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Thread: Bug Reports

  1. #121
    LucretiusTC's Avatar Biarchus
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    Default Re: Bug Reports

    Quote Originally Posted by CaesarVincens View Post
    The reason I haven't renamed Scythia is because there is already a Scythia Parva, so Scythia Minor seems excessive.
    Okay, how about using the name "Scythia Pontica" for that region around Olbia? The name Pontic indicates usually to the Black Sea, and sometimes Olbia in Scythia was called as Pontic Olbia, so that it can be separated to Olbia in Sardinia, and some other places with same name. http://en.wikipedia.org/wiki/Pontic_Olbia

    Luc.

  2. #122
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Bug Reports

    CV, you may want to check the iberian cavalry models, something went horribly wrong over there.
    The Best Is Yet To Come:

  3. #123

    Default Re: Bug Reports

    Which ones? The Iberian Lancer?


    EDIT:
    I found the problem with the Senate campaign; export_units was corrupted or something. I'll get the fixed version up shortly. In the mean time, if you are using the Senate campaign, use this file to replace the bad one. (Put it in xc/data/text (the folder "text" in the folder "data" in your XC folder.)
    Last edited by CaesarVincens; August 06, 2009 at 01:14 AM.

    Expand your borders, a mod based on XGM 5.

  4. #124
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Bug Reports

    Long shield cavalry got the old lancer model and iberian lancers are using the round shield cavalry one.
    The Best Is Yet To Come:

  5. #125

    Default Re: Bug Reports

    Hm.. what I did was use the new model and skin for the internally named iberian royal cavalry. I think they are called Lancers externally because I gave them to Carthage as well, and Lancers were the only new cavalry unit, I think.

    Expand your borders, a mod based on XGM 5.

  6. #126
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Bug Reports

    Well, what was supposed to be used is DTW's noble cavalry model.
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  7. #127

    Default Re: Bug Reports

    I may have taken the wrong model from DTW as well. It's hard to tell exactly what model goes with what unit and which unit that is exactly sometimes.

    Expand your borders, a mod based on XGM 5.

  8. #128
    Miles
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    Default Re: Bug Reports

    In XGM-XC version 3.3.3b GCS bodyguards are still regular hoplites. I'm playing on BI.exe.

  9. #129

    Default Re: Bug Reports

    Ok, thanks for letting me know. I'll get that fixed soon.

    Expand your borders, a mod based on XGM 5.

  10. #130

    Default Re: Bug Reports

    I have found a possible bug.

    Velites are available pre- AND post-Marian reforms.

    Also, Roman Light Auxilia are unrecruitable, because they have been commented
    out in the barracks lines.

    I am using BI v1.6, XC ver. 3.3.3b.

    Options used are:
    AI bonuses: reduced
    Faster movement: on

  11. #131
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Bug Reports

    Thanks for pointing it out, I'll review the situation and fix the problem.
    The Best Is Yet To Come:

  12. #132
    Miles
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    Default Re: Bug Reports

    XC Version 3.3.4, BI.exe, no senate version.

    Playing as Bosphoran Kingdom, generals suggested for adoption don't have an extended ethical trait (Chersonesian, etc.).

  13. #133

    Default Re: Bug Reports

    Traits are soon to undergo a massive set of changes, so I'm sure that will be fixed. Thanks for letting us know.

    Expand your borders, a mod based on XGM 5.

  14. #134
    Kara Kolyo's Avatar Mikhail
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    Default Re: Bug Reports

    Playing version 334 and having lots of fun. However in both my pontic and armenian campaigns i get ctd's during the ai turn, but i can't see what causes it. After reload it doesn't crash at the same place. Bummer is that i just had two huge battles against TSE and it is kind of annoing to repeat them.
    Options - bonuses off, alex.exe, slow movement, land bridges on


    under the patronage of Perikles in the house of Wilpuri
    Proud patron of Cymera

  15. #135

    Default Re: Bug Reports

    I have the same error after several hours of gameplay but during TSE turn AI it crashes. I used RTW nilla I suspect a trait characteristic is causing the crash. I'm using 3.3.4 version (very excellent). Any help would be great. I would love to finish a couple of campaigns I've got going.

  16. #136
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Bug Reports

    If the CTD is persistent you can try disabling AI for a turn or two.

    Just open console and "type disable_ai".
    After the turn is done open console again and type "run_ai".
    The Best Is Yet To Come:

  17. #137

    Default Re: Bug Reports

    Hello again, I did try disable the ai but i still got a CTD. Any other ideas?

  18. #138

    Default Re: Bug Reports

    Can you tell us your install options, Pingpong?

    Expand your borders, a mod based on XGM 5.

  19. #139

    Default Re: Bug Reports

    Ok here goes...I'm using RTW with RTW exe, EC version 334, install options: land bridges,promethuos cities, loyalty. Problem occurs (suspected when TSE turn occurs) during the ai part of the turn. Summer 259 BC is the turn. No error message ( unless you want the vista report). Any help would be great.
    Pingpong

  20. #140

    Default Re: Bug Reports

    I am very sorry, but unfortunately that doesn't sound like anything that can be readily fixed.

    Expand your borders, a mod based on XGM 5.

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