Thread: The Great Conflicts main discussion thread. Please post here!

  1. #6001
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Finall tests(some corrections will follow) for the new Scutatoi model that will be used -with changes- for many units.

    In the following pictures you will see in close look what we have done in 99% of our unit models.
    Not only the textures are realistic as possible but under the primary help of modelers of our team like Absinthia,Lord_Calidor, Sumskilz,Matthaeus and Socal_Infidel and bone assignment discoveries of Markhaselb, i have completed by 99% the Gravity/Realism project and an extensive tutorial will follow.
    Lets start by watching how the unit now looks:
    Spoiler Alert, click show to read: 



    In this picture you can see a unit too much uniformed. But i cut this part to show you a small detail.
    In this finall texture merging you can see 2 armors made by leif Erikson and 2 made by Pacco!
    Watch that almost everything is a 3d model and not a texture addition!
    The red tunic is ONLY one of the cloths the soldiers wear. But you can see it with 3 diferent armors!
    The 4 bodies "follow" the main rule of grouping just like other model parts. The same occurs for the 4 armors, the 6 swords, 4 scabbards etc!
    The leaf shield of Absinthia's combined with Ste-f-an's 3d shield boss for example.
    What Gravity/Realism project means:
    Spoiler Alert, click show to read: 



    In this picture we can see clearly the 3d parts.
    Adding 3d parts instead of portay them on textures has a "tiny" problem.
    Model movements tend to make 3d parts pining one an other and for that reason extensive vertces bone assignments and tests are needed (like this one).
    Watch that the coifs and the shoulder belts do not ping each other, low belt "follow's" the waists movement, and the wrist of the arm carrying the shield continues to grasp it no matter the move of the arm and shield.
    More "details" of the Gravity/realism project are visible in the following pictures that show few phases of the unit's activity.
    Spoiler Alert, click show to read: 






    ENJOY !
    More to come soon!
    The unit consept was created by AnthoniusII ussing material from the entire TGC/CBUR moddeling team:
    Absinthia
    Matthaeus
    Socal_Infidel
    Lord_Calidor
    Slash_5
    St-e-fan
    Koultouras
    AnthoniusII
    Textures:
    Leif Erikson
    Pacco
    Texture additions and changes : AnthoniusII
    Spesial Thanks too:
    Rusichi/Marka team.
    Lubu
    tone
    strelac
    Attached Thumbnails Attached Thumbnails test3.jpg   test1.jpg   test2.jpg   test4.jpg   test5.jpg  

    test6.jpg   test7.jpg  
    Last edited by AnthoniusII; April 12, 2014 at 02:17 PM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  2. #6002
    BarnicleBill1's Avatar Centenarius
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Unfortunately I can't see anything. Though I'm sure it is wonderful!

  3. #6003
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by BarnicleBill1 View Post
    Unfortunately I can't see anything. Though I'm sure it is wonderful!
    Strange: Can't you see pics uploaded in Postimage.org?
    Strange.
    I had to upload them because Photobucket has a bandwith limitation and soon pictures are not visible...
    Does anyone else has the same problem??
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  4. #6004

    Default Re: The Great Conflicts main discussion thread. Please post here!

    I do, I can't see them either.

  5. #6005
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by b257 View Post
    I do, I can't see them either.
    Strange..I use Firefox and Postimage.org images are fully visible to me even by others.
    Anyway now attchements are back in use take a look to pictures as attachment ones!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  6. #6006
    BarnicleBill1's Avatar Centenarius
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Now they look great!

  7. #6007

    Default Re: The Great Conflicts main discussion thread. Please post here!

    They look Phenomenal AnthoniusII

  8. #6008
    mishkin's Avatar Dux Limitis
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Wonderful

  9. #6009
    ExtremeBG's Avatar Decanus
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Awesome ! Great work indeed !


    Macedonia(FYROM) is Bulgarian. If you don't believe me, read a book.

  10. #6010

    Default Re: The Great Conflicts main discussion thread. Please post here!

    I dont have words to say how great this unit is.!!!

  11. #6011
    BarnicleBill1's Avatar Centenarius
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    How is the work progressing, if you don't mind my asking?

  12. #6012
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by BarnicleBill1 View Post
    How is the work progressing, if you don't mind my asking?
    We are testing more remade Roman units this part of time.... !!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  13. #6013
    BarnicleBill1's Avatar Centenarius
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Awesome, I'm sure they are wonderful.

  14. #6014
    BarnicleBill1's Avatar Centenarius
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Sorry for the double post, but what will be the recruitment process of areas conquered? Say if the Tulunids were to advance into Anatolia what sort of units would they have access 1) At first conquest, 2) After building basic buildings, and 3( After they have "colonized" and consider it a province.

  15. #6015

    Default Re: The Great Conflicts main discussion thread. Please post here!

    Nice work Anthonius!
    By the way,how is progress going?Since the progress report thread hasn't been updated recently.





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  16. #6016
    BarnicleBill1's Avatar Centenarius
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Anthonius, is it still only you working on this at the moment?

  17. #6017
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Yes
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  18. #6018
    Wallachian's Avatar Citizen
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Carry ahead bravely, you have support and fans. R2TW is just a passing fad!

  19. #6019
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by Wallachian View Post
    Carry ahead bravely, you have support and fans. R2TW is just a passing fad!
    Actually TGC should wait R2TW...90% of the animations , the artilery machines and other features we had to develop are part of R2TW !!!
    Ironic i know! Anyway I still continue.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  20. #6020
    BarnicleBill1's Avatar Centenarius
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    While I'm not very skilled at the things you probably need I'm willing to help in any way possible.

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