Hey kiddo's!
I apologize in advance if this is not the right forum to do this, but I consider DLV the only real mod worth playing, so I'm sure I'll reach the right-minded people here.
Been a long time since I've shown my ugly mug in the DLV forums, but I just downloaded the ETW demo and got pretty excited... However, not nearly as excited as I got after unpacking the demo files and browsing through the script files. It seems my wish has come true and CA went in a new direction for the scripting language:
(Example from the ancillaries.lua file)
Code:
events.BuildingCompleted[#events.BuildingCompleted+1] =
function (context)
if conditions.CharacterType("minister", context) and conditions.CharacterMinisterialPosition("governor_america", context) and conditions.CharacterBuildingConstructed("large_cotton_plantation", context) then
if conditions.DateInRange(1700, 1900, context) then
effect.ancillary("Ancillary_African_Servant", 8, context)
end
return true
end
return false
end
I haven't modded in ages, but my fingers are itching to get my hands on this baby. I wonder if, for example, "minister" is not hard-coded, but a variable that is set in some other file and can be made to be anything. If so, career paths are going to be very flexible.
The first thing I'll probably do is to change the ship combat to a more realistic simulation. Turn rates are currently ridiculously high and reload speeds should be lowered. Also, Ships should not be able to turn into the wind the way they do now. I understand it is a game, but c'mon, a little bit of knowledge of naval warfare should be required to win these battles.
Obviously I'll check into the DLV stuff I did for MTW as well, such as aging, family trees and career paths.