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Thread: The World Map Community Project

  1. #41

    Default Re: The World Map Community Project

    I'd be interested to help with modelling, but we need to know how to open those damn rigid_mesh files -_-

  2. #42
    XiombargDei's Avatar Civis
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    Default Re: The World Map Community Project

    welcome here Waronmars

    i hope many will join so we can soon have a quality world map to mess with

  3. #43

    Default Re: The World Map Community Project

    all files is in testdata

    snow,map,weather and the last one dont know

    (edit sorry big pics)





  4. #44

    Default Re: The World Map Community Project

    this files campaign.xml in testdata look like a "desc_strat"
    all city name,x y pos and city of name own of country. etc


  5. #45
    Ketzerfreund's Avatar Domesticus
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    Default Re: The World Map Community Project

    Interesting... Haven't looked into testdata, because... well, because of it's name.
    Didn't seem to me like it contained stuff that's actually used in the game... We'll see.

    It would be nice if we could find out how to use those rigid_mesh files... If CA release their modding tools, I guess there'll be some import filters for 3dmax among them, like they were used for the unit meshes in previous games.

    Sigh... Making the camiapgn map a conglomerate of models... Can anyone out there tell me if we might be able to make this a quick one by somehow applying geological data in a 3d modeling program? That would be nice...
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  6. #46
    XiombargDei's Avatar Civis
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    Default Re: The World Map Community Project

    Quote Originally Posted by Ketzerfreund View Post
    Can anyone out there tell me if we might be able to make this a quick one by somehow applying geological data in a 3d modeling program? That would be nice...
    arent the geological data allready in the game, cf WarriorOne images ? If yes maybe it would be easier than it looks. (for example, if those images are used to create the europe map in europe_theatre (just a theory), tell the game to use these images to create a map in Africa_theatre, then just create the frame and the game creates the map like automaticaly ...)

    Sorry but for a level one noob like me things always look easy
    ho and could someone fast tell me xhat is a mesh file please ? i like to understand
    Last edited by XiombargDei; March 15, 2009 at 12:25 PM. Reason: tried to be more clear ....

  7. #47

    Default Re: The World Map Community Project

    Quote Originally Posted by XiombargDei View Post
    Sorry but for a level one noob like me things always look easy
    ho and could someone fast tell me xhat is a mesh file please ? i like to understand
    thats a 3D mesh..like a unit in battle..u need some one 3d program

  8. #48

    Default Re: The World Map Community Project

    im sure(99%) thats world_.stpd and world_.stpi
    like this pics of britain but on world..coz its on 169 mb..
    dont know how edit this typer files .stpd

    plus not sure what is this campaign.xsd..think that make some turn and more.

    cant find this right campaign.xml for grand campaign

    will figue out of that si...ck later
    Last edited by Takeda♔Shingen; March 15, 2009 at 12:49 PM.

  9. #49
    Ketzerfreund's Avatar Domesticus
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    Default Re: The World Map Community Project

    A mesh is a wireframe. In the case of mesh files it's the wireframes of 3d models.
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  10. #50

    Default Re: The World Map Community Project

    Could maybe take real maps into photoshop and convert them into a map suitable for a displacement map. Apply it to the mesh in Max or Maya and then refine the mesh to that? Dunno. Just tossing possible work saving ideas.

  11. #51

    Default Re: The World Map Community Project

    Being a mesh model does this mean that the battle maps can be derivate from the campaign maps with some detail?

  12. #52

    Default Re: The World Map Community Project

    .
    Last edited by just; March 30, 2009 at 11:09 AM.

  13. #53

    Default Re: The World Map Community Project

    I support this project and believe this greatly deserves a sticky. More people would get involved at least.

  14. #54
    Nack's Avatar Biarchus
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    Default Re: The World Map Community Project

    Seconding the sticky.

  15. #55
    Choki's Avatar Domesticus
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    Default Re: The World Map Community Project

    Yes, Stinky

  16. #56
    Errabundi's Avatar Miles
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    Default Re: The World Map Community Project

    Aren't the model files representing the villages and map features available in the campaign map? Just guessing, but as far as I see it it might be the clue: models included in an image.

    Great job.

    By the way: for the maps you can always count on me!
    So finally I bought Total War: Rome 2. Regarding I payed 7.5$ for it, it's not a bad game at all!

  17. #57
    Ketzerfreund's Avatar Domesticus
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    Default Re: The World Map Community Project

    On the other hand, Errabundi, it makes sense that the campaign map itself is modeled - think of the abolition of tiles, which make the most prominent difference from the previous games' maps.
    Also, it wouldn't make much sense to name the meshes of the town models "coastline".
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  18. #58
    helmersen's Avatar Praepositus
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    Default Re: The World Map Community Project

    Great finds everyone!! Hope you will make something damn good out of this!
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
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    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  19. #59

    Default Re: The World Map Community Project

    i found that was 99% sure kevin mcdowell,that leader work on map and mesh.
    think thats with autodesk program 3d..maybe that can help with all mesh and this mystic files world_.stpd and world_.stpi


    look pics map with maybe his hands and cup
    http://shoguntotalwar.yuku.com/topic...-New-info.html


    he write this:

    Autodesk Media and Entertainment
    Autodesk empowers Game Developers to transform their visions into reality. Its award-winning 3D animation, modeling, and rendering products lead the industry with the most realistic CG and animation found in 80% of the world's best-selling games for the PC and console. Autodesk 3ds Max software is the 3D weapon of choice among industry leading game development studios like Electronic Arts, Activision, Ubisoft, Rockstar Games, Sega, Bungie, Konami, Blizzard and so many others who all rely on 3ds Max to create the worlds most popular, award winning games.
    "It’s the de facto standard. 3ds Max is the Photoshop® of game development."
    Kevin McDowell, Lead Artist
    Last edited by Takeda♔Shingen; March 17, 2009 at 11:05 PM.

  20. #60

    Default Re: The World Map Community Project

    Autodesk also owns Maya, and architectural/ engineer specific application like civil 3d..
    ..that can read "TIN" files (Triangular Irregular Network) - thats vector data for GIS aplications -
    On another note "stp" files (close enouf to stpd or stpi) are used by Turbocad which can aslo import terrain from TIN files.

    Its a wild wild guess but anyone with a TIN or STP ,GIS or 3D program capable aplication can atempt to open the file.

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