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Thread: An idea for castles/cities

  1. #1

    Default An idea for castles/cities

    As you know in Medieval 2 the castles allow the recruitment of elite units, while the cities make the money.

    I was thinking the the EB team could turn the castles into a fort/outpost structure, which would allow the recruitment of native troops, while the cities convert the region to the factions culture, allowing the factions own troops to be recruited.

  2. #2
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: An idea for castles/cities

    There are plans of the castle/city system. But it is a secret...

  3. #3

    Default Re: An idea for castles/cities

    secrets secrets, cant you just tell us
    ypu should just call this SECRET TOTAL WAR THE GAME!

  4. #4

    Default Re: An idea for castles/cities

    Why, why, why must we have secrets :hmmm:

    this wait makes me want to

    (j/k, keep up the good work guys, can't wait)


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  5. #5
    ROFL Copter's Avatar Vicarius
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    Default Re: An idea for castles/cities

    Secrets eh...

  6. #6

    Default Re: An idea for castles/cities

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    There are plans of the castle/city system. But it is a secret...
    .





















































































  7. #7
    sirfiggin's Avatar Senator
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    Default Re: An idea for castles/cities

    eddy why do you have that gigantic space? It confuses me
    The Duke of Dunwich and surrounding fiefdom

    For any who are interested by my FF on occurrences in Rhun and beyond; I have begun a new project (not because the old one is finished, just opening more room for ideas) about one of the minor characters, Rankal. It is in the Third Age AAR index and here is the link http://www.twcenter.net/forums/showthread.php?t=376994

  8. #8

    Default Re: An idea for castles/cities

    Quote Originally Posted by sirfiggin View Post
    eddy why do you have that gigantic space? It confuses me













































































  9. #9

    Default Re: An idea for castles/cities

    Quote Originally Posted by sirfiggin View Post
    eddy why do you have that gigantic space? It confuses me
    lol
    just look at the emoticons ...
    not the "BIG SPACE BETWEEN THEM"
    HA yar HA yar yar HA xD

  10. #10
    davepyne's Avatar Civis
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    Default Re: An idea for castles/cities

    Quote Originally Posted by eddy_purpus View Post
    lol
    just look at the emoticons ...
    not the "BIG SPACE BETWEEN THEM"
    HA yar HA yar yar HA xD
    . . .I still don't get it.

  11. #11

    Default Re: An idea for castles/cities

    Lets say these spaces are made out of cosmetical AND humoristical considerations...
    If you still don't get it, avoid such ambigous and narcistic things as the internet.

  12. #12

    Default Re: An idea for castles/cities

    Quote Originally Posted by ZiegenPeter View Post
    Lets say these spaces are made out of cosmetical AND humoristical considerations...
    If you still don't get it, avoid such ambigous and narcistic things as the internet.
    You do get it
    thx for comprehending my pers0na

  13. #13
    Lord Feloric's Ambassador's Avatar Biarchus
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    Default Re: An idea for castles/cities

    The first Europa Barbarorum game had a four government system. This contradicted Rome: Total War's one government system but it worked well enough. Medieval II: Total War, on the other hand, has a two government system. My Lord suspects the Europa Barbarorum team will expand on that two government system to complement their multi-government system.
    All Hail Lord Feloric

  14. #14
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    Default Re: An idea for castles/cities

    Quote Originally Posted by Lord Feloric's Ambassador View Post
    The first Europa Barbarorum game had a four government system. This contradicted Rome: Total War's one government system but it worked well enough. Medieval II: Total War, on the other hand, has a two government system. My Lord suspects the Europa Barbarorum team will expand on that two government system to complement their multi-government system.
    hmmm... maybe you are right.... :hmmm:

  15. #15

    Default Re: An idea for castles/cities

    probably

  16. #16

    Default Re: An idea for castles/cities

    Yes, It would be cool to have the senate(pope) have sort of a heavy and even anoying influence in roman diplomatic matters. At least until the republic was renamed an empire(could be done with scipts???) then we would have a different kind of senate(council of nobles).

  17. #17
    delra's Avatar Praepositus
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    Default Re: An idea for castles/cities

    Two governments in M2TW? Where?

  18. #18

    Icon3 Re: An idea for castles/cities

    Quote Originally Posted by delra View Post
    Two governments in M2TW? Where?
    He refers to the city/castle system. However, I don't take it for granted that the EB team will try to recreate their EB1 government system in EB2. They may do something completely different.

    Quote Originally Posted by Tankai View Post
    Yes, It would be cool to have the senate(pope) have sort of a heavy and even anoying influence in roman diplomatic matters. At least until the republic was renamed an empire(could be done with scipts???) then we would have a different kind of senate(council of nobles).
    I am not sure if it can be done, but I am sure it won't be done. This mod is not just about the Romans, so they won't get an unique senate faction a la R:TW vanilla.

  19. #19

    Default Re: An idea for castles/cities

    I am hoping that castles are preserved but that the differences between cities and castles are minimized. Overall the income, population growth, and recruitment would be similar for growth. Cities might generate a little more trade income and allow building of slightly more advanced civic and economic structures, whereas castles might be a little easier to maintain public order and allow slightly increased quantity of recruitment. It would be a choice that the player could make or that would represent the historical orientation of the region but wouldn't have a huge impact like in M2TW vanilla... That's just my opinion though.

  20. #20
    John-117's Avatar Ordinarius
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    Default Re: An idea for castles/cities

    i think the best way is to have all the homeland regions as cities where yuo can recruit all of your factions core units, and then out of the homeland you must convert to castle (via government upgrade) and you have less of a choice of units, mostly local mercenaries.
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