The bowmen are silly op.
They fire 3x as fast as muskets and get kills more often per volley.
Only way ive found effective to kill them is to charge them and not try to range them.
VH/VH.
The bowmen are silly op.
They fire 3x as fast as muskets and get kills more often per volley.
Only way ive found effective to kill them is to charge them and not try to range them.
VH/VH.
Oh, the natives die easy.
They just run at you like a bunch of savages.
Actually they are a pain...they fire from freaking far away, great aim, great ammo, and they hit alot of time. When you try to charge them they run really fast , and it makes it hard to engage in melee, unless you sandwich them. But still, i dont know if they are OP, or its just me that is doing it wrong lol...
I always wondered how an army of M2TW longbowmen would fare against line infantry
Totally true!
I hold the same feelings, m8. I really feel so dumb now... Im playing with the brits and having a hard time in America against those natives. European arms superiority only shows with the use of more advanced units, and I'm still guessing there. Regular Line Infantry (militia even less), with fixed demi-culverins and some cavalry will often have a hard time against a native army, with the same unit counting (not total numbers, exactly) and with mixed forces (archers, infants and cav.).
However, my biggest complaint is the soun. I can't hear: the galloping of horses, musket firings, and maybe meele sounds are also too timid.
Battle bonuses appear to be similar like in RTW , not M2TW. In RTW there were bunuses to stats ,+4 for H and +7 for VH. In M2TW bonuses worked different way.
You can expect that AI Militia trash your Elite unit , if you are playing on VH. Some people do use it as way to compensate for totally missing AI in GC.
As for GC difficulty, Normal would mean rather meak AI with no bonuses, while H and VH will probably give them money bonuses per turn a, probably faster research speed and more aggressiveness (AI would be probably totaly irrational on VH though) .
I would say, if you want at least some challenge to play H campaign and M Battle (or H batlles if you don't mind losing to some lower units).Don't expect for AI to get smarter on H or VH , becausei don't think that there is any AI in game right now anyways.
Last edited by Tariq; March 09, 2009 at 08:50 PM.
Moved to modding general discussion.
Can't say I've noticed that, my men frequently pair off against their counterpart units in battles and come out tops.
And i play battles on H, while still winning. Didn't say you can't win , just that AI gets bonuses that are looking similar to RTW ones , not M2TW ones.Without any competitive AI to speak of , that is only thing that is helping them.
At least they kill some of your troops instead of you destroying them with almost no casualties.
your first mistake is playing on VH for balance.
H & VH give the AI unfair bonuses in combat so you can't really test gameplay like that.
I hope so, I hate when they charge you out of no where.
For one, I'd make sure in any modding releases that all the Natives, and many of the more irregular fighting forces (Ottomans, the irregulars of the Indians) fight in that loose order light infantry doctrine formation. Seems silly for them to be in organized formations.
I can't believe people want the natives to be even weaker is the game really that hard? Just run them down with cav or bayonets if they are killing you.
The natives were not weak. Europeans desperately needed them to survive. Without clever politics, the real key to success, the European powers would not have been able to even hold their main bases/regions of operation in the New World and the Indies. They allied themselves with local tribes and powerful warlords to accomplish their objectives, without their support the Europeans were doomed.
Ive worked on the natives. They have the numbers and ability to ambush than the European troops. In my campaigns and battles, the natives aren't as "OP" as some people say. Ive tone them down to respectively and realistically.
Im making small changes but they are indeed showing great improvement.
I love this new patch.
Under the patronage of Hader