Page 10 of 80 FirstFirst 12345678910111213141516171819203560 ... LastLast
Results 181 to 200 of 1583

Thread: Pack File Manager 1.12 (w/ integrated .loc editor)

  1. #181

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Quote Originally Posted by badger1815 View Post
    @cwm33

    You can start decoding the file format using a hex editor (eg Hex Workshop)

    Check the Wiki & this thread for info http://www.twcenter.net/forums/showthread.php?t=235731

    cheers
    B


    Just tried that, and I think I broke my brain. I've never done hex editing before, so that's all swahili to me.

  2. #182
    Xerces's Avatar Tiro
    Join Date
    Oct 2004
    Location
    Luton, England
    Posts
    218

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Am I missing something here? I downloaded 1.3 , but how do I download 1.5?
    "But sire, wont we hit our own troops?"..."Yes but we'll hit theirs as well!"
    "it's easy enough to say "wait for the patch" or "wait for modders," both of which have dramatically improved Creative Assembly's previous games. I can only presume that will be the case here, at which point I look forward to seeing how Empire: Total War turns out. But we review the games we're given, not the games we wish they'll become."

    Founding Member of MTWII Modding Arts Inc.
    My How To Add A Region Guide For MTW2

  3. #183
    RodeoX's Avatar Foederatus
    Join Date
    Jun 2007
    Location
    Madison Wisconsin USA
    Posts
    26

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Quote Originally Posted by Xerces View Post
    Am I missing something here? I downloaded 1.3 , but how do I download 1.5?
    Use the link on page 1.

    Outstanding work Lt! But will this work on the demo?

  4. #184

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    So wtf, the download is corrupt for some people but not others? I don't usually have problems with SourceForge, so this is weird.

  5. #185

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Anyone working on building_units_allowed? I'm processing, but I could use a little help. I am playing with the values and not really having much luck.

  6. #186

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Getting the same "errors" as some guys in this thread (patching files not showing in red) so I reverted to 1.3. Please take this as "positive" critics. I think the tool is awesome, but needs some ironing out that's all. Keep it up man!
    Last edited by CaptainCox; March 13, 2009 at 12:51 PM.

  7. #187

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    the DL is corrupt.

  8. #188

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    How have people replaced the music files then?

  9. #189
    Tassen's Avatar Decanus
    Join Date
    Feb 2009
    Location
    Chicago - Illinois - USA
    Posts
    551

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    The download worked just fine but when I select a db file, any db file, all I get is:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
    at System.ThrowHelper.ThrowKeyNotFoundException()
    at System.Collections.Generic.SortedDictionary`2.get_Item(TKey key)
    at PackFileManager.DBFileEditorControl..ctor(PackedFile packedFile)
    at PackFileManager.PackFileManagerForm.packTreeView_AfterSelect(Object sender, TreeViewEventArgs e)
    at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
    at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
    at System.Windows.Forms.TreeView.WmNotify(Message& m)
    at System.Windows.Forms.TreeView.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    PackFileManager
    Assembly Version: 1.0.0.0
    Win32 Version: 1.3
    CodeBase: file:///F:/Total%20War/Utilities/PackFileManager.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  10. #190

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Quote Originally Posted by g-gaels View Post
    Anyone working on building_units_allowed? I'm processing, but I could use a little help. I am playing with the values and not really having much luck.
    That file dictates what units a building can create, the relevent data is in strings preceded by a string length id. I'm guessing there's a count of the strings at the top as well.

  11. #191

    Default Re: Pack File Manager 1.5 (w/ integrated db editor); new download link

    yeh i keep getting exception errors with the sound mod, man i really want to use the mod but it wont overwrite the files, any fixes?

  12. #192

    Default Re: Pack File Manager 1.5 (w/ integrated db editor); new download link

    To replace files that aren't in patch.pack, you should create a NEW pack like "sound_or_music_mod.pack" and set its pack type to "patch" and that will override any sound and/or music files in the release packs.

    So really the replace function being broken should not be a big issue.

  13. #193

    Default Re: Pack File Manager 1.5 (w/ integrated db editor); new download link

    Tassen, it sounds like you didn't extract the DBFileTypes.txt file alongside the executable.

  14. #194
    Tassen's Avatar Decanus
    Join Date
    Feb 2009
    Location
    Chicago - Illinois - USA
    Posts
    551

    Default Re: Pack File Manager 1.5 (w/ integrated db editor); new download link

    I did and now when i checked again. Some files open, the ones they don't (can't I assume) gives the error. maybe can have them just not show instead of pulling up an error box?

    Great new features though!


  15. #195

    Default Re: Pack File Manager 1.5 (w/ integrated db editor); new download link

    Now we are smoking, thanks to the great work by LtChambers. Which btw explained some of this at the same time I wrote this..

    So with his tool I easily doubled the cost for units and the time to recruit units and double cost of technology. (Mainly done to slow down the player) I plan to give the AI a huge rebate on cost for both units and research so they wont be affected as much

    I thought I create a quick dumb dumbers guide. (I know we tried to explain this many times now but one more time wont hurt)

    The 7 step guide to modding Empire.

    1. Download packmanager then put the exe and txt file in the empire / data folder
    2. Backup main.pack
    2. Start Packmanager and open Main.pack
    3. Pick one of the files that have a template (See first post)
    Change the value in the right window that you want to change and save.
    4. Now select that file and export it.
    5. Now create a new pack file in packmanager (Patch type) - Call it for example My-Changes-mod.pack
    6. Select the option to add the file with packmanager and then pick the file you exported
    7. Save.

    Voila you have a mod(pack file) that you can share.

    Its actually really easy and clean, I now belive CA when they said it will be easier to mod, specially with LtChambers incredible work.

    Btw, I have a feeling that the reason natives in the US is much more aggressive is that their troops are dirt cheap, my hunch is that AI simple does not have enough money on anything except VH campaign and not even then do they have enough to challange a human that can handle money much better. I am going to give the AI atleast a 50% Discount on recruitment cost and something similar on upkeep and see if I can get the european AI to be more of a challange.


    Ok a BIG request for the tool if possible.

    Export and Import to CSV file (That way we can use Excel or other tools to diff files or do mass changes etc.)

    Oh and one bug I foung

    If you use arrow down on the last record I gor an error and had to quit the application.
    Last edited by Matte979; March 13, 2009 at 02:02 PM.

  16. #196

    Default Re: Pack File Manager 1.5 (w/ integrated db editor); new download link

    Unhandled exception has occurred in your application
    the given key was not present in the directory.
    what am i doing wrong?

  17. #197

    Default Re: Pack File Manager 1.5 (w/ integrated db editor); new download link

    You can only click on files that are mentioned in the first post.. The rest have no map yet.
    Last edited by Matte979; March 13, 2009 at 01:53 PM.

  18. #198

    Default Re: Pack File Manager 1.5 (w/ integrated db editor); new download link

    Quote Originally Posted by Matte979 View Post
    You can only click on files that are mentioned in the first post.. The rest have no map yet.
    so how are people running the sound mod if theres no click for it (field musicians)??

  19. #199

    Default Re: Pack File Manager 1.5 (w/ integrated db editor); new download link

    What mod are you talking about?

  20. #200

    Default Re: Pack File Manager 1.5 (w/ integrated db viewer and editor)

    Quote Originally Posted by g-gaels View Post
    Anyone working on building_units_allowed? I'm processing, but I could use a little help. I am playing with the values and not really having much luck.
    Yep, I just added an article about this file to the wiki: http://www.twcenter.net/wiki/ETW_fil..._units_allowed

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •