One more thing: I love it, since i often use my generals to pacify a fresh conquered province, but it is, imho, to easy to gain the title "Conqueror" ( +6 Influence is enough, to keep order in any city, there are 30-40% bonus for the public order! ). I think, this trait should be made bit more challenging - Victor not after 4 but after 10 won battles; Famouse Victor after 20, and Conqueror should maybe require 5 couquered cities additionaly ( now idea, if thatīs so easy, as i think
).
Personally, i newer recruit generals. I know, it would be a super easy way, to build my cavalry just out of this guys, but i see it bit as cheating. I also never recruit any general to manage a province, because leaving a "newbie" in a province full of corruption, low taxes and maybe a "terrible" temple, would make a full idiot ot ouf him in no time
But, as i said above: If a Legion has to stay in a province, to pacify it first, one wouldnīt need any extra gouverneur. And if the "client kingdom" system is going to work once, there would be a perfect alternative. Another thing is: Roman example again ( sorry ): In the early republic, and 280 - 200 bc. definetly belongs in this timeframe, the legions used to be disband after their return. Unless playing with houserules like that, a player actually loves to keep ( merge or retrain ) his experienced vets, and raise up an elite army. I donīt know ( yet ) how to manage it, but i would like to see this scenario ( Roman example again ):
You raise up an expensive ( recruiting & upkeep ) army of semi professional soldiers ( hastati + princeps as a core of a legion ).
You manage to defeat your enemy, severall stacks of barbarians or so, and to conquer a province.
Then you will have a choice, to keep that high end army there, spending thousands of denari for their upkeep, or to send them back to Rome, after the province is at least pacified, but not really developed or colonized.
Or you bring the boys home, disband the legion(s), and when you need another fresh army to deal with "problems", you raise new legions, but the troops should be more experienced then normal ( +2 exp. i.e. ).
I think, this could be esily made by adding exp. bonus to some building, but i donīt really know, how to simulate this, if a player wonīt disband the old legions, but instead decides to raise a knew one.
Well, i wrote now more than i intended, but the question was, how to make expansion more difficult and challenging, and the points i mentioned above are, imho, the key for "rush" strategy.
Greets,
Despot.