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Thread: The World Map Community Project

  1. #61
    Ketzerfreund's Avatar Domesticus
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    Default Re: The World Map Community Project

    Ow Gawd....

    Anyone seen how many *.rigid_spline and *.rigid_model files there are under models.pack\rigidmodels?

    There's heaps of files under a long list of subfolders (campaignborders (a file for each region), campaignbridges, campaignbuildings, campaignmountains, campaignpieces (contains the little ship models), campaignrivers, campaignroads...)

    Oh, and anyone seen that process.cmd batch file in \data\campaign\coastline? It processes *.cs2 files, which belong to Adobe InDesign. These are somehow coupled with *.tga files (those get deleted in the end, after all) to... well, to what? To produce those rigid_meshes?
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  2. #62

    Default Re: The World Map Community Project

    this project seems great, i hope we get a global map, so we can conquer the whole world
    Common sense removed due being Disruptive.

  3. #63
    Errabundi's Avatar Miles
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    Default Re: The World Map Community Project

    I already started the research on the world's shape in 1700's. Without limits on provinces' number it's gonna be really fun...

    It seems very complex and we will need really a good number of people.
    So finally I bought Total War: Rome 2. Regarding I payed 7.5$ for it, it's not a bad game at all!

  4. #64
    Ketzerfreund's Avatar Domesticus
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    Default Re: The World Map Community Project

    That's true. That makes it even more important that the community as a whole works on this instead of each major mod's team working on their own resulting in them needing two more years for a release.

    By the way, in that process.cmd file I mentioned above, we get a glimpse at one of the tools the devs used... An ominous "et.exe"...
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  5. #65
    Holger Danske's Avatar Comes Limitis
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    Default Re: The World Map Community Project

    While you're at it you may want to add some extra regions in France (4+ provinces?) and Scandinavia (Sweden, Norway, and Denmark should at least have 2-3 provinces, each)

  6. #66

    Default Re: The World Map Community Project

    Quote Originally Posted by Ketzerfreund View Post




    -Der Ketzerfreund.

    Is there any chance you or someone could please post the maps for the American and Indian theatres? I'm one of those guys who likes to keep track of my campaign's progress in PSP, and these would help

    Many thanks,
    Vudak

  7. #67
    Ketzerfreund's Avatar Domesticus
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    Default Re: The World Map Community Project

    You can find them in ..\data\campaign_maps\global_map, they are not packed, it's the files named *_lookup.tga. These files also exist for the trade theatres, there's only one pixel in them, though.
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  8. #68
    Gwyn ap Nud's Avatar Ducenarius
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    Default Re: The World Map Community Project

    Is it just me, or are those islands north of russia not the same dark green as the impassable areas? Does that mean that they're an amazonia-esque cookie, or am I just stoopid?

    Sorry, I'm not near my game right now, so I can't check.

    Cogito Ergo Vicco

  9. #69
    Ketzerfreund's Avatar Domesticus
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    Default Re: The World Map Community Project

    I am neither, but if you look at the dark-blue to greyish blue pixels that mark the landbridges (Denmark<->Sweden, Gibraltar etc.), you'll notice that they also are not the same tone. I guess the difference is just there because of them being separate areas. Have you looked through the impassable areas of the other theatres, too?
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  10. #70

    Default Re: The World Map Community Project

    The .rigid_model files are all in hex, if we could to convert them to ascii, it is far more likely we will figure out how to open them. As I understand it, most 3d file types are pretty much a big list of co-ordinates. Getting actual numbers out of these hex files is the first step to opening them.
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  11. #71

    Default Re: The World Map Community Project



    think thats a typer of height and ground..they make map basic on this first pics,thougt

    think CA took his(baxon7) method with this..huh? lol
    http://www.twcenter.net/forums/showthread.php?t=114176
    Last edited by Takeda♔Shingen; March 20, 2009 at 02:51 PM.

  12. #72
    Ketzerfreund's Avatar Domesticus
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    Default Re: The World Map Community Project

    What are the pics in your screenshots? The window bars are too small to read.
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  13. #73

    Default Re: The World Map Community Project

    Quote Originally Posted by Ketzerfreund View Post
    What are the pics in your screenshots? The window bars are too small to read.
    sry cant show full pics,thats big map lol..u can see that youself on

    campaign_detail_mask.psd in testdata..they work on this and put in
    campaign_detail_mask.dds in campaign/terrain..

    now we found :

    "height" "ground" "snow" "summer" map

    but not yet river,region,trade and desr_strat on etw version

  14. #74

    Default Re: The World Map Community Project



    key.tga in battleterrain/templates...think that can user too on "groundmap"

  15. #75

    Default Re: The World Map Community Project


  16. #76
    Ketzerfreund's Avatar Domesticus
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    Default Re: The World Map Community Project

    Quote Originally Posted by botkirsovalyesi
    campaign_detail_mask (TGA)
    Post #5 on page 1 of this thread.
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  17. #77

    Default Re: The World Map Community Project

    +1, i was looking to start a thread like this.

    Asia in 1700~1900 is an very intriging place to deal with. And certainly has more to do with "Empire" than the default setting. 1799 is hardly scratching the Imperial Age .

    give us China+all other Asian nations!

    Japan would be interesting as hell for the had a western reform etc.

  18. #78
    Gwyn ap Nud's Avatar Ducenarius
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    Default Re: The World Map Community Project

    their western reforms weren't until after this period though, am I right?

    Cogito Ergo Vicco

  19. #79

    Default Re: The World Map Community Project

    They happened during and after the Meiji Restoration.
    in patronicium sub The Bavarian Noble

  20. #80
    Gwyn ap Nud's Avatar Ducenarius
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    Default Re: The World Map Community Project

    Oh, I see, lalalax3 posted 1700-1900, I missed that.

    Yes, in the 20th century was Meiju Restoration. I didn't see that part of your post.

    However, Japan in ETW time, 1700-1800, was very shut out from the rest of the world. China a little less so, but still very behind, technologically.

    Cogito Ergo Vicco

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