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Thread: Late Campaign.

  1. #1
    DeadlyBlowfish's Avatar Tiro
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    Default Late Campaign.

    Dear All,

    It is an honour and a privaledge to announce the release of this humble modification, "The Late Campaign", for Empire Total War. The campaign begins in 1783 and goes on for at least another 50 years.

    What is it?: A modification for Empire Total War, using the files from the final chapter of the United States Campaign and some intelligent hex editing.

    Features:


    • 1783--> campaign (Same dates as the United States campaign) with late era units/town development.
    • Playable emerged factions
    • Consistent and smart campaign AI.
    • And More....


    Installation Instructions:


    1. Backup your current /campaigns/ directory.

    2. Extract the rar file into the /data/ directory and merge it with the current campaigns folder.

    3. Play, enjoy.



    Known Issues: The FOW bug (in which buildings that faction owns at the start seem to lack a line of sight) for various factions seems to plague the situation at the moment. --- Solution: Move your military units on the first turn and use your list scrolls to navigate in the FOW. It should go away after a while if you just play normally. Similarly, if the game is saved and loaded, the problem usually goes away.


    Acknowlegements: Everyone here at the ETW modding forums at TW center, particularly those who eventually delved into the esf files.


    File Mirrors:

    http://rapidshare.com/files/206891297/late_campaign.rar [No Wait time] [Rar]
    http://rapidshare.com/files/208235430/late_campaign.zip [No Wait time] [Zip]
    http://www.megaupload.com/?d=OAJ9VYHJ [Rar]
    http://www.strategyinformer.com/pc/e...mod/30088.html [Rar]



    Regards,

    DB
    Last edited by DeadlyBlowfish; March 14, 2009 at 06:26 PM.
    IMPORTANT:
    If you wish to use, modify, build on or do just about anything to or with any of my mods, feel free to do whatever you want. All I ask is to have my name in the credits somewhere :-)

  2. #2
    DeadlyBlowfish's Avatar Tiro
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    Default Re: RELEASE: Late Campaign.

    Screenshots (Please +rep contributors)

    Nordfeldt: Late Campaign as Denmark
    Spoiler Alert, click show to read: 









    Last edited by DeadlyBlowfish; March 14, 2009 at 04:31 PM.
    IMPORTANT:
    If you wish to use, modify, build on or do just about anything to or with any of my mods, feel free to do whatever you want. All I ask is to have my name in the credits somewhere :-)

  3. #3

    Default Re: RELEASE: Late Campaign.

    Cool! Thanks !+rep

  4. #4
    Nevada's Avatar Domesticus
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    Default Re: RELEASE: Late Campaign.

    Wow, cool!

    Could you also give us a small tutorial on how to edit these files (for own mods^^)?



  5. #5

    Default Re: RELEASE: Late Campaign.

    Consistent and smart campaign AI.
    how do you know that?

  6. #6
    DeadlyBlowfish's Avatar Tiro
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    Default Re: RELEASE: Late Campaign.

    Sure, I'd be happy to write one some time.
    IMPORTANT:
    If you wish to use, modify, build on or do just about anything to or with any of my mods, feel free to do whatever you want. All I ask is to have my name in the credits somewhere :-)

  7. #7
    Senator
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    Default Re: RELEASE: Late Campaign.

    so how is the ai in this mod smart and consistent?


  8. #8

    Default Re: RELEASE: Late Campaign.

    This is fantastic! I wonder, is there any way you could modify the earlier Grand Campaign as well, to make the Emergent factions playable there, too?

  9. #9

    Default Re: RELEASE: Late Campaign.

    Goddamnit! I'm still at work Will give this one a try when I get home.

  10. #10
    DeadlyBlowfish's Avatar Tiro
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    Default Re: RELEASE: Late Campaign.

    Quote Originally Posted by lesterthenerd View Post
    so how is the ai in this mod smart and consistent?

    Well, it's smart... in that it works for factions that shouldn't be the AI in the original case (America). And consistent in that... for all the other factions... it's exactly the same as usual.


    Edit: To the moderator who moved this... This isn't a proposal, idea or WIP, it's a fully working modification, which may be improved over time, but only in the sense that all mods may be.
    Last edited by DeadlyBlowfish; March 08, 2009 at 03:24 PM.
    IMPORTANT:
    If you wish to use, modify, build on or do just about anything to or with any of my mods, feel free to do whatever you want. All I ask is to have my name in the credits somewhere :-)

  11. #11

    Default Re: RELEASE: Late Campaign.

    Could you add screenshots and detailed info?
    http://porkyjack.shoguntotalwar.yuku.com/
    Spoiler Alert, click show to read: 

    You nosy sig reader!

  12. #12
    DeadlyBlowfish's Avatar Tiro
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    Default Re: RELEASE: Late Campaign.

    That's what the "reserved" section is for, once I finish some work I have to do.
    IMPORTANT:
    If you wish to use, modify, build on or do just about anything to or with any of my mods, feel free to do whatever you want. All I ask is to have my name in the credits somewhere :-)

  13. #13

    Default Re: RELEASE: Late Campaign.

    Sweet man, cheers. +rep

    (First time I've posted in like 2 years btw )

  14. #14

  15. #15

    Default Re: RELEASE: Late Campaign.

    nice
    Garibaldi's gopher boy.

  16. #16

    Default Re: RELEASE: Late Campaign.

    Quote Originally Posted by DeadlyBlowfish View Post
    [*]Playable emerged factions
    Just a simple question
    Before starting campaign we can select an emerged faction or during the game when the faction is revolting ?

    Thanks for the mod

  17. #17
    helmersen's Avatar Praepositus
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    Default Re: RELEASE: Late Campaign.

    Wow, this sounds cool! But will we be able to play both the "early" and late campaign?
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  18. #18
    DeadlyBlowfish's Avatar Tiro
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    Default Re: RELEASE: Late Campaign.

    Anastasios: Nope, at the start, I'm refering to factions which have emerged in betweeen the dates of this campaign and the original campaign.

    helmersen:If you switch it around, sure :-)
    IMPORTANT:
    If you wish to use, modify, build on or do just about anything to or with any of my mods, feel free to do whatever you want. All I ask is to have my name in the credits somewhere :-)

  19. #19
    killerrabbit's Avatar Senator
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    Default Re: RELEASE: Late Campaign.

    wow, great! btw, is this the vanilla AI? and are the other 12 playable factions also playable? thanks dude!

    "Nothing is true, everything is permitted."

  20. #20
    DeadlyBlowfish's Avatar Tiro
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    Default Re: RELEASE: Late Campaign.

    More than the other 12

    And the AI uses the vanilla engine, yup, but it's fully integrated/working.
    IMPORTANT:
    If you wish to use, modify, build on or do just about anything to or with any of my mods, feel free to do whatever you want. All I ask is to have my name in the credits somewhere :-)

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