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Thread: The Great Ancient World IV (PL for now) or III.1 (Polish and English version)

  1. #1

    Default The Great Ancient World IV (PL for now) or III.1 (Polish and English version)




    ---------------------------------------------

    OverviewMod Name: The Great Ancient World 2
    Platform: (BI.exe 1.6)
    Modfolder:YES
    Map/Region: European
    LINK: Yes
    Era: Mod begins in the year 264 BC, and 216 BC

    -----------------------------------------------------------

    Languages:
    Polish
    English


    -------------------------------------------------------------

    TEAM - modders:
    Tiberius Caesar Augustus - team leader
    Gajush - (totalwar.org.pl)

    ----------------------------------------------------------------




    Brief Overview for I campaing
    The year 264 BC Has closed one, and also opened a new chapter of history the Roman Republic - expansion outside the Italian peninsula. Start today fight for dominion over the island Sycili, the Mediterranean Sea and a wide range of maritime trade. Now, no people or tribes can not feel safe in the face of such a conflict!

    Brief Overview for II campaing
    HANNIBAL rome biggest nightmare!
    The time frame is a second campaign (216 BC - 116 BC) What is important then to happen? Is it to be a good time to start a campaign?
    Hannibal did everything he could to show his power, t terrify the Romans. But they do not. They may fight to the last citizen! When you see the map of the campaign, Hannibal's army will be preparing to fight surrounded by two consular armies.

    This is the moment when the expedition of Hannibal got a chance to refer another victory! This is another battle that Rome should not take!
    So who will win is in your hands!


    The modification is intended for a normal player with which Rome: Total War is no longer passed secrets, and they wanted to play in providing modifications beautiful graphics, interesting game, a more exhaustive battle, the game more difficult and more comprehensive battlefield, where the computer operations are surprising in its action.

    The Great Ancient World III is a historical modification of us in ancient times, two historic campaigns.

    Thus, the present mod created by Tiberius Caesar August founder and principal contractor, who together with his team completed the modifications to the
    Rome Total War with Barbarian Invasion v1.6


    DOWNLOAD

    You can download it here
    http://www.historum.pl/the-great-ancient-world/pobierz/

    Go to "The Great Ancient World III" --> "POBIERZ" --> download two files form servers

    Do not forget to activate the campaign script !!!!!!!!
    more information here:
    http://www.historum.pl/the-great-ancient-world-iii/skrypt-kampanii/
    Alternate download at google drive - thanks BagaturSasha
    ----------------------------------------------------------------------


    How to install?


    Instructions can be found in installer

    The installation order should be followed:
    1.Modification of The Great Ancient World III.1
    2.English Patch for The Great Ancient World III

    Faction List(All Playable factions)


    HISTORY CAMPAIGN

    |||||||||||||||||||||||||||||||||||||||||||||||||| ||||||||||||||||||||||||
    HISTORIC CAMPAIGN I (264 BC - 216 BC) (96 TURS)
    -Period of the Punic Wars and the struggle for supremacy of Hellenistic nations over others.
    -Marius legions before the reform (the presence of opportunities for recruitment only in Italy)
    Map:


    |||||||||||||||||||||||||||||||||||||||||||||||||| ||||||||||||||||||||||||

    HISTORIC CAMPAIGN II (216 BC - 116 BC) (200 TURS)
    -Hannibal in Italy, the Battle of Cannae
    -On the map will be shown within a reasonable fraction of the Parthians to the period that is invasion of the Seleucid monarchy
    -Marius legions before the reform (the presence of opportunities for recruitment only in Italy)

    Map:


    |||||||||||||||||||||||||||||||||||||||||||||||||| ||||||||||||||||||||||||

    Changes in T.G.A.W. III.1

    The patch is compatible with savegames!
    But to some of the new settings work for us, and the campaign has been improved balance you need to start playing again!
    --------------------------------------------------

    CHANGES OR AMENDMENTS:
    # Fixed a pretty serious mistake by not account for most units of Thrace at the beginning of I and II of the campaign is wrong obsolete units (an error when loading models).
    # Mercenary infantry was poorly written tribal models [Boniek thanks for reporting]
    # Horse saint legion, who were riders on horseback [rafa704 thanks for reporting]
    # Fixed alpha channel in a dozen images of individuals (no transparency)
    # Added other minor fixes to the models / textures / sprites
    # Amendments to the balance of factions in the I and II Campaign
    # Added new images for the interface Carthaginian and numidian
    # Fixed a few possible causes of the CTD on campaign map
    --------------------------------------------------
    DOWNLOAD:
    http://www.historum.pl/the-great-ancient-world/pobierz/
    --------------------------------------------------
    INSTALLATION:
    When you start you at the top right corner of the screen to see III.1 versions which will mean that the patch was installed successfully

    Details of the translation:

    Details of the translation:

    Translated 20 of 23 files

    Partially translated:
    historic_events (80%) (only new events are not translated)
    export_units (90%) (only new units are not translated)

    Not translated files is:
    campaign_descriptions

    Changes in T.G.A.W. III

    In addition to placing second historical campaign, mod includes many changes and improvements:
    • I and II historic campaign!
    • a new system of promotion for the Romans
    • new balance campaign
    • New statistics for all units
    • a new range maps
    • new features
    • new members of the entourage
    • new victory conditions
    • new provinces
    • New full names as the Roman
    • Starting an extensive topic for the main parties to the conflict in Rome, Carthage, the Greek nation.
    • Selection of most settlements of the ancient world with the help of villages
    • new models of ships
    • New animation for flaming arrows
    • new, refurbished menu
    • script garrison for cities
    • New units Russian skinners team penned Variagana Neo and Variaga


    Changes in T.G.A.W. 2.3.1

    Models from:
    - Laca's
    - ferres
    - alexander expansion
    - Syrakuze from Sicilia - mod
    - pinarius
    - Hannibal Smith
    - Halie Satanus
    - Varangian
    - Neo

    - added 70% new models and textures!

    Units:
    - and 25 new mecenaries!
    - add 70 new units

    East:
    -Militia (Armenia)
    Armenian royal legionnaires

    Egypt:
    -Numibian Archers
    -Spearmen Auxiliari (Judean)
    -Archers Auxiliari (Judean)

    Barbarian:
    Sarmatian Spearmen
    Barbarian Sickle-men
    Illyrian peltasts
    Tribal Slingers
    Barbarian Horse Archers
    Warband (germans)
    Celtic warriors
    Fanatic Woad Warriors
    Iberian spearman
    Iberian Lancearii
    Heavy Falxmen

    Numidian:

    Numidian Heavy Peltast
    Numidian Auxillia
    Town milita (Numidians)

    Carthaginian:
    Poeni infantry (Early)
    Libyan Spearmen (Early)
    City Cavalry
    Libian romanized infantry

    Greek:
    Thorakitai Hoplitai
    Greece Hoplites (Auxiliari)
    Pezhetairoi Ptolemaic Egypt
    Pezhetairoi Kingdom of Macedony
    Pezhetairoi Selucid Empire
    Peltastoi
    Agema
    Hypaspistai (pontus, selecuid egypt, macedon)
    Syracusian hoplites
    Syracusian infantry
    Syracusian slingers
    Prodromoi
    Etolian cavalery


    Roman:
    Late Cavalry Auxilia
    Auxiliari (Judea)
    Auxiliari (Celtic-Iberian)
    Auxiliari (African)
    Early Cavalry Auxilia (Allied Cities)
    Samnite warriors
    Auxilari cavalery of August
    First Squad Principes of Roman Republic


    Roman Legionary Cohorts (What is the difference between: adaptation to a specific type of land development, statistics, appearance, and course description)
    Early
    Legionary Cohort (Northern)
    Legionary Cohort (Italian-Sicilia)
    Legionary First Cohort (Roma)
    Legionary Cohort (African)
    Legionary Cohort (Eastern)

    Late
    Legionary Cohort (Northern) (on screenshots)
    Legionary Cohort (African) (on screenshots)
    Legionary Cohort (Eastern) (on screenshots)
    Legionary Cohort (Italian) (on screenshots)
    Legionary First Cohort (Northern) (on screenshots)
    Legionary First Cohort (African) (on screenshots)
    Legionary First Cohort (Eastern) (on screenshots)
    Legionary First Cohort (Italian) (on screenshots)


    - Added name of which comes from the legions of the provinces / regions, or other names that were called legions, these changes relate to the branches of the legion eagle

    Factions:
    - Added 3 new factions:
    Illyria - Barbarians
    Syracuse - The Greeks
    Roman Empire - The Romans
    - All fractions available
    - new symbols and baners from Kaweh (we add for new factions our symbols and banners)
    - The full names of fractions
    - More in line with the history of the location of their targets, a and, the means at their disposal, and relationships between them.
    - Balanced factions wins and conditions.

    Culture:
    -Added a new culture numidian

    Diplomacy:
    Revolution in the diplomacy and the relations between the factions!
    (Now, diplomacy in the game is really important and meaningful)

    Trade:
    Now, more than earlier counts in trade and trade rights
    because he is the main source of income, but now the war, I will be finishing more, and, precious peace.

    Map:
    - Add 66 new regions
    - Two times the map with the new terrain and a number of transitions
    - added land-bridges
    - historic area of recruitment of units
    - Navigable rivers min. Rhine, Nile, Euphrates

    - Removed all bonuses from 9 Wonders of the World


    Trails:
    - The system of promotion / career for a political Rome and Carthage
    - Fixed senat trails


    Recruitment System:


    - 1 round of reduced recruitment time units (ie units that are, you can recruit a few in one round (Municipal) changes the length of recruitment do not apply to generals and catapults, and the pirates (diplomat).
    - Application of full-system AOR
    - Increased cost of maintaining troops 2x
    - Improving and balancing units, the recruitment system
    - Most units recruited in 0 rounds

    Forts:
    - New historical layout of the fort on the map battlegrounds

    Buldings:
    - increased costs for building
    - add stone walls for barbarians
    - the time of construction of buildings be reduced by 1 round, maximum time of construction can have a round of 4, min-building time is 1 round
    - Added the building of sewage systems, roads, the eastern nations
    - Raised the cost of building and climb the next time the levels of sediment
    - Removed all the bonuses from the temples of weapons, armaments and improve what was not in accordance with the then prevailing realities, the sooner the mills were not the temples

    Voice:
    Add voice mod italian and barbarian

    AI:
    - Added new AI and formations of Darth Dark Formations 16.2 "Super Pack" DarthMod and has been adapted for the new factions
    - Corrected ai on campaign map
    - Added a script by which the AI opponents have Finance bonus
    - Fixed faction financial balance

    Animations:
    add new Animations from Animations pack v0.8 - SigniferOne
    add Unified AnimPack

    Graphics:
    - increased distance units display details
    - New icons lock ports ships
    - Fixed height of grass
    - new strategic map units and ships on the map campaign
    - Realistic Landscape
    - Skymod
    - New sky textures
    - New texture walls
    - New water-reflection
    - New textures-grass
    - New lighting battle
    - Fixed-tree model and the scale now have a more realistic size
    - New campaign map textures (animation of water, land, trees)
    - New textures of ships, characters, agents
    - Configure the settings file to get the best image quality
    -added new texture for buildings barbaria, roman stone walls


    Menu
    - Gladius Loading Bar
    - New menu
    - New interface

    Fixes form original RTW 1.5/BI:
    - Fixes from Bug-fix
    - Added the possibility of playing night battles


    Map screens
















    Battle screens

    [/U]


    [URL="http://i55.tinypic.com/ztsvvq.jpg"]


    BANERS



    http://i55.tinypic.com/jq2tjt.jpg


    http://i47.tinypic.com/kf2ue9.jpg



    http://img100.imageshack.us/img100/1115/gawgn0.png



    http://img243.imageshack.us/img243/2503/colorxc4.png

    Credits
    In instalator information and in game credists

    Last edited by Gigantus; June 12, 2021 at 12:16 AM. Reason: mirror link added

  2. #2

    Default Re: The Great Ancient World 2 FINALL (will be released soon)

    it seems as a very promising mod. i will follow the progress of it!

  3. #3

    Default Re: The Great Ancient World 2 FINALL (will be released soon)

    Thanks we still work on detals and translation to english

    advertisement!
    we still need people to create and test mod!

  4. #4

    Default Re: The Great Ancient World 2 FINALL (will be released soon) (Looking for modders make UI cards)

    congrats for the mod waiting the translation
    [URL="http://www.radikal.ru/"][/UR
    http://www.youtube.com/watch?feature=player_detailpage&v=vdNXJ2E181c

  5. #5
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: The Great Ancient World 2 FINALL (will be released soon) (Looking for modders make UI cards)

    Ok regular hardship on new mods here. Why should I bother playin this mod when I can play a completed one?
    We Came, We Saw, We Ran Away!

  6. #6

    Default Re: The Great Ancient World 2 FINALL (will be released soon) (Looking for modders make UI cards)

    Quote Originally Posted by JOHANNES View Post
    congrats for the mod waiting the translation
    Yes, not many mods, it can boast of two language versions

    Quote Originally Posted by Lord Dakier View Post
    Ok regular hardship on new mods here. Why should I bother playin this mod when I can play a completed one?
    hhm..It will have Britain and other nation which has often been ejected from the massive mods
    we also have a historical campaigns, a little different solutions

  7. #7

    Default Re: The Great Ancient World 2 FINALL (will be released soon) (Looking for modders make UI cards)

    when do you'll sent new models for me to make the cards?
    Click on my sig and check out my modelling works! Your opinion is welcome!


  8. #8

    Default Re: The Great Ancient World 2 FINALL (will be released soon)

    has already been sent

  9. #9

    Default Re: The Great Ancient World 2 FINALL (will be released soon)

    cant wait....can we have a battle pic?


    RS Beta Tester - Rome

  10. #10

    Default Re: The Great Ancient World 2 FINALL (will be released soon)

    yes tiberius, u can post a battle pic..
    Click on my sig and check out my modelling works! Your opinion is welcome!


  11. #11

    Default Re: The Great Ancient World 2 FINALL (will be released soon)

    Looks promising. Best of luck with the mod!

  12. #12
    Senator
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    Default Re: The Great Ancient World 2 FINALL (will be released soon) (Looking for modders make UI cards)

    Quote Originally Posted by Lord Dakier View Post
    Ok regular hardship on new mods here. Why should I bother playin this mod when I can play a completed one?
    Just concertrate on your own mod, you can ask questions like that when you are a great modder & your mod is complete


  13. #13

    Default Re: The Great Ancient World 2 FINALL (will be released soon)

    /\ agreed!
    Click on my sig and check out my modelling works! Your opinion is welcome!


  14. #14
    Indefinitely Banned
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    Default Re: The Great Ancient World 2 FINALL (will be released soon)

    good luck with the mod, this looks promising +rape

  15. #15

    Default Re: The Great Ancient World 2 FINALL (will be released soon)

    +rape
    I rather hope not...

    Game of the Fates
    Mod of the week on hold -- I've played nearly every RTW mod out there.
    BOYCOTT THE USE OF SMILEYS! (Okay, just once)
    Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
    I've returned--please forgive my long absence.

  16. #16
    margio's Avatar Biarchus
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    Default Re: The Great Ancient World 2 FINALL (will be released soon)

    Hello to Everybody
    The Great Ancient World 2 looks very interesting and a promising mod. I have seen strange town’s name :hmmm:… but then I understood when known where you come from
    Just some questions:
    * from faction list I have seen that there are S.P.Q.R. and Republic of Rome: there will be Senate giving missions?
    * from images I have seen that Parthia comes as horde: can you kindly explain?
    * there will be reforms, and only for romans or for others factions too?

    Ayeaye Sirs
    Last edited by margio; March 13, 2009 at 05:20 AM.

  17. #17
    Finch's Avatar is Deadpool
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    Default Re: The Great Ancient World 2 FINALL (will be released soon)

    any updates on this mod? cant wait to play this

    glad to know its modfoldered
    Last edited by Finch; March 13, 2009 at 07:15 AM.




  18. #18

    Default Re: The Great Ancient World 2 FINALL (will be released soon)

    Quote Originally Posted by margio View Post
    Hello to Everybody
    The Great Ancient World 2 looks very interesting and a promising mod. I have seen strange town’s name :hmmm:… but then I understood when known where you come from


    *No Senate does not send missions, in one of the historic campaign will fight the Romans

    *campaign in history "Parthians" will appear when the region took"media" in 150 BC

    *only for romans but if you are not the reform of the Roman army is not available for the legions of other factions






    Quote Originally Posted by Divus View Post
    any updates on this mod? cant wait to play this

    glad to know its modfoldered

    Quote Originally Posted by Mithril View Post
    good luck with the mod, this looks promising +rape
    thanks

  19. #19
    margio's Avatar Biarchus
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    Default Re: The Great Ancient World 2 FINALL (will be released soon)

    Quote Originally Posted by Tiberius Caesar Augustus View Post

    *No Senate does not send missions, in one of the historic campaign will fight the Romans
    ...one of the historic campaign :hmmm:...?

  20. #20

    Default Re: The Great Ancient World 2 FINALL (will be released soon)

    Quote Originally Posted by margio View Post
    ...one of the historic campaign :hmmm:...?
    There are historic campaigns
    and
    senat don't give missions

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