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Thread: Pack File Manager 1.12 (w/ integrated .loc editor)

  1. #141
    GodofCats's Avatar Libertus
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    Icon1 Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Nevermind, I think it's working either way.
    Ah, I'll rest now, yes? The endless dream calls to me... but before I close my eyes, I must know - what will become of my children? They were madmen before I found them and freed them from the prisons of their own minds... *sigh* and with my death, madmen they again will be. It's not what I believe. It's what I know.

  2. #142
    MaradoX-'s Avatar Libertus
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    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Quote Originally Posted by GatorMarine1833 View Post
    I get an error when I click on any DB file, is there anyone else experiencing this error?
    It only works on these 5 db files:

    db\battles_tables
    db\building_levels_tables
    db\unit_stats_land_tables
    db\units_tables
    db\technologies_tables

    (as LtCHamber said)

  3. #143

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Quote Originally Posted by MaradoX- View Post
    It only works on these 5 db files:

    db\battles_tables
    db\building_levels_tables
    db\unit_stats_land_tables
    db\units_tables
    db\technologies_tables

    (as LtCHamber said)
    I get the same error when trying to click on those exact files. I've tried two of the five there.

  4. #144
    MaradoX-'s Avatar Libertus
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    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    so with opening every db file you gt the error?
    hmm...
    Divide and conquer...

  5. #145

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Quote Originally Posted by MaradoX- View Post
    so with opening every db file you gt the error?
    hmm...
    Correct, seems to be borked

  6. #146

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Quote Originally Posted by GatorMarine1833 View Post
    Can someone who has downloaded one that isn't corrupt upload it?
    The download link provided in the first post is working perfectly fine.

  7. #147
    Ziem's Avatar Civis
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    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Get an error here also after clicking on the unit_stats_land db. This is what I get as error msg

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.
    ************** Exception Text **************
    System.IO.FileNotFoundException: Could not find file 'D:\Program Files\Steam\steamapps\common\empire total war\data\DBFileTypes.txt'.
    File name: 'D:\Program Files\Steam\steamapps\common\empire total war\data\DBFileTypes.txt'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize)
    at System.IO.StreamReader..ctor(String path, Encoding encoding)
    at System.IO.File.ReadAllLines(String path, Encoding encoding)
    at PackFileManager.DBFileEditorControl.getTypeMapFromFile(String filepath)
    at PackFileManager.DBFileEditorControl..ctor(PackedFile packedFile)
    at PackFileManager.PackFileManagerForm.packTreeView_AfterSelect(Object sender, TreeViewEventArgs e)
    at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
    at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
    at System.Windows.Forms.TreeView.WmNotify(Message& m)
    at System.Windows.Forms.TreeView.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Fra...7/mscorlib.dll
    ----------------------------------------
    PackFileManager
    Assembly Version: 1.0.0.0
    Win32 Version: 1.3
    CodeBase: file:///D:/Program%20Files/Steam/ste...ileManager.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL...dows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL...089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL...em.Drawing.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL...System.Xml.dll
    ----------------------------------------
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    For example:
    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    Maybe it helps in finding the error.
    Strange thing is it refers to framework v2.0 while I'm almost sure I have framework 3.5 (any way I can check this?)

    Z.

  8. #148

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Quote Originally Posted by Porphyr View Post
    The download link provided in the first post is working perfectly fine.
    Downloading isn't the issue - the file being downloaded is corrupted.

  9. #149

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Quote Originally Posted by Blaine the Mono View Post
    I get the same error when trying to click on those exact files. I've tried two of the five there.
    I just tried all of the above mentioned files and they are all displayed correctly. It cannot work for other files as long as their structure is not analysed in more detail.

  10. #150

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Quote Originally Posted by Maledon View Post
    Downloading isn't the issue - the file being downloaded is corrupted.
    Then let me reformulate my earlier post:
    I just (3 minutes ago) downloaded the .zip file, extracted it, and it is running in this very moment on my computer without problem.

  11. #151

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Quote Originally Posted by Ziem View Post
    Get an error here also after clicking on the unit_stats_land db. This is what I get as error msg

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.
    ************** Exception Text **************
    System.IO.FileNotFoundException: Could not find file 'D:\Program Files\Steam\steamapps\common\empire total war\data\DBFileTypes.txt'.
    File name: 'D:\Program Files\Steam\steamapps\common\empire total war\data\DBFileTypes.txt'
    I wonder if you have to place the .txt in the data folder? I'll try and report back Edit:Nope, didn't work

  12. #152

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Quote Originally Posted by Ziem View Post
    Get an error here also after clicking on the unit_stats_land db. This is what I get as error msg

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.
    ************** Exception Text **************
    System.IO.FileNotFoundException: Could not find file 'D:\Program Files\Steam\steamapps\common\empire total war\data\DBFileTypes.txt'.
    File name: 'D:\Program Files\Steam\steamapps\common\empire total war\data\DBFileTypes.txt'

    (...)
    Maybe it helps in finding the error.
    Strange thing is it refers to framework v2.0 while I'm almost sure I have framework 3.5 (any way I can check this?)

    Z.
    Did you extract the DBFileTypes.txt from the .zip file? Your problem obviously is that this file was not found. You need to have the PackFileManager.exe and the DBFileTypes.txt in the same directory.

  13. #153

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Quote Originally Posted by Porphyr View Post
    Did you extract the DBFileTypes.txt from the .zip file? Your problem obviously is that this file was not found. You need to have the PackFileManager.exe and the DBFileTypes.txt in the same directory.
    Yeah, that isn't my problem... I now get something saying I'm missing a key. I have no idea if he has the problem though.

  14. #154
    Ziem's Avatar Civis
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    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    @Porphyr

    Thanks mate! That's the one. I downloaded only the bin file from sourceforge because I had a crc problem with the zip. Just d/l-ed the txt file and placed it in the same dir. as the packfilemanager.exe and it works like a charm now.

    Thanks again.

    Z.

  15. #155
    twisted's Avatar Libertus
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    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    When i try to open the zip. It says it's corrupt. Tried downloading it 5 times..





  16. #156

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Oh yippy, it finally decided to work. I didn't move anything, change anything, it just started to work...

  17. #157

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Quote Originally Posted by twisted View Post
    When i try to open the zip. It says it's corrupt. Tried downloading it 5 times..
    I attached a copy of the zip file to this post. This one works on my computer.
    Maybe you want to calculate the checksum of your file to see whether it is corrupted. You can pick any one of the following. The checksum of your file should be equal to the following numbers.

    MD5: 4033E9A11C7B689860609713BF55AEA3
    SHA1: 25578AF316A8B0DB4321F846E0A5260E9D3B02D9
    RipeMD256: D01C1CB317EE4826F9F192B9D6EDEA1F2920D16EE95648C32E0C7894D9B2A49A
    CRC32: 1380E3E7

  18. #158

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Quote Originally Posted by Blaine the Mono View Post
    Yeah, that isn't my problem... I now get something saying I'm missing a key. I have no idea if he has the problem though.
    May I ask you to verify something for me?
    If you select one of the five files that are implemented so far, it should work fine. But if you click on any other file, you should get an error saying "The given key was not present in the dictionary". This means that the structure of the file you selected is not yet implemented into the DBFileTypes file.

  19. #159

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Go to http://etw-mod-tools.svn.sourceforge...mod-tools/bin/

    Choose PackFileManager.exe

    Download the "Revision 5" version - this version works (I think it is the 1.2 version)

  20. #160
    izanagi11's Avatar Semisalis
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    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Can you add the ability to change the relative path? Same I'm working off of my mod directory called mod1, when I add my files they include "mod1\" directory path. Thanx, man!
    "The shape of you, the shape of me, the shape of everything I see.."

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