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Thread: Official TWC Bugs, Issues & Errata List for RTW

  1. #41
    Borsook's Avatar Artifex
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    Originally posted by DarkSeraphim@Apr 20 2005, 02:49 PM
    I'm not Sure if this would count or not, but it seems that the AI spawns generals during sieges. As the Julii vs the Britons, the britons siege condate redonum for a number of turns, every turn i took my 10 subterfuge assasin in the area and assasinated the general leading the siege, the next turn, a new general would take its place seemingly spawning out of nothing, with new name and all, the new gens were always 20 0r 21 with no traits, easy to assasinate, which i constantly did turn after turn, but the gens kept spawning, eventually the britons assaulted and lost, but the gen survived, so i assasinated it, and nothing respawned next turn, maybe cuz it wasnt sieging anymore. I had control of the coast so i was fairly sure no reinforcement gens were coming from the british isles, plus i followed all AI movement. I also saw a similiar post to this concerning enemy roman generals spawning at palma during a siege, don't remember where that post was.
    What was your difficulty setting? I have never experienced that, but I've seen AI creating other things on the spot on VH (plus giving unit blacksmith upgrades even if they didn't have one). Anyway, unless some data from others proves it to be otherwise it looks just like AI trying to be a challenge (cheating that is) and as such I'm not counting it as issue. (Unless it happened on Easy or something).
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  2. #42

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    guys has the flawed calvary attacking routers been mentioned? as in the entire calvary simply strolls pass a routing unit when ordered to exterminate it..
    A wait and watch approach for MTW2
    Adopt I will

  3. #43
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    Originally posted by slackker@Apr 21 2005, 12:26 AM
    guys has the flawed calvary attacking routers been mentioned? as in the entire calvary simply strolls pass a routing unit when ordered to exterminate it..
    Yes, it has been mentioned. I know the list is long, but it's a good read. *wink*
    ? When running down routing units chaser's soldiers sometimes stay beside them 'escorting' them instead of mowing them down.
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  4. #44

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    Originally posted by Borsook@Apr 20 2005, 02:49 PM
    What was your difficulty setting? I have never experienced that, but I've seen AI creating other things on the spot on VH (plus giving unit blacksmith upgrades even if they didn't have one). Anyway, unless some data from others proves it to be otherwise it looks just like AI trying to be a challenge (cheating that is) and as such I'm not counting it as issue. (Unless it happened on Easy or something).
    That was on H/H

  5. #45

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    tks borsook
    A wait and watch approach for MTW2
    Adopt I will

  6. #46
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    Originally posted by DarkSeraphim@Apr 21 2005, 02:27 AM
    That was on H/H
    OK, so as I said we assume it was AI cheating and the point does not make to the list.
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  7. #47
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    Ok I found some to go back to the .com and get the name of the person who started the list - it is: quintus773

    I also made a couple short posts. I wonder if my account will get deleted again.

    -Spartan
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  8. #48
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    numidian generals never get any priests in their retinue. this is due to the trigger for carthaginian priests only works for carthage. a separate trigger needs to be created for numidians to get priests of tanit/baal/milqart

  9. #49
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    Originally posted by .Spartan@Apr 21 2005, 06:48 PM
    Ok I found some to go back to the .com and get the name of the person who started the list - it is: quintus773

    I also made a couple short posts. I wonder if my account will get deleted again.

    -Spartan
    I'll Put his name in the first post.
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  10. #50
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    Originally posted by tai4ji2x@Apr 22 2005, 01:07 AM
    numidian generals never get any priests in their retinue. this is due to the trigger for carthaginian priests only works for carthage. a separate trigger needs to be created for numidians to get priests of tanit/baal/milqart
    Thanx, Could anyone from CVP (.Spartan?) help with listing the stuff covered by it?
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  11. #51
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    Originally posted by tai4ji2x@Apr 22 2005, 09:07 AM
    numidian generals never get any priests in their retinue. this is due to the trigger for carthaginian priests only works for carthage. a separate trigger needs to be created for numidians to get priests of tanit/baal/milqart
    Anybody checked does this happens with some other factions that share temples?



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    Romano British provincial campaign

  12. #52
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    Originally posted by Borsook@Apr 22 2005, 05:34 PM
    Thanx, Could anyone from CVP (.Spartan?) help with listing the stuff covered by it?
    Please check the readme for the CVP - Also I have asked Zrave to make a more detailed list as well for posting. He may have forgot to do it or has been to busy - please PM him.

    -Spartan
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  13. #53

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    Edit: k then soz dude, jus didnt have much time that day to look throught. delete this if want
    --Bob!--

  14. #54
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    � Victory screen: rare reports of victory screen failing to appear after all enemy units are defeated/routed; at times when defending against a sortie from a besieged city you still have to capture the city square despite destroying all enemy units.
    As you see Bigguss Dickuss we have it, please read the list (or at least use search in your web browser for a key phrase) before posting. And if you don't want to change the res of screenshots add them as a attachment, otherwise we'll have a hell of pages here soon.

    Tomorrow I'll have time to do some tests, so expect few additions to the list.

    PS. Dunno whether to count this in or not, but in prologue campagin Gaulish skirmishers use horde (peasant-like) formation as opposed to imperial Campaign.
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  15. #55
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    From now on I'll inform on what has been updated by separate posts, today:
    1 correction of the 'inherited' stuff:
    � Inconsistent mass values for certain units: Bastarnae Mercenaries, Silver Shield Legionaries and several other infantry units are assigned a mass value of "1" in contrast to comparable units (Bastarnae, Spartan Hoplites and various legionary units all have "1.3" or "1.2"in mass).
    1 addition:
    ?Some players report Numidian generals do not get any priests in their retinue, this is due to the trigger for carthaginian priests only works for Carthage instead of CT_Carthage.
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  16. #56
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    Originally posted by Borsook@Apr 23 2005, 05:39 AM
    Some players report Numidian generals do not get any priests in their retinue, this is due to the trigger for carthaginian priests only works for Carthage instead of CT_Carthage.
    actually, "ct_carthage" doesn't work for the "FactionType" condition. you need to either create separate triggers for numidia, or use the syntax which "FactiontType" understands, which i believe is "(carthage or numidia)"

  17. #57

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    I don't know if this has already been posted.
    When I order my cavalryand infantry into a walled city they won't mve unless there formation is deep. If you don't know what I meam I will show ya:
    I.e they won't enter the city if the formation is like this:
    ........................................
    ........................................
    It has to be like this:
    ............
    ............
    ............
    ............

    Is this deliberate or is it a bug?
    "Read over and over again the campaigns of Alexander, Hannibal, Caesar, Gustavus, Turenne, Eugene and Frederic. ... This is the only way to become a great general and master the secrets of the art of war."
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  18. #58
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    Originally posted by tai4ji2x@Apr 23 2005, 12:48 PM
    actually, "ct_carthage" doesn't work for the "FactionType" condition. you need to either create separate triggers for numidia, or use the syntax which "FactiontType" understands, which i believe is "(carthage or numidia)"
    Unless I'm wrong default (vanilla) trigger is culture carthaginian, but only carthage gets it? Or is my description inadequate?

    EDIT> My mistake, seems that numidia simply has the entry missing, it does use FactionType in case of carthage... I've accidently looked at the wrong file. I'm correcting the list entry now.
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  19. #59
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    Originally posted by bonapartethegreat@Apr 23 2005, 01:01 PM
    I don't know if this has already been posted.
    When I order my cavalryand infantry into a walled city they won't mve unless there formation is deep. If you don't know what I meam I will show ya:
    I.e they won't enter the city if the formation is like this:
    ........................................
    ........................................
    It has to be like this:
    ............
    ............
    ............
    ............

    Is this deliberate or is it a bug?
    The game has poor pathfinding in the cities... Nevertheless they wouldn't fit into the streets in that wide formation, so changing into deep one is logical, you may argue that this should happen automatically, though. Anyway it will not make it to the list, we already have a point about various movement problems in cities, I think that is enough.
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