Matt Chambers, your tool is great, I love it!
If you accept whishes on which tables are to be parsed next, I would opt for the campaign_ai-tables and projectiles_tables, so that we can tackle the campaign AI and the accuracy problem with muskets.
Again: Great work!
what do you mean you cant save do you save and their is no changes? if so did you edit something before? and save? if you edit a unit and save and try to edit another unit and save it wont work if you save after a small edit you have to restart the packfile manager and edit again
I have tried to change around the hall strength and the crew numbers in the editor it saved alright, but the value is still the same in game. accuracy and reload time seems not working as well - (I supposed that the high the number the better accuracy and reload it is.)
Some of the stuff you can edit works in multiplayer, giving a massive advantage. CA should do something about it, it shouldant let you edit and use those same tables for multiplayer
Last edited by Weasel; March 14, 2009 at 06:36 PM.
regemente your using main.pack try editing the patch.pack oh and by the way to LT i hope he reads this ill just pm him it to wait he has to many pms so what the point BUT on to the matter after editing some units and such when i click any of my cities now it takes like 20 seconds to load if it has an army in it even just 1 light dragoon and when i click army tab at city takes like 1 minute to load sigh we need help from ca
is any one esle experiencing wha tim getting where it takes a while to load cities with troops in them? if not please say so all i edited so far have been the technology tables my poland line infantry light galleys and winged hussars its annoying not game breaking.
Good work. +rep. Cant wait to see some great mods soon everybody.
@moisesjns
You mean the delay when you click on a city or army? Then yes... Dunno whether it has to do with adjustments. Had the same thingie before I used the editor. Strange thing is that I indeed have a delay clicking on a city with or without an army but don't have a "jerky" map anymore. Probabably has to do with the overall programming.
Z.
whew what a relief at least now i know i did not do anything dumb but yyea i did mean the city and army sigh well hopefully the upcoming patch this week for empire will make it so we can edit units and not get that delay
ps. any one know exactly what date the patch is coming out? i know it's this week and tahts all
Oh sorry didn't see that comment.
What you do is open the unit_stats_naval table with packfilemanager and find the Light Galley and the medium galley, the medium galley has the same name, but the light galley is called something like "galley/light/fliute" or something like that. After you've located them you'll see a column next to their name called Cannon type 1, in there will be a cannon called "naval_cannon_42" or something along those lines, change the number to something like 6, 9, 12 or 24, I recommend using 9 or 12 though. Gives them about 45-50 firepower.
Can you guys please make it compatibile with units_to_exclusive_faction_permissions in db ? It dictates what factions make what units, judging by the hex entries, it seems as simple as the name of a unit then the factions it belongs to !
ttt
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