Thread: The Great Conflicts main discussion thread. Please post here!

  1. #7301

    Default Re: The Great Conflicts main discussion thread. Please post here!

    I might come up with some appropiate names for Pecheneg units. Just need the list of units and their spesifications.

  2. #7302
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by Tureuki View Post
    I might come up with some appropiate names for Pecheneg units. Just need the list of units and their spesifications.
    Thank you . I will gather pics and "social" status and sent them.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  3. #7303
    neoptolemos's Avatar Breatannach Romanus
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    what's wrong with the Pecheneg names?
    There is no evidence how their names were actually called and the names I created were supposed to be practical adaptations from the source material.
    Last edited by neoptolemos; March 26, 2017 at 03:44 AM.
    Quem faz injúria vil e sem razão,Com forças e poder em que está posto,Não vence; que a vitória verdadeira É saber ter justiça nua e inteira-He who, solely to oppress,Employs or martial force, or power, achieves No victory; but a true victory Is gained,when justice triumphs and prevails.
    Luís de Camões

  4. #7304
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by neoptolemos View Post
    what's wrong with the Pecheneg names?
    There is no evidence how their names were actually called and the names I created were supposed to be practical adaptations from the source material.
    My friend i haven't play with Pechenegs for about a year or more. Forgive me if i forgot that they have names already made by you.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  5. #7305
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    that´s in the current export_units.txt (version 0.85)
    Code:
    {Pecheneg_Tribesmen}Tribesmen
    {Pecheneg_Tribesmen_descr}Tribesmen
    {Pecheneg_Tribesmen_descr_short}Tribesmen
    {PCH_Slavic_Auxilias}Slavic Auxilias
    {PCH_Slavic_Auxilias_descr}Slavic Auxilias
    {PCH_Slavic_Auxilias_descr_short}Slavic Auxilias
    {PCH_Slavic_Auxilias_SP}Slavic Auxilias Spearmen
    {PCH_Slavic_Auxilias_SP_descr}Slavic Auxilias Spearmen
    {PCH_Slavic_Auxilias_SP_descr_short}Slavic Auxilias Spearmen
    {Tribal_Foot_Archers}Tribal Archers
    {Tribal_Foot_Archers_descr}Tribal Archers
    {Tribal_Foot_Archers_descr_short}Tribal Archers
    {Pecheneg_Tribal_Cavalry}Tribal Cavalry
    {Pecheneg_Tribal_Cavalry_descr}Tribal Cavalry
    {Pecheneg_Tribal_Cavalry_descr_short}Tribal Cavalry
    {Pecheneg_Tribal_Lancers}Tribal Lancers
    {Pecheneg_Tribal_Lancers_descr}Tribal Lancers
    {Pecheneg_Tribal_Lancers_descr_short}Tribal Lancers
    {Pecheneg_Chosen_Foot_Archers}Chosen Archers
    {Pecheneg_Chosen_Foot_Archers_descr}Chosen Archers
    {Pecheneg_Chosen_Foot_Archers_descr_short}Chosen Archers
    {Pecheneg_Chosen_Spearmen}Chosen Spearmen
    {Pecheneg_Chosen_Spearmen_descr}Chosen Spearmen
    {Pecheneg_Chosen_Spearmen_descr_short}Chosen Spearmen
    {Tribal_Chosen_Horsearchers}Tribal Chosen Horsearchers
    {Tribal_Chosen_Horsearchers_descr}Tribal Chosen Horsearchers
    {Tribal_Chosen_Horsearchers_descr_short}Tribal Chosen Horsearchers
    {Mihtar's_Company}Mihtar's Company
    {Mihtar's_Company_descr}Mihtar's Company
    {Mihtar's_Company_descr_short}Mihtar's Company
    {Pecheneg_Nobles}Pecheneg Noble Horsearchers
    {Pecheneg_Nobles_descr}Pecheneg Noble Horsearchers
    {Pecheneg_Nobles_descr_short}Pecheneg Noble Horsearchers
    {Pecheneg_PG}Pecheneg Noble Lancers
    {Pecheneg_PG_descr}Pecheneg Noble Lancers
    {Pecheneg_PG_descr_short}Pecheneg Noble Lancers
    {Pecheneg_Bodyguards}Pecheneg Bodyguards
    {Pecheneg_Bodyguards_descr}Pecheneg Bodyguards
    {Pecheneg_Bodyguards_descr_short}Pecheneg Bodyguards
    everything is just basic atm - so every contribution is welcome
    Last edited by _Tartaros_; March 26, 2017 at 05:01 AM.

  6. #7306

    Default Re: The Great Conflicts main discussion thread. Please post here!

    You want Native/English combined names right?

    Edit: Yes the resources are very limited on Pechenegs but thanks to likes of Qashgari we have good knowlodge over Turkic languages of the period. We can come up with appropiate names if not fully historical and documented.
    Last edited by Tureuki; March 26, 2017 at 05:13 AM.

  7. #7307
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    for now there´s no static branding at all.
    some units have native names, others just english ones. i personally favoir the native name first + an english translation.

    For example EBII just have native names, but there names are not common for most players, making them unrecognizable in battleresults or namerelated issues.

    something like this:
    Code:
    {shtitonosci}Shtitonostzi
    {shtitonosci_descr}Shtitonostzi – Literally meaning “shield-bearers” [BG: щитоносци], these men have taken their name from the specific shields they carry, as described by Mauricius in his Strategikon chapter about the Slavs: “Every man is armed with at least two throwing spears and some of them with big and long shields, like doors – very strong, but uncomfortable”. But now these shields have an improved and rounded version, making them easier to be worn and giving the men an even better ability to fight. And they have a reason to fight, as they are mostly free men, peasants who have been called to arms to fight for their land against its many enemies. They are well prepared to fight with their javelins, striking from a distance, while their large shields offer them a good protection from any enemy ranged retaliation. As they finish firing their javelins, they can take out their axes to mop up what is left of the enemy in close combat.
    {shtitonosci_descr_short}Javelinmen
    into

    Code:
    {shtitonosci}Shtitonostzi (Javelinmen)
    {shtitonosci_descr}Shtitonostzi – Literally meaning “shield-bearers” [BG: щитоносци], these men have taken their name from the specific shields they carry, as described by Mauricius in his Strategikon chapter about the Slavs: “Every man is armed with at least two throwing spears and some of them with big and long shields, like doors – very strong, but uncomfortable”. But now these shields have an improved and rounded version, making them easier to be worn and giving the men an even better ability to fight. And they have a reason to fight, as they are mostly free men, peasants who have been called to arms to fight for their land against its many enemies. They are well prepared to fight with their javelins, striking from a distance, while their large shields offer them a good protection from any enemy ranged retaliation. As they finish firing their javelins, they can take out their axes to mop up what is left of the enemy in close combat.
    {shtitonosci_descr_short}Javelinmen

  8. #7308
    neoptolemos's Avatar Breatannach Romanus
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by _Tartaros_ View Post
    that´s in the current export_units.txt (version 0.85)
    Code:
    {Pecheneg_Tribesmen}Tribesmen
    {Pecheneg_Tribesmen_descr}Tribesmen
    {Pecheneg_Tribesmen_descr_short}Tribesmen
    {PCH_Slavic_Auxilias}Slavic Auxilias
    {PCH_Slavic_Auxilias_descr}Slavic Auxilias
    {PCH_Slavic_Auxilias_descr_short}Slavic Auxilias
    {PCH_Slavic_Auxilias_SP}Slavic Auxilias Spearmen
    {PCH_Slavic_Auxilias_SP_descr}Slavic Auxilias Spearmen
    {PCH_Slavic_Auxilias_SP_descr_short}Slavic Auxilias Spearmen
    {Tribal_Foot_Archers}Tribal Archers
    {Tribal_Foot_Archers_descr}Tribal Archers
    {Tribal_Foot_Archers_descr_short}Tribal Archers
    {Pecheneg_Tribal_Cavalry}Tribal Cavalry
    {Pecheneg_Tribal_Cavalry_descr}Tribal Cavalry
    {Pecheneg_Tribal_Cavalry_descr_short}Tribal Cavalry
    {Pecheneg_Tribal_Lancers}Tribal Lancers
    {Pecheneg_Tribal_Lancers_descr}Tribal Lancers
    {Pecheneg_Tribal_Lancers_descr_short}Tribal Lancers
    {Pecheneg_Chosen_Foot_Archers}Chosen Archers
    {Pecheneg_Chosen_Foot_Archers_descr}Chosen Archers
    {Pecheneg_Chosen_Foot_Archers_descr_short}Chosen Archers
    {Pecheneg_Chosen_Spearmen}Chosen Spearmen
    {Pecheneg_Chosen_Spearmen_descr}Chosen Spearmen
    {Pecheneg_Chosen_Spearmen_descr_short}Chosen Spearmen
    {Tribal_Chosen_Horsearchers}Tribal Chosen Horsearchers
    {Tribal_Chosen_Horsearchers_descr}Tribal Chosen Horsearchers
    {Tribal_Chosen_Horsearchers_descr_short}Tribal Chosen Horsearchers
    {Mihtar's_Company}Mihtar's Company
    {Mihtar's_Company_descr}Mihtar's Company
    {Mihtar's_Company_descr_short}Mihtar's Company
    {Pecheneg_Nobles}Pecheneg Noble Horsearchers
    {Pecheneg_Nobles_descr}Pecheneg Noble Horsearchers
    {Pecheneg_Nobles_descr_short}Pecheneg Noble Horsearchers
    {Pecheneg_PG}Pecheneg Noble Lancers
    {Pecheneg_PG_descr}Pecheneg Noble Lancers
    {Pecheneg_PG_descr_short}Pecheneg Noble Lancers
    {Pecheneg_Bodyguards}Pecheneg Bodyguards
    {Pecheneg_Bodyguards_descr}Pecheneg Bodyguards
    {Pecheneg_Bodyguards_descr_short}Pecheneg Bodyguards
    Oh except for the Mihtar's unit the rest are generic names. The names I have created are somewhere in the developers forum.....
    They are supposed to be based on Turkic names, adaptations for the needs of the roster.....
    If i find them , I would try to post them Tureuki could possibly be of good help here.

    everything is just basic atm - so every contribution is welcome
    Quem faz injúria vil e sem razão,Com forças e poder em que está posto,Não vence; que a vitória verdadeira É saber ter justiça nua e inteira-He who, solely to oppress,Employs or martial force, or power, achieves No victory; but a true victory Is gained,when justice triumphs and prevails.
    Luís de Camões

  9. #7309
    Wallachian's Avatar Citizen
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    The EBII method is silly, unless you look at the unit info how are you going to know what a Shtitonostzi is? There should always be an English explanation otherwise the average player will be left out in the dark.

  10. #7310
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by Wallachian View Post
    The EBII method is silly, unless you look at the unit info how are you going to know what a Shtitonostzi is? There should always be an English explanation otherwise the average player will be left out in the dark.
    We foloowed your sugestion even from early days while describing Bulgarian Units:
    An example:
    Shtitonostzi – Literally meaning “shield-bearers” [BG: щитоносци], these men have taken their name from the specific shields they carry, as described by Mauricius in his Strategikon chapter about the Slavs: “Every man is armed with at least two throwing spears and some of them with big and long shields, like doors – very strong, but uncomfortable”. But now these shields have an improved and rounded version, making them easier to be worn and giving the men an even better ability to fight. And they have a reason to fight, as they are mostly free men, peasants who have been called to arms to fight for their land against its many enemies. They are well prepared to fight with their javelins, striking from a distance, while their large shields offer them a good protection from any enemy ranged retaliation. As they finish firing their javelins, they can take out their axes to mop up what is left of the enemy in close combat.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  11. #7311
    NikeBG's Avatar Sampsis
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Another option I've seen in some M&B mods is, instead of writing the full English name, to just put their "class" - f.e. "Shtitonostsi [LI]", "Konnitsi [LC]", "Bolyare [HC]" etc. (where LI=Light Infantry, HI=Heavy Infantry, LC=Light Cavalry, HC=Heavy Cavalry, HA=Horse Archers etc).

  12. #7312
    neoptolemos's Avatar Breatannach Romanus
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Here there are
    Infantry:

    1.Oda-As
    2.Vulatsopon
    3.Slavic warriors
    4.Slavic Auxillae
    5.Giazihopon Begs
    6.Sirukalpei Tarkhans

    Cavalry:
    1.Tribal warriors/Kargan
    2.Kargan lancers or Kargan Chopons
    2.Vorotalmat/ Pecheneg Chosen warriors
    3.Havuksingila Mihtar(previously Mihtar's companion)
    4.Kuartsitsur Begs
    5.Iavdiertim Tarkhans
    7.Kagan Tarkahns/Begs

    oda=Clan As=people
    Mihtar=Prince,Elder, noble chieftain
    Begs=Chieftains, lords
    Tarkhan pretty much the same but more related to military
    Kagan =leader sometimes synonym with Mihtar (although Mihtar according to Arabs is a leader/elder of a limited area-pretty much the leader of a clan) but signified a "Khan"
    Kargan the name possibly the Pechenegs were calling themselves
    Havuksingila, Iavdiertim, Kuartsitsur the names of the 3 noble clans (which also provided the best warriors for Pechenegs)
    Vorotalmat another name of a tribe meaning "Dark Interpreter"
    Vulatsopon=shepherds of Bula
    Chopon=shepherds
    Giazihopon clan name
    Sirukalpei, clan name
    Quem faz injúria vil e sem razão,Com forças e poder em que está posto,Não vence; que a vitória verdadeira É saber ter justiça nua e inteira-He who, solely to oppress,Employs or martial force, or power, achieves No victory; but a true victory Is gained,when justice triumphs and prevails.
    Luís de Camões

  13. #7313
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    thanks
    i put it into the files

  14. #7314

    Default Re: The Great Conflicts main discussion thread. Please post here!

    1.Oda-As: I suggest "Qara Er Tribesmen", Qara/Kara means black but its also commonly used to describe poor common folk, recorded as "Kara Bodun(Black nation)" in Orkhon inscriptions.
    2.Vulatsopon: I think simply "Chopon" is enough. "Chopon Archers". I dont support using smaller tribe names in unit names.
    3.Slavic warriors
    4.Slavic Auxillae
    5.Giazihopon Begs: "Yadag Spearmen", Yadag means infantry, on foot. Nobles wouldn fight as spearmen anyway. This unit would make more sense as handpicked tribesmen designated to fight on foot by their overlords.
    6.Sirukalpei Tarkhans: "Kangar Yigit Archers". Yigit=Brave, juvenile. Again handpicked by their masters. Tarkhan is one of the highest ranks in the society. Even if they occassionally have to fight on foot I still wouldnt make an infantry unit out of them.

    Cavalry:
    1.Tribal warriors/Kargan: "Qara Er Tribal Cavalry" or may be "Pecheneg Er Tribal Cavalry" as you used in preview. To differentiate them from poorer common folk that cant afford mounts.
    2.Kargan lancers or Kargan Chopons: Kangar(Isnt it Kangar?) Lancers will do.
    2.Vorotalmat/ Pecheneg Chosen warriors: Pecheneg Yigit Horse Archers
    4.Kuartsitsur Begs: Alpagut or Alp Horse Archer. Alp is a high ranking warrior, sometimes interpreted as "Hero".

    3.Havuksingila Mihtar(previously Mihtar's companion)

    5.Iavdiertim Tarkhans
    7.Kagan Tarkahns/Begs

    I'm not sure about those guys, I dont know how they look. I guess one will be Beg, one will be Tarkhan. Kagan is bg I think?

    This is my suggestion.

  15. #7315
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Testing few more textures I put my Thematic Armies against Normans!
    Damn those knights..
    The best defence against them is to avoid an open fight. No Thematic mounted unit (not even Aristocrats) are a match to them.
    So defence with lot's of spears and pray!
    Last edited by AnthoniusII; March 29, 2017 at 10:00 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  16. #7316
    Darios's Avatar Ex Oriente Lux
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quick question - the Slavic units in the Pecheneg roster are Tivertsi and Ulich tribesmen?
    Under the Patronage of PikeStance


  17. #7317
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by Darios View Post
    Quick question - the Slavic units in the Pecheneg roster are Tivertsi and Ulich tribesmen?
    We have not yet given names to them because Pechenegs, Rus and Khazars had a variety of Slavic tribes as vassals.
    UPDATE: Medium horse TGC folder became "lighter: because now all faction horse skins use the same normal map one. Just before the release a small update of that horse model will be done ussing basic suddle blancet model of Razor's and it normal map.
    That way every faction will have unit blankets paterns without changing normal map texture. Also it will be easier for future sub mods to create new paterns.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  18. #7318
    Darios's Avatar Ex Oriente Lux
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by AnthoniusII View Post
    We have not yet given names to them because Pechenegs, Rus and Khazars had a variety of Slavic tribes as vassals.
    It would make sense to focus on the Tivertsi and Ulichi in this regard (IMO). The reason being is that the campaign map focuses on the southern regions of Rus (modern day Podolia) which was the territory of the Tivertsi during the 9th-10th centuries. The same holds true for the Pechenegs, as the region would be part of their migration/invasion path.
    Under the Patronage of PikeStance


  19. #7319
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    One dream is about to become true.

    Watch carefully the cloth under the suddle.

    You will nottice that their "cloth" under the suddle often has paterns.
    Rusichi primarily material did not allow us to create such.
    So we borrowed a couple of Razor's Roman Medium horse ones to add in our medium horses.
    That way we can add more details in our horses plus to create a basis for mods that will use them in the future.
    Here is how the finall result will look like.


    The model combines reins and horse body made by Dome , suddle and model plus original normal maps made by MARKA and more horse textures made by Leif Erikson and sub skins made by me.
    Cloth and metal ring of reins made by Razor.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  20. #7320
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    As I promised.
    No matter what will happen to me, the material I will upload will be easy to create submods.



    3d ring in the horse mouth and the simple blanket are creations of Razor's that was kind to allow us use some of his material.
    Now horses have 10 sets of reins with 5 blankets of Razor's that will allow you repaint them and add decorations without changing the normal map!
    Each horse set now has 10 sets of reins, one suddle and 8 horses!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


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