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Thread: Broken Crescent 2.0 Preview

  1. #1
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    Icon1 Broken Crescent 2.0 Preview

    BC 2.0 Preview

    Introduction

    • BC 2.0 will be full standalone patch for MTW2 (non Kingdoms version of the game). NO previous version of the BC is needed.
    • BC 2.0 will work if you have Kingdom installed, however you must use the MTW executable to launch the game.
    • BC 2.0 is not save game compatible and it will require starting of the new campaign.


    What’s new
    BC 2.0 is the product or many months of development. The most obvious changes from the first release will be the new AOR system, newly reworked units by Strelac and YeluDashi, newly configured factions and recruitment system, various graphical contribution form community artist like Pacco, Bward and Leif_Erickson
    In addition to visual upgrades, BC 2.0 features brand new unit balance system, economy, as well as the newly adjusted diplomatic system. BC 2.0 embraces various suggestions, complaints and new ideas, by BC players and Dev team, to offer more polished and improved game play. As always, we will continue to monitor our work, and listen to your recommendations and reports, with scope to shape the BC mod to meet expectations of large variety of BC player

    Recruitment

    Recruitment is in BC 2.0 broken into the Native Region recruitment tree and Auxiliary Regions recruitment tree.

    Native Recruitment
    Native recruitment starts and stop in the regions first settled by the factions. *Everything outside the native regions is considered AOR recruitment.
    In BC 2.0 recruitment of native units will be still constrained to the building tree, however, the technology gap has been reduced to allow recruitment of the highest tier units already in level 3 of barracks, stables or missile range. As the development of the training building advances, availability of low level, untrained native units will diminish, leaving only the professional army recruitment toward mid to end of the campaign. The presence of high Class units (Elites) is minimized mainly by rate of occurrence in the training building, although, cost will also play a moderate factor in units selection.

    AOR Recruitment

    Fig 1: AOR Regions


    BC 2.0 uses on auxiliary system to provide unit recruitment for each faction on non-native areas, or otherwise considered captured territory. The Auxiliary system allows for realistic recruitment of regionally characteristic units. The BC 2.0 Aux system is only a baseline for further work development which could be limitlessly expended.

    The auxiliary territories are divided into 15 new regions (See Fig 1). Each region offer 3 classes of unit types: Levy – Professional – and *Nobles. In addition, KOJ and Muslim faction also feature mounted and dismounted units as part of the solely religious supporter group.



    • AOR Levy units

    These can range from different types of inf and cav, commonly characterized as Class 1- 2 strength of units. These units are available to all faction regardless of faction’s territorial, religious or cultural background, and they simulate common men being turned into the fighting force either forcefully or voluntarily. They are recruited in castles or cities.


    • AOR Professionals.

    These can range from different types of inf and cav, commonly characterized as Class 3-4 strength of units. These units are available to *all faction regardless of faction’s territorial, religious or cultural background, and they simulate trained local recruits, and available in castles only.


    • AOR Nobles

    These units are represented as heavy cav, or cav archer of Class 4 of BC system of units.
    Every occupier puts and emphasis in winning the support of local rulers. The AOR Nobles simulate the landlords of the region who are willing to join the occupying force from financial or other reasons. Nobles are recruited in predefined cities or castles, and they are not tied to the building tree development, which means that they are recruitable from the beginning of the game. *All factions can recruit nobles in any regions regardless of faction’s territorial, religious or cultural background.

    *Exception: KOJ is the only faction excluded from recruiting some ‘Muslim’ nobles, or some Muslim based professional AOR units. This is aligned with strategy that KOJ must attract the native ‘supporters’ of the cause to join the recruitment ranks. For this purpose, KOJ is “allowed” some native recruitment outside its native territories.


    • AOR Religious supporters

    These units are divided into Muslims or Christian heavy inf and heavy cav. A religious and logistical preconditions must be met in order to recruit these units.

    Muslim Infantry Supporters
    Inspired by local rules to aid the ruling sultan, in order to secure favorable place in the new regime for their rulers. These are able men, well armed and provided by their rulers.
    Since there are highly skilled, it’s conceivable that they are of the local rules personal regiment, which makes them scarce. Their recruiting cost is low, and their primary income comes from pillaging captured cities and armies, which by Islamic rule they are entitled and obligated to do. In BC this will reflect on high upkeep costs. They travel with caravans, and pilgrims to the frontier cities to extend their help in fight against unbelievers.
    Minimum preconditions for recruitment is city SilkRoad level 2

    Muslim Jihad Cavalry - Askari Nobles
    Warrior-Aristocrats of the greater Arab world, it is a greater bond than mere tribal or feudal blood which draws these expert soldiers to all corners of the Islamic World. The spirit of Jihad, the righteous defense of all lands held by those who obey the Holy Word of Allah, swells the hearts of noble birth and equally noble spirit. But no petty squabble of a selfish Sultan will stir these peers to the Latin's Knights, only the greatest of threats to the greatest of Dar Al-Islam's cities will spur the Askari to battle. Minimum preconditions for recruitment is city Jama.

    Crusader Infantry- Crusader Sergeants
    Destiny, desire, fate, the will of the Almighty, or mere circumstance has brought many from Latin Christendom to the shores of Asia. Though what drives them to the Holy Lands and those beyond vary, what unites these wayward children of the Latin West is the brotherhood brought on by war. Too poor to afford horse, too rich to be sequestered to that of skirmishing crossbowman, they assume the role of strong-armed spearmen. They are available only to KOJ. Minimum preconditions for recruitment is dockyard (Shipwright –C) and presence of catholic church (small chapel –C) in the region.

    Crusader Cavalry - Norman Knights
    As if bloodied kin borne from the same torn womb, the Normans and Turks shook the foundation of Christendom and the Dar Al-Islam respectively. Theirs would be a legacy which would forever change the nature of warfare for their respective communities, instituting a superiority of equestrian warriors not to be eclipsed for many centuries. With their ancestors of Northmen Vikings and Turkish Nomads emerging roughly simultaneously, these two maelstroms of North-West and North-East swept across the world of Islam and Christendom to contest for the throne of martial supremacy of the known world in the Near East. Their ranks consisting of Normans drawn from the full breathe of battlefield experience across Christendom and her frontiers, these knights represent the very best of their warrior class outside perhaps only the Religious Orders. Their arnaments are at the cutting edge of Latin Christendom.....It is with these spears which their task is realized, achieving the same vicious, unrelenting disciplined charge which brought the lands of Christ back into the fold of Christendom and shall see to it that the savior's feet touch down upon the soil of his disciples - not the sands of Muhammad.
    Available to all Christian factions except Makuria. Minimum preconditions for recruitment is Council Chamber for all regions for KOJ. Other Christian factions are limited only to the “noble-cities” regions (see Fig 1)

    BC System of Units

    Changes from old system for unit balance.

    Classes vs. Tiers
    Classes are now used in the EDU to symbolize the overall “worth” of the unit in the battle. Tiers are used for building recruitment system, and often do not correspond to classes. For example, a unit can be Tier 1, which means that is recruitable from early stages of campaign, but it can be Class 2, based on its battle grade.
    Classes directly impact: defense, attack points, moral, charge, range (for missiles)

    Unit types and battle behavior
    BC 1.5 separates various groups and subgroups of unit types based on their primary objectives. Stats are then assigned accordingly.

    Code:
                
    Heavy Cav 
    
    
    • General – can be charger, HA or defensive cav
    • Chargers – excellent charge, excellent moral, excellent defense, excellent melee attack, if with bow then min missile count, and good missile accuracy.
    • HA – poor charge, good melee, excellent missile attack, good defense, retreats
    • Defensive cav – Excellent defense, poor charge, poor attack, good moral
    Light Cav
    • Shock cav – good charge, good moral, poor defense.
    • Missile cav (HA/Jav) – retreats, poor charge, poor moral, good defense
    Elephants
    • General unit – can be charger or missile unit
    • Chargers – heavy cav, good charge, excellent moral, good defense
    • Missile units – light cav, poor charge, poor moral, good defense
    Heavy Inf
    • Spearmen – poor melee properties, good anti cav properties, excellent charge resistance
    • Melee – excellent melee, poor anti cav, excellent charge resistance
    • Missile Hybrids – good melee, good missiles, poor anti cav, good charge resistance
    • Missiles – poor melee, excellent missiles, poor anti cav, good charge resistance
    Light Inf
    • Spearmen – poor melee, poor anticav, poor charge resistance
    • Melee – good melee, poor anticav, poor charge resistance
    • Missiles – good missiles, poor anticav, poor charge resistance


    Each subgroup is solved separately in terms of battle performance. For example, the Heavy HA has some diminished stats properties compare to a standard Heavy Cav Charger unit, or in same case Heavy HA is shaped primarily as charger with minimum number of arrows. In the end, the tradeoff factor had to be established to prevent players to spam battle with “all purpose” units with no trade-off effect. The other example is heavy missile inf, these units are now characterized as primarily inf unit (less missiles and lower accuracy projectile then standard missile units of the same Class). Nevertheless, the advantage of so call hybrid cav or inf unit is still maintained, but with balanced benefits from both category..

    Defenses
    Defenses in BC 2.0 are primarily designed around units ability to withstand cav charge. Defense is now product of unit Class, shield size, armor, and defensive property. These inputs resolve to total defense value. The function used is as following:
    If total defense >= 25 then unit has excellent defense against cav charge
    If total defense is smaller then 25, the units ability to withstand charge is degraded with every point drop in total defense. Anything below total defense 20 is considered poor charge resistance.

    Missiles
    Missile system is now based on the accuracy of the projectiles. There is 4 classes of projectiles based on accuracy settings and type of weapon

    Code:
    Levy - for untrained archer units
    Medium - for trained archer units
    High - for trained professional units
    Ultra High - For trained professional based of faction selection.
    Attack points are the same for med - ultrahigh.
    Different flight profiles exist for HA, Longbows, Composite, HA and Xbows, to make visual distinguishing of different projectile weapons based on realistic expectations. The accuracy concept applies for all types of projectile, with different values based on primary and secondary purpose of the unit. For example, HA get less accurate arrows but more projectiles, while Xbow gets better accuracy with less projectiles. So if you compare tier 3 HA vs tier 3 XBOW, the kill potential is the same because HA, can in many instances use the ability of cav against targets.


    Unit Cost
    Unit cost is now directly derived based on unit type, Class, weapon type, number of man in the formation, and cost of animal if mounted. This formula is applied universally across all units. What this mean that economical impact on unit recruitment is now centered only on the player, while AI economic balance is offset with regularly added income. This method also eliminates the inconsistency from units of the same Class but different factions costing differently, which ultimately made it difficult to balance the faction economical system. You will get what you pay for in terms of skill and overall battle qualities regardless of what faction is played.
    Auxiliary units may have different costing values, while mercenary cost has been increased from pervious release.

    Continuing on page 2
    Last edited by Strelac; July 01, 2009 at 04:51 PM.

  2. #2
    **Retired**
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    Default Re: Broken Crescent 1.5 Preview

    New Units Preview

    BC 2.0 will feature over 40 new or newly edited units, adding to the existing factions, AOR tree, or replacing some of the existing units. Solanki Rajputs and Mongols have gotten completely new unit models and texture, replacing the old ones used with the previous patch.
    The preview below shows only some of the new units. Yellu Dashi is exclusively responsible for Mongol roster. New Muslim officers are work done by B.Ward. All other units have been done by Strelac.
    All descriptions composed by Ahiga.

    Paramaras

    (Solanki Rajputs)

    India, the song that has time and time again soothed the savage beast drawn foaming at the mouth from the Hindu Kush. Those that come in rapine and rampage are cleansed by her beauty and grace into noble and handsome Kshatriya, steadfastly defending her honor against those that would soil her fertile soil. And amongst her champions stands proudly the Paramara, who amongst the Rajputs has woven the deepest into the fabric of the Indo-Gangetic Plains. Confronted by the ambitious Prithviraj the Third of Chauhan, the Solanki stand poised to unite the whole of India as Gupta, Kushan, and Mauryan had before. As a marriage of Rajput martial skill and Classical Indian splendor, it may be the Paramara Raj more than any other who offer the sub-continent it's deliverance from the the Muslim Invaders.

    Symbol




    Banners



    Map Region




    Units




    Mongols

    The wrath of the steppe has long been known, but never in the severity of the Mongols, never in the iron-discipline and skill of these masters of horse, masters of kings, masters of the world. There is no victory to be gained against them, only at best a delaying of the inevitable. A scourge sent by God to punish the wicked, the terrible fury of nature given human form.

    Units






    AOR Nobles

    Amongst even the proudest of cultures there are those who for various reasons are willing to serve their conqueror, finding little problem in the exchange of some distant, taxing monarch for another. And amongst even the most savage of conquerors there is a pragmatic wisdom that it is better to incorporate your newly conquered subjects into your administration in some way. In exchange for keeping their respective faith, retaining their feudal holdings, or simply working into the good graces of their new masters, these noblemen from Anatolia to India stand willing to fight for their King of Kings, Sultan of Sultans, Maharajas. Only the Latin Christians of Jerusalem refuse (out of arrogance, wisdom, or sense of purity of spirit) to enlist conquered Muslim Nobility, choosing instead to encourage immigration of Native Latins to newly wrested territory.





    [From left to right: Aznauri Knights, Chernye Klobuki, Aznvakan Horsemen]



    African Auxilia

    The bounty of the lands south of the Sudan is not exclusive to mineral and mammal, but the flesh and blood of man as well. Though a traditional source of slaves since ancient Egypt, the Arabs and Moors would cultivate the practice of using slave-warriors with a discipline and motivation to match Ghazi and crusader alike. Dressed in armors, weapons and fabrics undreamed of by many who wield it were they back home, these men fight as stalwart medium infantry. Though conversion to Islam is mandatory for a slave-warrior, as many of these soldiers were loyalists to the Fatimids, they stand willing to serve a master of any faith.



    [From left to right: Zanji Swordsmen-Muslim Auxilia, Abid' Al-Shira Spearmen - Christian Auxilia]


    Religious Supporter - Infantry

    The spirit of Holy War is not exclusive to the aristocracy, swelling the heart of common man to burst with the yearning for martyrdom. While untrained, undisciplined half-savage peasants may swarm forth from West and East, far more valuable are those who have prior martial experience and the means to procure a basic kit of armor and weapon. Such are the Mutatawwi'a and Crusading Sergeants: part time warrior, eternally faithful.


    [From left to right: Mutatawwi'a Warriors, Crusader Sergeants]


    Religious Supporters Cavalry

    Long has the world been claimed by the Equestrian Throne, and as conquest by the Rashidun Caliphate was won by speed of horse and spirit of faithful, so too was the conquests of the Holy Lands won on the Lance of many a Norman Knight. These men are not too different in makeup: Both drawn from the wide breadth of their ancestor's spread, both dressed in heavy armor with a penchant for the charge, both willing to fight and die for another Lord's cause if it is just and worthy of God's will to succeed.



    [From left to right: Askari Nobles, Norman Knights]



    Hospitaller Order


    [From left to right: Early Hospitaller Brother-Knight, Early Dismounted Hospitaller Brother-Knight, Knight of St. John (late period), Hospitaller Mounted Brother-Sergeant]


    Templar Order

    They may not have been about in the founding of the Kingdom of Jerusalem, but the Templars are well a reason it stands still today. Very well the best Christendom has to offer, these are men who willingly enslave themselves to God, possessing a carefully shaped fanaticism and willingness to die without hesitation if it might further the hold of Christendom on the Holy Lands.




    [From left to right: Early Templar, Dismounted Late Templar Knight, Templar Sergeant Spearmen]


    Teutonic Order

    This was a military-religious order of knights that restricted membership to Germans. They were part of the original Hospitallers, but under Hermann von Salza they split from the main branch and founded their own order, taking on a very distinctive white cloak bearing a stark black cross on the left shoulder. The Order was originally formed by German pilgrims and crusaders between 1120 and 1128 but destroyed following the fall of Jerusalem in 1187. With the coming of the knights of the Third Crusade two years later, including a large proportion of Germans, a new hospital was built outside Acre to succor those wounded in the siege.


    [From left to right: Teutonic Knight, Dismounted Teutonic Knight]

    DESKTOP BACKGROUND (1680x1050)

    New Generals and Captains


    [From left to right: KoJ general, *Ayyubid/Ghorid general, *Abbasid/Khwarezm/Ghorid/Ghazni captain, *Turkish general, *Ghazni/Oman general, *Khwarezm general]

    *contribution by B.Ward
    Last edited by Strelac; July 01, 2009 at 07:03 PM.

  3. #3
    Faris ad Din's Avatar Ducenarius
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    Default Re: Broken Crescent 1.5 Preview

    Incredible... simply incredible... also, first reply!

    I am really looking forward to the new distinct Solanki Rajput Paramaras and the awesome reskinned Mongols!

    The reskinned Ayyubid/Ghorid general really looks lavish - I hope more of this detail will come out on our computers.

    Also - I noticed some of the screenshot links are off - there is a link to a KoJ white unit instead of Muslim African Auxilia, and there is a duplicated link in the Templar screenshot list (a KoJ3 link is really a KoJ6 link despite appearances).

    These are minor issues however - this was an outstanding preview - and if going back to correct those links takes time - by all means ignore that and save your time for releasing the Patch 1.5 Beta!
    Last edited by Faris ad Din; February 16, 2009 at 11:14 PM.

  4. #4

    Default Re: Broken Crescent 1.5 Preview

    Awesome!!

  5. #5
    B. Ward's Avatar ★★★★ RockNRolla ★★★★
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    Default Re: Broken Crescent 1.5 Preview

    This preview is B. Ward Approved.

  6. #6
    CtrlAltDe1337's Avatar Praepositus
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    Default Re: Broken Crescent 1.5 Preview

    Simply brilliant. I've been waiting to start playing BC again until 1.5 is released, and it looks like it will be good.


  7. #7

    Default Re: Broken Crescent 1.5 Preview

    WOW nice. The Ghazni/Oman general Look Friken awesome i think i might start with Oman and give another try on VH/VH.

    3 Questions Will the
    Chauhan Rajuts Be using the current Skins or adopting the new Solanki ones.

    Those Mongols look very scary But will they have limited recruitment of some kind so they end up not just sucking once there initial force runs out? In later times if there not personalty handled or defeated all they end up having is Persian militia and catapults.

    It also look like chahabar was removed and i was wondering if Siwa Oasis will be isolated like it was intended?
    Last edited by Darvist; February 16, 2009 at 11:50 PM.

  8. #8

    Default Re: Broken Crescent 1.5 Preview

    Quote Originally Posted by Darvist View Post
    3 Questions Will the Chauhan Rajuts Be using the current Skins or adopting the new Solanki ones.
    By and large most of the Solanki Rajput skins will be going to the Paramara Raj in the South. The Chauhamana will recieve the old skins, but have access to a few of the new ones (I think the horsemen & swordsmen).

  9. #9

    Default Re: Broken Crescent 1.5 Preview

    Sweet.Well done team
    There is only one Macedonia in the world and it is GREECE
    Kosovo is Serbia
    ΠΑΝΙΩΝΑΡΑ ΓΙΑ ΠΑΝΤΑ
    SUPPORTER OF MY SERBIAN BROTHERS

  10. #10

    Default Re: Broken Crescent 1.5 Preview

    This is so sexy and amazing and way beyond my expectations. A huge thanks to Strelac and B.Ward and Ahiga and everyone who helped the mod. Goddamn this is sexy.

    <3

  11. #11
    Manco's Avatar Dux Limitis
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    Default Re: Broken Crescent 1.5 Preview

    Beautiful, can't wait to sink my teeth in this mod!
    Some day I'll actually write all the reviews I keep promising...

  12. #12
    Dewy's Avatar Something Witty
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    Default Re: Broken Crescent 1.5 Preview

    Sexy very nice work
    Oh no the picture of my dog disappeared!

  13. #13

    Default Re: Broken Crescent 1.5 Preview

    Wow. Looks great! All we need now is a release date.

  14. #14

    Default Re: Broken Crescent 1.5 Preview

    Speechless.


  15. #15

    Default Re: Broken Crescent 1.5 Preview


  16. #16

    Default Re: Broken Crescent 1.5 Preview

    These all units are so cool and finally this update!!!!!!
    "I am the Dark Lord who will restore the Sith to glory. They call me Bane."
    Darth Bane


  17. #17
    albasrii's Avatar Libertus
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    Default Re: Broken Crescent 1.5 Preview

    Please read the Quran. And please use the Tafsir to understand each word and each verse to avoid misunderstandings, Insya' allah. - School: Sunni Tafsirs

    أشهد أن لا إله إلاَّ الله و أشهد أن محمد رسول الله

  18. #18
    teh.frickin.pope's Avatar Senator
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    Default Re: Broken Crescent 1.5 Preview

    Oh. Hell. Yeah.

    Broken Crescent, Its Frickin Awesome! Sig by Atterdag +rep
    Stop Uwe Boll!

  19. #19
    Libertus
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    Default Re: Broken Crescent 1.5 Preview

    Very very impresive thank you man this is superb preview..

  20. #20

    Default Re: Broken Crescent 1.5 Preview

    Only thing left to do now is release 1.5
    Great work on the preview

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