on unit_stats_land - no Naval units yet
    - Allows you to modify the stats in the unit_stats_land db table
    - Doesn't modify any other files (ie upkeep, etc)
    - When changing any stats you MUST click the commit button to save them to the in-memory copy. If you dont then your changes wont be saved.

    You need .NET Framework 2.0 installed to use this. Has been tested only on XP 32bit.

    If you change any of the values below the "Dont change anything below this line" I have absolutely no guarantee that you wont break your game horribly!

    With that said, enjoy. Credits to LtChambers and Scanian for helping me work out the file formats. We aren't done yet but getting there!

    Regards
    Delphy
    Very good job , + 1 rep , I hoope you can tell me if the units look can be edited somehow ? or can be added new units?

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  13. #53

    Default Re: [Tool] Land Unit Stats Editor v0.1

    Good job! would have done something like this my self but alas, Uni does not allow me to. To much work..

    I would like to make a feature request - batch updates. What I mean by this is having a section where one can enter commands that effect all units (or types of units). Eg +10 to all infantry accuracy.

  14. #54
    GTFO. Jamie's Avatar Decanus
    Join Date
    Jan 2009
    Location
    Oxford, UK
    Posts
    584

    Default Re: [Tool] Land Unit Stats Editor v0.1

    can you edit the damage caused by rifles/muskets?

  15. #55
    aronnov's Avatar Tiro
    Join Date
    Oct 2004
    Location
    Nashville, TN
    Posts
    267

    Default Re: [Tool] Land Unit Stats Editor v0.1

    anyway to edit line infantry by just faction. oh and +rep

    *edit* n/m. i see where they're seperated.
    Last edited by aronnov; March 13, 2009 at 09:24 AM.
    Honor ... means that a man is not exceptional; fame, that he is. Fame is something which must be won; honor, only something which must not be lost. ~ Schopenhauer

  16. #56

    Default Re: [Tool] Land Unit Stats Editor v0.1

    Amazing! +rep

    "I am King of Rome and above the grammar."
    Sigismund, Emperor of Holy Roman Empire

  17. #57
    Van Diemen's Avatar Civis
    Join Date
    Mar 2009
    Location
    Amsterdam, The Netherlands
    Posts
    157

    Default Re: [Tool] Land Unit Stats Editor v0.1

    This is a gift from heaven for all the hex editing noobs like me!

  18. #58
    JohnHamm's Avatar Civis
    Join Date
    Mar 2009
    Location
    Oklahoma
    Posts
    136

    Default Re: [Tool] Land Unit Stats Editor v0.1

    Rep to you sir!! now I can do something about those pesky Native Americans!! WoooHooo!!
    John W. Hamm

    If you like what I post +REP
    and I'll do the same for you!!

  19. #59
    Van Diemen's Avatar Civis
    Join Date
    Mar 2009
    Location
    Amsterdam, The Netherlands
    Posts
    157

    Default Re: [Tool] Land Unit Stats Editor v0.1

    Quote Originally Posted by GTFO. Jamie View Post
    can you edit the damage caused by rifles/muskets?
    No, those are weapon specific, not unit tied.

  20. #60
    GTFO. Jamie's Avatar Decanus
    Join Date
    Jan 2009
    Location
    Oxford, UK
    Posts
    584

    Default Re: [Tool] Land Unit Stats Editor v0.1

    ahh i see, hopefully a tool to edit those will be along shortly. I would prefer them to be a bit more powerful...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •